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Pokémon 5e: Galarian Forms 1 This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Meowth Tiny Steel Type | Level 1 | SR 1/2 Armor Class 13 Hit Points 17 Hit Dice d6 Speed 20ft. walking, 20ft. climbing STR DEX CON INT WIS CHA 11 (+0) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0) Proficient Skills Athletics, Deception, Sleight of Hand Saving Throws Dexterity, Constitution Vulnerabilities Fire, Fighting, Ground Resistances Normal, Flying, Grass, Psychic, Rock, Ice, Bug, Dragon, Steel, Fairy Immunities Poison Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item. Tough Claws: This Pokémon can add its proficiency bonus to the damage of all melee attack moves. Hidden Ability Unnerve: Opponents in combat with this Pokémon cannot eat held berries. Evolution: Meowth can evolve into Perrserker at level 8 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20). Moves Starting Moves: Growl, Scratch Level 2: Bite, Hone Claws, Metal Claw Level 6: Fury Swipes, Screech Level 10: Crunch, Taunt Level 14: Pay Day, Slash Level 18: Metal Sound, Swagger, Thrash Learnable Moves: TM: 01, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30, 40, 41, 42, 44, 45, 46, 48, 49, 65, 66, 74, 75, 77, 85, 87, 88, 89, 90, 97, 100 Perrserker #863 Small Steel Type | Level 5 | SR 7 Armor Class: 14 Hit Points: 50 Hit Dice: d10 Speed: 30ft. walking, 30 ft. climbing STR DEX CON INT WIS CHA 16 (+3) 13 (+1) 15 (+2) 6 (-2) 13 (+1) 11 (+0) Proficient Skills: Athletics, Deception, Sleight of Hand Saving Throws Dexterity, Constitution Vulnerabilities Fire, Fighting, Ground Resistances Normal, Flying, Grass, Psychic, Rock, Ice, Bug, Dragon, Steel, Fairy Immunities Poison Battle Armor: This Pokémon is immune to extra damage dealt by a Critical Hit. Tough Claws: This Pokémon can add its proficiency bonus to the damage of all melee attack moves. Hidden Ability Steely Spirit: This Pokémon may add its STAB bonus to power up an ally's steel attack move damage. Moves Starting Moves: Metal Claw, Fake Out, Growl, Metal Burst, Thrash, Scratch, Iron Defense Level 6: Fury Swipes, Screech Level 10: Crunch, Taunt Level 14: Iron Head, Slash Level 18: Metal Sound, Swagger, Thrash Learnable Moves: TM: 05, 06, 08, 10, 11, 12, 13, 14, 15, 17, 18, 21, 27, 30, 32, 34, 36, 41, 42, 43, 44, 45, 46, 48, 60, 63, 65, 68, 75, 86, 87, 88, 89, 90, 95, 97, 100 2 This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Ponyta Small Psychic Type | Level 1 | SR 1/2 Armor Class: 14 Hit Points: 18 Hit Dice: d8 Speed: 35ft. walking STR DEX CON INT WIS CHA 12 (+1) 15 (+2) 10 (+0) 6 (-2) 14 (+2) 12 (+1) Proficient Skills: Athletics Saving Throws: Dexterity Vulnerabilities: Bug, Dark, Ghost Resistances: Fighting, Psychic Immunities: None Run Away: This Pokémon cannot be the target of an attack of opportunity Pastel Veil: Your Pokémon cannot be poisoned as long as this Pokémon is your active Pokémon Hidden Ability Anticipation: When this Pokémon enters the battle, an opponent must reveal if it has a move that the Pokémon is vulnerable to. The move does not have to be revealed - only that there is such a move. Evolution: Ponyta can evolve into Rapidash at level 10 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20). Moves Starting Moves: Growl, Tackle Level 2: Tail Whip, Confusion Level 6: Psybeam, Stomp Level 10: Fairy Wind, Heal Pulse Level 14: Take Down, Dazzling Beam, Agility Level 18: Psychic, Bounce, Healing Wish Learnable Moves: TM: 04, 06, 10, 17, 21, 27, 29, 32, 42, 43, 44, 45, 48, 49, 87, 88, 90, 93, 99, 100 Rapidash Medium Psychic/Fairy Type | Level 10 | SR 11 Armor Class: 16 Hit Points: 98 Hit Dice: d10 Speed: 50ft. walking STR DEX CON INT WIS CHA 16 (+3) 18 (+4) 14 (+2) 6 (-2) 12 (+1) 12 (+1) Proficient Skills: Athletics Saving Throws: Dexterity Vulnerabilities: Poison, Ghost, Steel Resistances: Fighting, Psychic Immunities: Dragon Run Away: This Pokémon cannot be the target of an attack of opportunity Pastel Veil: Your Pokémon cannot be poisoned as long as this Pokémon is your active Pokémon Hidden Ability Anticipation: When this Pokémon enters the battle, an opponent must reveal if it has a move that the Pokémon is vulnerable to. The move does not have to be revealed - only that there is such a move. Moves Starting Moves: Confusion, Psycho Cut, Growl, Megahorn, Tackle, Quick Attack, Tail Whip, Psybeam, Stomp, Fairy Wind, Heal Pulse Level 14: Take Down, Dazzling Beam, Agility Level 18: Psychic, Bounce, Healing Wish Learnable Moves: TM: 04, 06, 10, 15, 17, 21, 27, 29, 32, 42, 43, 44, 45, 48, 49, 67, 68, 87, 88, 90, 92, 93, 99, 100 3 This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Farfetch'd Small Fighting Type | Level 1 | SR 3 Armor Class: 14 Hit Points: 25 Hit Dice: d8 Speed: 25ft. walking STR DEX CON INT WIS CHA 14 (+2) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) Proficient Skills: Athletics, Perception Saving Throws: Strength Vulnerabilities: Flying, Psychic, Fairy Resistances: Bug, Rock, Dark Immunities: None Steadfast Once per long rest, when this Pokémon fails a saving throw against a negative status condition, it can choose to pass instead. Hidden Ability Scrappy: This Pokémon's Normal and Fighting type moves hit Ghost type Pokémon. Evolution: Farfetch'd can evolve into Sirfetch'd after landing 2 critical hits in one battle. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20). Moves Starting Moves: Fury Cutter, Leer, Peck, Poison Jab, Sand Attack Level 2: Fury Attack, Brutal Swing Level 6: Knock Off, Brick Break Level 10: Detect, Swords Dance Level 14: Final Gambit, Night Slash Level 18: Feint, Defog, Slam, Brave Bird Learnable Moves: TM: 01, 06, 10, 11, 17, 19, 21, 27, 31, 32, 40, 42, 44, 45, 48, 51, 59, 75, 77, 84, 87, 88, 90, 100 Sirfetch'd #865 Small Fighting Type | Level 6 | SR 9 Armor Class 14 Hit Points 50 Hit Dice d8 Speed 35ft. walking STR DEX CON INT WIS CHA 18 (+4) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 12 (+1) Proficient Skills: Athletics, Perception Saving Throws: Strength Vulnerabilities: Flying, Psychic, Fairy Resistances: Bug, Rock, Dark Immunities: None Steadfast Once per long rest, when this Pokémon fails a saving throw against a negative status condition, it can choose to pass instead. Hidden Ability Scrappy: This Pokémon's Normal and Fighting type moves hit Ghost type Pokémon. Evolution: Vulpix can evolve into Ninetales at level 8 and above with the help of an Ice Stone. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20). Moves Starting Moves: Fury Cutter, Leer, Peck, Poison Jab, Sand Attack, Fury Attack, Brutal Swing, Knock Off, Brick Break Level 10: Detect, Swords Dance Level 14: Final Gambit, Night Slash Level 18: Feint, Defog, Slam, Brave Bird Learnable Moves: TM: 01, 06, 10, 11, 17, 19, 21, 27, 31, 32, 40, 42, 44, 45, 48, 51, 59, 75, 77, 84, 87, 88, 90, 100 4 This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Weezing Small Poison/Fairy Type | Level 8 | SR 10 Armor Class 16 Hit Points88 Hit Dice d10 Speed 0ft. walking, 30ft. flying (hover) STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 8 (-1) Proficiant Skills Deception Saving Throws Constitution Vulnerabilities Ground, Psychic, Steel Resistances Fighting, Grass, Bug, Dark, Fairy Immunities Dragon Neutralizing Gas: As long as this Pokémon is your active Pokémon, all abilities are negated. Moves Starting Moves: Double Hit, Poison Gas, Smog, Smokescreen, Tackle, Assurance, Clear Smog, Sludge Level 10: Self-Destruct, Haze Level 14: Gyro Ball, Sludge Bomb Level 18: Explosion, Destiny Bond, Memento, Misty Terrain* Learnable Moves: TM: 01, 06, 10, 11, 17, 19, 21, 27, 31, 32, 40, 42, 44, 45, 48, 50, 51, 59, 75, 77, 84, 87, 88, 90, 99, 100 Mr. Mime Medium Ice/Psychic Type | Level 5 | SR 9 Armor Class: 17 Hit Points: 50 Hit Dice: d8 Speed: 30ft. walking STR DEX CON INT WIS CHA 11 (+0) 17 (+3) 8 (-1) 12 (+1) 14 (+2) 12 (+1) Proficient Skills: Performance Saving Throws: Wisdom, Charisma Vulnerabilities: Fire, Rock, Bug, Ghost, Dark, Steel Resistances: Psychic, Ice Immunities: None Senses: Truesight 10ft. Vital Spirit: This Pokémon cannot be put to sleep. Screen Cleaner: When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon. Hidden Ability Ice Body: While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns. Evolution: Mr. Mime can evolve into Mr. Rime at level 10 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20). Moves Starting Moves: Barrier, Confusion, Protect, Misty Terrain*, Role Play, Copycat, Encore, Meditate, Double Slap, Mimic Level 6: Hypnosis, Psywave, Ice Shard Level 10: Light Screen, Reflect, Psybeam Level 14: Substitute, Recycle, Trick Level 18: Sucker Punch, Icy Wind, Baton Pass, Safeguard Learnable Moves: TM: 03, 04, 06, 07, 10, 11, 12, 13, 14, 15, 16, 17, 18, 20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 40, 41, 42, 44, 45, 46, 48, 52, 53, 56, 57, 66, 68, 73, 77, 83, 85, 86, 87, 88, 90, 92, 99, 100 5 This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Mr. Rime #866 Medium Ice/Psychic Type | Level 10 | SR 12 Armor Class: 17 Hit Points: 70 Hit Dice: d10 Speed: 30ft. walking STR DEX CON INT WIS CHA 13(+1) 18 (+4) 11 (+0) 14 (+2) 14 (+2) 14 (+2) Proficient Skills: Performance Saving Throws: Wisdom, Charisma Vulnerabilities: Fire, Rock, Bug, Ghost, Dark, Steel Resistances: Psychic, Ice Immunities: None Senses: Truesight 10ft. Vital Spirit: This Pokémon cannot be put to sleep. Screen Cleaner: When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon. Hidden Ability Ice Body: While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns. Moves Starting Moves: Barrier, Confusion, Protect, Misty Terrain*, Role Play, Copycat, Encore, Meditate, Double Slap, Mimic, Hypnosis, Psywave, Ice Shard, Light Screen, Reflect, Psybeam Level 14: Substitute, Recycle, Trick Level 18: Sucker Punch, Icy Wind, Baton Pass, Safeguard Learnable Moves: TM: 03, 04, 06, 07, 10, 11, 12, 13, 14, 15, 16, 17, 18, 20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 40, 41, 42, 44, 45, 46, 48, 52, 53, 56, 57, 66, 68, 73, 77, 83, 85, 86, 87, 88, 90, 92, 99, 100 Corsola Tiny Ghost Type | Level 1 | SR 3 Armor Class 16 Hit Points 19 Hit Dice d6 Speed 15ft. walking, 20ft. swimming STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 8 (-1) Skills Survival, Stealth Saving Throws Constitution Vulnerabilities Ghost, Dark Resistances Poison, Bug Immunities Normal, Fighting Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5). Hidden Ability Cursed Body: When hit by a melee attack, this Pokémon may roll 1d4. On a result of 4, the opponent who made the attack cannot use the same move on its next turn. Evolution: Corsola can evolve into Cursola at level 9. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20). Moves Starting Moves: Harden, Tackle, Astonish Level 2: Grudge, Hex Level 6: Ancient Power, Spike Cannon Level 10: Lucky Chant, Brine, Iron Defense, Rock Blast Level 14: Spite, Disable, Power Gem Level 18: Mirror Coat, Night Shade, Curse Learnable Moves: TM: 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20, 21, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 45, 48, 55, 64, 69, 71, 78, 80, 87, 88, 90, 94, 96, 100 6 This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Cursola #864 Medium Ghost Type | Level 5 | SR 8 Armor Class: 16 Hit Points: 49 Hit Dice: d8 Speed: 40ft. walking, 40ft. climbing STR DEX CON INT WIS CHA 18 (+4) 15 (+2) 17 (+3) 8 (-1) 12 (+1) 10 (+0) Proficient Skills: Persuasion, Deception, Sleight of Hand Saving Throws: Dexterity, Charisma Vulnerabilities: Bug, Fairy, Fighting Resistances: Dark, Ghost Immunities: Psychic Senses: Darkvision 50ft. Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5). Hidden Ability Cursed Body: When hit by a melee attack, this Pokémon may roll 1d4. On a result of 4, the opponent who made the attack cannot use the same move on its next turn. Evolution: Corsola can evolve into Cursola at level 9. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20). Moves Starting Moves: Harden, Tackle, Astonish, Grudge, Hex Level 6: Ancient Power, Spike Cannon Level 10: Lucky Chant, Brine, Iron Defense, Rock Blast Level 14: Spite, Disable, Power Gem Level 18: Mirror Coat, Night Shade, Curse Learnable Moves: TM: 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20, 21, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 45, 48, 55, 64, 69, 71, 78, 80, 87, 88, 90, 94, 96, 100 Zigzagoon Tiny Dark/Normal Type | Level 1 | SR 1/4 Armor Class: 12 Hit Points: 16 Hit Dice: d6 Speed: 35ft. walking, 35ft. climbing STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0) Proficient Skills: Sleight of Hand Saving Throws: Dexterity Vulnerabilities: Fighting, Bug, Fairy Resistances: Dark Immunities: Psychic, Ghost Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item. Gluttony: This Pokémon must eat its held berry whenit falls below ½ of its maximum HP. Hidden Ability Quick Feet: When suffering from a negative status condition, this Pokémon’s speed increases by 15 ft. Evolution: Zigzagoon can evolve into Linoone at level 6 and above. When it evolves, its health increases by double its level, and it gains 13 points to add to its ability scores (max 20). Moves Starting Moves: Leer, Tackle Level 2: Lick, Sand Attack, Headbutt, Baby-Doll Eyes Level 6: Odor Sleuth, Mud Sport, Pin Missile Level 10: Snarl, Bestow, Counter, Take Down Level 14: Rest, Taunt, Fling Learnable Moves: TM: 01, 06, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57, 66, 73, 86, 87, 88, 90, 94, 95, 100 7 This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Linoone Small Dark/Normal Type | Level 5| SR 7 Armor Class: 15 Hit Points: 50 Hit Dice: d10 Speed: 40ft. walking, 40ft. climbing STR DEX CON INT WIS CHA 14 (+2) 17 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0) Proficient Skills: Sleight of Hand Saving Throws: Dexterity Vulnerabilities: Fighting, Bug, Fairy Resistances: Dark Immunities: Psychic, Ghost Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item. Gluttony: This Pokémon must eat its held berry whenit falls below ½ of its maximum HP. Hidden Ability Quick Feet: When suffering from a negative status condition, this Pokémon’s speed increases by 15 ft. Evolution: Linoone can evolve into Obstagoon at level 10 and above at night. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20). Moves Starting Moves: Leer, Tackle, Lick, Sand Attack, Headbutt, Baby-Doll Eyes, Switcheroo, Odor Sleuth Level 6: Mud Sport, Fury Swipes Level 10: Snarl, Bestow, Night Slash Level 14: Rest, Double-Edge, Counter Level 18: Taunt, Fling Learnable Moves: TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57, 65, 66, 68, 73, 86, 87, 88, 90, 94, 95, 100 Obstagoon #862 Medium Dark/Normal Type | Level 10 | SR 13 Armor Class: 15 Hit Points: 95 Hit Dice: d10 Speed: 40ft. walking, 40ft. climbing STR DEX CON INT WIS CHA 17 (+3) 17 (+3) 16 (+3) 6 (-2) 14 (+2) 12 (+1) Proficient Skills: Sleight of Hand Saving Throws: Dexterity Vulnerabilities: Fighting, Bug, Fairy Resistances: Dark Immunities: Psychic, Ghost Reckless: When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus. Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or half damage effects. They still take damage at the end of each of their turns. Hidden Ability Defiant: When this Pokémon is subject to a move that gives it a status condition, it has advantage on the next attack. Moves Starting Moves: Leer, Tackle, Lick, Sand Attack, Headbutt, Baby-Doll Eyes, Switcheroo, Odor Sleuth, Mud Sport, Fury Swipes, Hone Claws Level 10: Snarl, Bestow, Night Slash Level 14: Rest, Double-Edge Level 18: Taunt, Fling, Counter Learnable Moves: TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57, 65, 66, 68, 73, 86, 87, 88, 90, 94, 95, 100 8 This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Darumaka Tiny Ice Type | Level 1 | SR 1 Armor Class: 12 Hit Points: 24 Hit Dice: d8 Speed: 25ft. walking STR DEX CON INT WIS CHA 13 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 8 (-1) Proficient Skills: Survival Saving Throws: Constitution Vulnerabilities: Fire, Fighting, Rock, Steel Resistances: Ice Immunities: None Hustle: When this Pokémon scores a critical hit, it may immediately use the same move to attack again at disadvantage. Hidden Ability Inner Focus: This Pokémon is immune to flinching. Evolution: Darumaka can evolve into Darmanitan at level 9 and above. When it evolves, its health increases by double its level, and it gains 14 points to add to its ability scores (max 20). Moves Starting Moves: Tackle, Rollout Level 2: Avalanche, Rage, Ice Fang Level 6: Headbutt, Uproar, Facade, Ice Punch Level 10: Work Up, Thrash, Belly Drum Level 14: Blizzard, Taunt, Superpower Level 18: Overheat Learnable Moves: TM: 01, 05, 06, 10, 11, 12, 13, 14, 17, 21, 22, 27, 31, 32, 35, 38, 39, 42, 43, 44, 45, 46, 48, 50, 56, 61, 74, 80, 86, 87, 88, 89, 90, 100 Darmanitan Medium Ice Type | Level 8 | SR 12 Armor Class: 14 Hit Points: 101 Hit Dice: d12 Speed: 30ft. walking STR DEX CON INT WIS CHA 17 (+3) 18 (+4) 18 (+4) 6 (-2) 12 (+1) 10 (+0) Proficient Skills: Survival Saving Throws: Constitution Vulnerabilities: Fire, Fighting, Rock, Steel Resistances: Ice Immunities: None Gorilla Tactics: This Pokémon's STR modifier is doubled for attack rolls and damage rolls, however the first move used will be the only move available until the Pokémon switches out or faints. Hidden Ability Zen Mode: When this Pokémon is below 50% of their maximum HP, they enter Zen Mode. In Zen Mode, Darmanitan changes into the form of a solid status. It's type changes to Fire/Ice, it gains +2 to its STR and +4 to its DEX. Moves Starting Moves: Icicle Crash, Tackle, Rollout, Avalanche, Rage, Ice Fang, Headbutt, Swagger, Facade, Ice Punch Level 10: Work Up, Thrash, Belly Drum Level 14: Blizzard, Taunt, Level 18: Superpower, Overheat Learnable Moves: TM: 01, 05, 06, 10, 11, 12, 13, 14, 17, 21, 22, 27, 31, 32, 35, 38, 39, 42, 43, 44, 45, 46, 48, 50, 56, 61, 74, 80, 86, 87, 88, 89, 90, 100 9 This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Yamask Tiny Ghost Type | Level 1 | SR 1 Armor Class: 14 Hit Points: 17 Hit Dice: d6 Speed: 25ft. flying (hover) STR DEX CON INT WIS CHA 11 (+0) 9 (-1) 12 (+1) 6 (-2) 14 (+2) 10 (+0) Proficient Skills: Insight Saving Throws: Wisdom Vulnerabilities: Water, Grass, Ice, Ghost, Dark Resistances: Poison, Rock, Bug Immunities: Normal, Fighting, Electric Senses: Truesight 15ft. Wandering Spirit: When this Pokémon is hit by a melee attack, one random ability of its attacker exchanges with Wandering Spirit until the end of the encounter. Evolution: Yamask can evolve into Runerigus at level 9 and above and having 30 or more damage taken. When it evolves, its health increases by double its level, and it gains 14 points to add to its ability scores (max 20). Moves Starting Moves: Astonish, Protect Level 2: Disable, Haze, Night Shade Level 6: Hex, Brutal Swing Level 10: Ominous Wind, Curse Level 14: Guard Split, Power Split, Shadow Ball Level 18: Slam, Mean Look, Destiny Bond Learnable Moves: TM: 04, 06, 10, 17, 18, 20, 21, 26, 27, 29, 30, 32, 37, 39, 42, 44, 45, 46, 48, 53, 59, 61, 63, 66, 77, 80, 83, 85, 87, 88, 90, 92, 97, 100 Runerigus #867 Medium Ground/Ghost Type | Level 5 | SR 9 Armor Class: 19 Hit Points: 50 Hit Dice: d10 Speed: 30ft. flying (hover) STR DEX CON INT WIS CHA 15 (+2) 11 (+0) 14 (+2) 6 (-2) 16 (+3) 10 (+0) Proficient Skills: Insight, Intimidation Saving Throws: Wisdom Vulnerabilities: Water, Grass, Ice, Ghost, Dark Resistances: Poison, Rock, Bug Immunities: Normal, Fighting, Electric Senses: Truesight 15ft. Wandering Spirit: When this Pokémon is hit by a melee attack, one random ability of its attacker exchanges with Wandering Spirit until the end of the encounter. Moves Starting Moves: Astonish, Protect, Disable, Haze, Night Shade Level 6: Hex, Brutal Swing Level 10: Ominous Wind, Curse Level 14: Guard Split, Power Split, Shadow Ball Level 18: Slam, Mean Look, Destiny Bond Learnable Moves: TM: 04, 06, 10, 17, 18, 20, 21, 26, 27, 29, 30, 32, 37, 39, 42, 44, 45, 46, 48, 53, 59, 61, 63, 66, 77, 80, 83, 85, 87, 88, 90, 92, 97, 100 Other Important Info New Moves I used the Alolan forms handbook as a template to do this version. Since the Pokemon 5e Gen V update, I omitted any additional moves not in the main handbook, except for the moves Misty Terrain and Snap Trap. Misty Terrain Type: Fairy Move Power: None Move Time: 1 action PP: 5 Duration: 5 rounds Range: Self Description: The user covers the ground under everyone's feet with mist. It protects the Pokémon from status afflictions and halves the power of Dragon-type moves for Pokémon on the ground. Snap Trap Type: Grass Move Power: DEX/STR Move Time: 1 action PP: 10 Duration: 5 turns, Concentration Range: Melee Description: You trap the target with your mouth-shaped body. Make a melee attack roll, doing 1d6 + MOVE grass damage on a hit. As long as you maintain concentration, the targettakes an additional 1d6 grass damage at the end of each of its next five turns. Higher Levels: The damage dice rolls for this move changes to 1d10 at level 5, 2d8 at level 10, and 5d4 at level 17. Alolan Forms By FoiledFeline. Galarian Forms by MaskedFreak Thanks For Reading! This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Stunfisk Small Ground/Steel Type | Level 5 | SR 8 Armor Class: 16 Hit Points: 62 Hit Dice: d12 Speed: 15ft. walking, 15ft. swimming STR DEX CON INT WIS CHA 14 (+2) 11 (+0) 19 (+4) 6 (-2) 10 (+0) 10 (+0) Proficient Skills: Survival Saving Throws: Constitution Vulnerabilities: Fire, Fighting, Water, Ground Resistances: Normal, Flying, Psychic, Rock, Bug, Dragon, Steel, Fairy Immunities: Poison, Electric Mimicry: Changes the Pokémon's type depending on the terrain. (See TM 96 Nature Power for possible references) Moves Starting Moves: Mud-Slap, Mud Sport, Tackle, Water Gun, Bide, Metal Claw, Mud Shot Level 6: Camouflage, Mud Bomb Level 10: Snap Trap*, Endure Level 14: Bounce, Muddy Water, Flash Cannon Level 18: Revenge, Flail, Fissure Learnable Moves: TM: 06, 10, 17, 18, 21, 26, 27, 32, 34, 36, 37, 39, 42, 44, 45, 48, 55, 66, 71, 73, 78, 80, 83, 87, 88, 90, 91, 94, 100 AC: (0.4xDefense +0.4xSpecial Defense +0.2xSpeed)/10.5 + 8 STR: (0.2xAttack + 0.4xDefense + 0.4xSpecial Defense)/0.8 -> VLOOKUP on table with ranges from 0 - 240 in increments of 5 in the first column, to a column that ranges from 5 - 30 in increments of 0.5 in the second column DEX: (0.1xAttack + 0.2xSpecial Attack +0.7xSpeed)/0.8 -> VLOOKUP on table with ranges from 0 - 240 in increments of 5 in the first column, to a column that ranges from 5 - 30 in increments of 0.5 CON: (0.7xHealth + 0.05xDefense +0.25xSpecial Defense)/0.8 -> VLOOKUP on table with ranges from 0 - 240 in increments of 5 in the first column, to a column that ranges from 5 - 30 in increments of 0.5 in the second column INT: 6 for most. Exceptions for some dark and psychic types/legendaries WIS: 10 for most Tier, 12 for tier 2, 14 for tier 4. Exceptions for some dark and psychic types/legendaries CHA: 10 for most. Stat manually updated depending on fairy type, CHA-based move sets, or general cuteness. Most subjective stat of the bunch This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. This document was lovingly created using GM Binder. If you would like to support the GM Binder developers, consider joining our Patreon community. WWW.GMBINDER.COM https://www.gmbinder.com/ https://www.patreon.com/bePatron?c=1286706&rid=2092834 https://www.gmbinder.com/