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Prévia do material em texto

Pokémon 5e: Galarian Forms
1
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Meowth
Tiny Steel Type | Level 1 | SR 1/2
Armor Class 13
Hit Points 17
Hit Dice d6
Speed 20ft. walking, 20ft. climbing
STR DEX CON INT WIS CHA
11 (+0) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills Athletics, Deception, Sleight of Hand
Saving Throws Dexterity, Constitution
Vulnerabilities Fire, Fighting, Ground
Resistances Normal, Flying, Grass, Psychic, Rock, Ice,
Bug, Dragon, Steel, Fairy
Immunities Poison
Pickup: If an opponent uses a consumable held item
in battle, this Pokémon gains a copy of it if it is not
currently holding an item.
Tough Claws: This Pokémon can add its proficiency
bonus to the damage of all melee attack moves.
Hidden Ability
Unnerve: Opponents in combat with this Pokémon
cannot eat held berries.
Evolution: Meowth can evolve into Perrserker at level
8 and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its
ability scores (max 20).
Moves
Starting Moves: Growl, Scratch
Level 2: Bite, Hone Claws, Metal Claw
Level 6: Fury Swipes, Screech
Level 10: Crunch, Taunt
Level 14: Pay Day, Slash
Level 18: Metal Sound, Swagger, Thrash
Learnable Moves:
TM: 01, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30, 40,
41, 42, 44, 45, 46, 48, 49, 65, 66, 74, 75, 77, 85,
87, 88, 89, 90, 97, 100
Perrserker #863
Small Steel Type | Level 5 | SR 7
Armor Class: 14
Hit Points: 50
Hit Dice: d10
Speed: 30ft. walking, 30 ft. climbing
STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 15 (+2) 6 (-2) 13 (+1) 11 (+0)
Proficient Skills: Athletics, Deception, Sleight of Hand
Saving Throws Dexterity, Constitution
Vulnerabilities Fire, Fighting, Ground
Resistances Normal, Flying, Grass, Psychic, Rock, Ice,
Bug, Dragon, Steel, Fairy
Immunities Poison
Battle Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit.
Tough Claws: This Pokémon can add its proficiency
bonus to the damage of all melee attack moves.
Hidden Ability
Steely Spirit: This Pokémon may add its STAB bonus
to power up an ally's steel attack move damage.
Moves
Starting Moves: Metal Claw, Fake Out, Growl, Metal
Burst, Thrash, Scratch, Iron Defense
Level 6: Fury Swipes, Screech
Level 10: Crunch, Taunt
Level 14: Iron Head, Slash
Level 18: Metal Sound, Swagger, Thrash
Learnable Moves:
TM: 05, 06, 08, 10, 11, 12, 13, 14, 15, 17, 18, 21,
27, 30, 32, 34, 36, 41, 42, 43, 44, 45, 46, 48, 60,
63, 65, 68, 75, 86, 87, 88, 89, 90, 95, 97, 100
2
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Ponyta
Small Psychic Type | Level 1 | SR 1/2
Armor Class: 14
Hit Points: 18
Hit Dice: d8
Speed: 35ft. walking
STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 10 (+0) 6 (-2) 14 (+2) 12 (+1)
Proficient Skills: Athletics
Saving Throws: Dexterity
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Immunities: None
Run Away: This Pokémon cannot be the target of an
attack of opportunity
Pastel Veil: Your Pokémon cannot be poisoned as
long as this Pokémon is your active Pokémon
Hidden Ability
Anticipation: When this Pokémon enters the battle,
an opponent must reveal if it has a move that the
Pokémon is vulnerable to. The move does not have
to be revealed - only that there is such a move.
Evolution: Ponyta can evolve into Rapidash at level
10 and above. When it evolves, its health increases
by double its level, and it gains 12 points to add to
its ability scores (max 20).
Moves
Starting Moves: Growl, Tackle
Level 2: Tail Whip, Confusion
Level 6: Psybeam, Stomp
Level 10: Fairy Wind, Heal Pulse
Level 14: Take Down, Dazzling Beam, Agility
Level 18: Psychic, Bounce, Healing Wish
Learnable Moves:
TM: 04, 06, 10, 17, 21, 27, 29, 32, 42, 43, 44, 45,
48, 49, 87, 88, 90, 93, 99, 100
Rapidash
Medium Psychic/Fairy Type | Level 10 | SR 11
Armor Class: 16
Hit Points: 98
Hit Dice: d10
Speed: 50ft. walking
STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 14 (+2) 6 (-2) 12 (+1) 12 (+1)
Proficient Skills: Athletics
Saving Throws: Dexterity
Vulnerabilities: Poison, Ghost, Steel
Resistances: Fighting, Psychic
Immunities: Dragon
Run Away: This Pokémon cannot be the target of an
attack of opportunity
Pastel Veil: Your Pokémon cannot be poisoned as
long as this Pokémon is your active Pokémon
Hidden Ability
Anticipation: When this Pokémon enters the battle,
an opponent must reveal if it has a move that the
Pokémon is vulnerable to. The move does not have
to be revealed - only that there is such a move.
Moves
Starting Moves: Confusion, Psycho Cut, Growl,
Megahorn, Tackle, Quick Attack, Tail Whip, Psybeam,
Stomp, Fairy Wind, Heal Pulse
Level 14: Take Down, Dazzling Beam, Agility
Level 18: Psychic, Bounce, Healing Wish
Learnable Moves:
TM: 04, 06, 10, 15, 17, 21, 27, 29, 32, 42, 43, 44,
45, 48, 49, 67, 68, 87, 88, 90, 92, 93, 99, 100
3
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Farfetch'd
Small Fighting Type | Level 1 | SR 3
Armor Class: 14
Hit Points: 25
Hit Dice: d8
Speed: 25ft. walking
STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Athletics, Perception
Saving Throws: Strength
Vulnerabilities: Flying, Psychic, Fairy
Resistances: Bug, Rock, Dark
Immunities: None
Steadfast Once per long rest, when this Pokémon
fails a saving throw against a negative status
condition, it can choose to pass instead.
Hidden Ability
Scrappy: This Pokémon's Normal and Fighting type
moves hit Ghost type Pokémon.
Evolution: Farfetch'd can evolve into Sirfetch'd after
landing 2 critical hits in one battle. When it evolves,
its health increases by double its level, and it gains
10 points to add to its ability scores (max 20).
Moves
Starting Moves: Fury Cutter, Leer, Peck, Poison Jab,
Sand Attack
Level 2: Fury Attack, Brutal Swing
Level 6: Knock Off, Brick Break
Level 10: Detect, Swords Dance
Level 14: Final Gambit, Night Slash
Level 18: Feint, Defog, Slam, Brave Bird
Learnable Moves:
TM: 01, 06, 10, 11, 17, 19, 21, 27, 31, 32, 40, 42,
44, 45, 48, 51, 59, 75, 77, 84, 87, 88, 90, 100
Sirfetch'd #865
Small Fighting Type | Level 6 | SR 9
Armor Class 14
Hit Points 50
Hit Dice d8
Speed 35ft. walking
STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 12 (+1)
Proficient Skills: Athletics, Perception
Saving Throws: Strength
Vulnerabilities: Flying, Psychic, Fairy
Resistances: Bug, Rock, Dark
Immunities: None
Steadfast Once per long rest, when this Pokémon
fails a saving throw against a negative status
condition, it can choose to pass instead.
Hidden Ability
Scrappy: This Pokémon's Normal and Fighting type
moves hit Ghost type Pokémon.
Evolution: Vulpix can evolve into Ninetales at level 8
and above with the help of an Ice Stone. When it
evolves, its health increases by double its level, and it
gains 12 points to add to its ability scores (max 20).
Moves
Starting Moves: Fury Cutter, Leer, Peck, Poison Jab,
Sand Attack, Fury Attack, Brutal Swing, Knock Off,
Brick Break
Level 10: Detect, Swords Dance
Level 14: Final Gambit, Night Slash
Level 18: Feint, Defog, Slam, Brave Bird
Learnable Moves:
TM: 01, 06, 10, 11, 17, 19, 21, 27, 31, 32, 40, 42,
44, 45, 48, 51, 59, 75, 77, 84, 87, 88, 90, 100
4
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Weezing
Small Poison/Fairy Type | Level 8 | SR 10
Armor Class 16
Hit Points88
Hit Dice d10
Speed 0ft. walking, 30ft. flying (hover)
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 8 (-1)
Proficiant Skills Deception
Saving Throws Constitution
Vulnerabilities Ground, Psychic, Steel
Resistances Fighting, Grass, Bug, Dark, Fairy
Immunities Dragon
Neutralizing Gas: As long as this Pokémon is your
active Pokémon, all abilities are negated.
Moves
Starting Moves: Double Hit, Poison Gas, Smog,
Smokescreen, Tackle, Assurance, Clear Smog, Sludge
Level 10: Self-Destruct, Haze
Level 14: Gyro Ball, Sludge Bomb
Level 18: Explosion, Destiny Bond, Memento, Misty
Terrain*
Learnable Moves:
TM: 01, 06, 10, 11, 17, 19, 21, 27, 31, 32, 40, 42,
44, 45, 48, 50, 51, 59, 75, 77, 84, 87, 88, 90, 99,
100
Mr. Mime
Medium Ice/Psychic Type | Level 5 | SR 9
Armor Class: 17
Hit Points: 50
Hit Dice: d8
Speed: 30ft. walking
STR DEX CON INT WIS CHA
11 (+0) 17 (+3) 8 (-1) 12 (+1) 14 (+2) 12 (+1)
Proficient Skills: Performance
Saving Throws: Wisdom, Charisma
Vulnerabilities: Fire, Rock, Bug, Ghost, Dark, Steel
Resistances: Psychic, Ice
Immunities: None
Senses: Truesight 10ft.
Vital Spirit: This Pokémon cannot be put to sleep.
Screen Cleaner: When the Pokémon enters a battle,
the effects of Light Screen, Reflect, and Aurora Veil
are nullified for both opposing and ally Pokémon.
Hidden Ability
Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns.
Evolution: Mr. Mime can evolve into Mr. Rime at level
10 and above. When it evolves, its health increases
by double its level, and it gains 12 points to add to
its ability scores (max 20).
Moves
Starting Moves: Barrier, Confusion, Protect, Misty
Terrain*, Role Play, Copycat, Encore, Meditate,
Double Slap, Mimic
Level 6: Hypnosis, Psywave, Ice Shard
Level 10: Light Screen, Reflect, Psybeam
Level 14: Substitute, Recycle, Trick
Level 18: Sucker Punch, Icy Wind, Baton Pass,
Safeguard
Learnable Moves:
TM: 03, 04, 06, 07, 10, 11, 12, 13, 14, 15, 16, 17,
18, 20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 40,
41, 42, 44, 45, 46, 48, 52, 53, 56, 57, 66, 68, 73,
77, 83, 85, 86, 87, 88, 90, 92, 99, 100
5
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Mr. Rime #866
Medium Ice/Psychic Type | Level 10 | SR 12
Armor Class: 17
Hit Points: 70
Hit Dice: d10
Speed: 30ft. walking
STR DEX CON INT WIS CHA
13(+1) 18 (+4) 11 (+0) 14 (+2) 14 (+2) 14 (+2)
Proficient Skills: Performance
Saving Throws: Wisdom, Charisma
Vulnerabilities: Fire, Rock, Bug, Ghost, Dark, Steel
Resistances: Psychic, Ice
Immunities: None
Senses: Truesight 10ft.
Vital Spirit: This Pokémon cannot be put to sleep.
Screen Cleaner: When the Pokémon enters a battle,
the effects of Light Screen, Reflect, and Aurora Veil
are nullified for both opposing and ally Pokémon.
Hidden Ability
Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns.
Moves
Starting Moves: Barrier, Confusion, Protect, Misty
Terrain*, Role Play, Copycat, Encore, Meditate,
Double Slap, Mimic, Hypnosis, Psywave, Ice Shard,
Light Screen, Reflect, Psybeam
Level 14: Substitute, Recycle, Trick
Level 18: Sucker Punch, Icy Wind, Baton Pass,
Safeguard
Learnable Moves:
TM: 03, 04, 06, 07, 10, 11, 12, 13, 14, 15, 16, 17,
18, 20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 40,
41, 42, 44, 45, 46, 48, 52, 53, 56, 57, 66, 68, 73,
77, 83, 85, 86, 87, 88, 90, 92, 99, 100
Corsola
Tiny Ghost Type | Level 1 | SR 3
Armor Class 16
Hit Points 19
Hit Dice d6
Speed 15ft. walking, 20ft. swimming
STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 8 (-1)
Skills Survival, Stealth
Saving Throws Constitution
Vulnerabilities Ghost, Dark
Resistances Poison, Bug
Immunities Normal, Fighting
Weak Armor: When an attack hits this Pokémon, its
speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum
reduction of -5).
Hidden Ability
Cursed Body: When hit by a melee attack, this
Pokémon may roll 1d4. On a result of 4, the
opponent who made the attack cannot use the same
move on its next turn.
Evolution: Corsola can evolve into Cursola at level 9.
When it evolves, its health increases by double its
level, and it gains 8 points to add to its ability scores
(max 20).
Moves
Starting Moves: Harden, Tackle, Astonish
Level 2: Grudge, Hex
Level 6: Ancient Power, Spike Cannon
Level 10: Lucky Chant, Brine, Iron Defense, Rock
Blast
Level 14: Spite, Disable, Power Gem
Level 18: Mirror Coat, Night Shade, Curse
Learnable Moves:
TM: 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20, 21,
26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 45, 48, 55,
64, 69, 71, 78, 80, 87, 88, 90, 94, 96, 100
6
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Cursola #864
Medium Ghost Type | Level 5 | SR 8
Armor Class: 16
Hit Points: 49
Hit Dice: d8
Speed: 40ft. walking, 40ft. climbing
STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 17 (+3) 8 (-1) 12 (+1) 10 (+0)
Proficient Skills: Persuasion, Deception, Sleight of
Hand
Saving Throws: Dexterity, Charisma
Vulnerabilities: Bug, Fairy, Fighting
Resistances: Dark, Ghost
Immunities: Psychic
Senses: Darkvision 50ft.
Weak Armor: When an attack hits this Pokémon, its
speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum
reduction of -5).
Hidden Ability
Cursed Body: When hit by a melee attack, this
Pokémon may roll 1d4. On a result of 4, the
opponent who made the attack cannot use the same
move on its next turn.
Evolution: Corsola can evolve into Cursola at level 9.
When it evolves, its health increases by double its
level, and it gains 8 points to add to its ability scores
(max 20).
Moves
Starting Moves: Harden, Tackle, Astonish, Grudge,
Hex
Level 6: Ancient Power, Spike Cannon
Level 10: Lucky Chant, Brine, Iron Defense, Rock
Blast
Level 14: Spite, Disable, Power Gem
Level 18: Mirror Coat, Night Shade, Curse
Learnable Moves:
TM: 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20, 21,
26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 45, 48, 55,
64, 69, 71, 78, 80, 87, 88, 90, 94, 96, 100
Zigzagoon
Tiny Dark/Normal Type | Level 1 | SR 1/4
Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 35ft. walking, 35ft. climbing
STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Sleight of Hand
Saving Throws: Dexterity
Vulnerabilities: Fighting, Bug, Fairy
Resistances: Dark
Immunities: Psychic, Ghost
Pickup: If an opponent uses a consumable held item
in battle, this Pokémon gains a copy of it if it is not
currently holding an item.
Gluttony: This Pokémon must eat its held berry
whenit falls below ½ of its maximum HP.
Hidden Ability
Quick Feet: When suffering from a negative status
condition, this Pokémon’s speed increases by 15 ft.
Evolution: Zigzagoon can evolve into Linoone at level
6 and above. When it evolves, its health increases by
double its level, and it gains 13 points to add to its
ability scores (max 20).
Moves
Starting Moves: Leer, Tackle
Level 2: Lick, Sand Attack, Headbutt, Baby-Doll Eyes
Level 6: Odor Sleuth, Mud Sport, Pin Missile
Level 10: Snarl, Bestow, Counter, Take Down
Level 14: Rest, Taunt, Fling
Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27,
30, 32, 42, 44, 45, 46, 48, 49, 56, 57, 66, 73, 86,
87, 88, 90, 94, 95, 100
7
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Linoone
Small Dark/Normal Type | Level 5| SR 7
Armor Class: 15
Hit Points: 50
Hit Dice: d10
Speed: 40ft. walking, 40ft. climbing
STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Sleight of Hand
Saving Throws: Dexterity
Vulnerabilities: Fighting, Bug, Fairy
Resistances: Dark
Immunities: Psychic, Ghost
Pickup: If an opponent uses a consumable held item
in battle, this Pokémon gains a copy of it if it is not
currently holding an item.
Gluttony: This Pokémon must eat its held berry
whenit falls below ½ of its maximum HP.
Hidden Ability
Quick Feet: When suffering from a negative status
condition, this Pokémon’s speed increases by 15 ft.
Evolution: Linoone can evolve into Obstagoon at
level 10 and above at night. When it evolves, its
health increases by double its level, and it gains 12
points to add to its ability scores (max 20).
Moves
Starting Moves: Leer, Tackle, Lick, Sand Attack,
Headbutt, Baby-Doll Eyes, Switcheroo, Odor Sleuth
Level 6: Mud Sport, Fury Swipes
Level 10: Snarl, Bestow, Night Slash
Level 14: Rest, Double-Edge, Counter
Level 18: Taunt, Fling
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21,
24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57,
65, 66, 68, 73, 86, 87, 88, 90, 94, 95, 100
Obstagoon #862
Medium Dark/Normal Type | Level 10 | SR 13
Armor Class: 15
Hit Points: 95
Hit Dice: d10
Speed: 40ft. walking, 40ft. climbing
STR DEX CON INT WIS CHA
17 (+3) 17 (+3) 16 (+3) 6 (-2) 14 (+2) 12 (+1)
Proficient Skills: Sleight of Hand
Saving Throws: Dexterity
Vulnerabilities: Fighting, Bug, Fairy
Resistances: Dark
Immunities: Psychic, Ghost
Reckless: When attacking with moves with recoil
damage, this Pokémon doubles its STAB bonus.
Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half
damage effects. They still take damage at the end of
each of their turns.
Hidden Ability
Defiant: When this Pokémon is subject to a move
that gives it a status condition, it has advantage on
the next attack.
Moves
Starting Moves: Leer, Tackle, Lick, Sand Attack,
Headbutt, Baby-Doll Eyes, Switcheroo, Odor Sleuth,
Mud Sport, Fury Swipes, Hone Claws
Level 10: Snarl, Bestow, Night Slash
Level 14: Rest, Double-Edge
Level 18: Taunt, Fling, Counter
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21,
24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57,
65, 66, 68, 73, 86, 87, 88, 90, 94, 95, 100
8
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Darumaka
Tiny Ice Type | Level 1 | SR 1
Armor Class: 12
Hit Points: 24
Hit Dice: d8
Speed: 25ft. walking
STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 8 (-1)
Proficient Skills: Survival
Saving Throws: Constitution
Vulnerabilities: Fire, Fighting, Rock, Steel
Resistances: Ice
Immunities: None
Hustle: When this Pokémon scores a critical hit, it
may immediately use the same move to attack again
at disadvantage.
Hidden Ability
Inner Focus: This Pokémon is immune to flinching.
Evolution: Darumaka can evolve into Darmanitan at
level 9 and above. When it evolves, its health
increases by double its level, and it gains 14 points
to add to its ability scores (max 20).
Moves
Starting Moves: Tackle, Rollout
Level 2: Avalanche, Rage, Ice Fang
Level 6: Headbutt, Uproar, Facade, Ice Punch
Level 10: Work Up, Thrash, Belly Drum
Level 14: Blizzard, Taunt, Superpower
Level 18: Overheat
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 13, 14, 17, 21, 22, 27,
31, 32, 35, 38, 39, 42, 43, 44, 45, 46, 48, 50, 56,
61, 74, 80, 86, 87, 88, 89, 90, 100
Darmanitan
Medium Ice Type | Level 8 | SR 12
Armor Class: 14
Hit Points: 101
Hit Dice: d12
Speed: 30ft. walking
STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Survival
Saving Throws: Constitution
Vulnerabilities: Fire, Fighting, Rock, Steel
Resistances: Ice
Immunities: None
Gorilla Tactics: This Pokémon's STR modifier is
doubled for attack rolls and damage rolls, however
the first move used will be the only move available
until the Pokémon switches out or faints.
Hidden Ability
Zen Mode: When this Pokémon is below 50% of
their maximum HP, they enter Zen Mode. In Zen
Mode, Darmanitan changes into the form of a solid
status. It's type changes to Fire/Ice, it gains +2 to its
STR and +4 to its DEX.
Moves
Starting Moves: Icicle Crash, Tackle, Rollout,
Avalanche, Rage, Ice Fang, Headbutt, Swagger,
Facade, Ice Punch
Level 10: Work Up, Thrash, Belly Drum
Level 14: Blizzard, Taunt,
Level 18: Superpower, Overheat
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 13, 14, 17, 21, 22, 27,
31, 32, 35, 38, 39, 42, 43, 44, 45, 46, 48, 50, 56,
61, 74, 80, 86, 87, 88, 89, 90, 100
9
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Yamask
Tiny Ghost Type | Level 1 | SR 1
Armor Class: 14
Hit Points: 17
Hit Dice: d6
Speed: 25ft. flying (hover)
STR DEX CON INT WIS CHA
11 (+0) 9 (-1) 12 (+1) 6 (-2) 14 (+2) 10 (+0)
Proficient Skills: Insight
Saving Throws: Wisdom
Vulnerabilities: Water, Grass, Ice, Ghost, Dark
Resistances: Poison, Rock, Bug
Immunities: Normal, Fighting, Electric
Senses: Truesight 15ft.
Wandering Spirit: When this Pokémon is hit by a
melee attack, one random ability of its attacker
exchanges with Wandering Spirit until the end of the
encounter.
Evolution: Yamask can evolve into Runerigus at level
9 and above and having 30 or more damage taken.
When it evolves, its health increases by double its
level, and it gains 14 points to add to its ability
scores (max 20).
Moves
Starting Moves: Astonish, Protect
Level 2: Disable, Haze, Night Shade
Level 6: Hex, Brutal Swing
Level 10: Ominous Wind, Curse
Level 14: Guard Split, Power Split, Shadow Ball
Level 18: Slam, Mean Look, Destiny Bond
Learnable Moves:
TM: 04, 06, 10, 17, 18, 20, 21, 26, 27, 29, 30, 32,
37, 39, 42, 44, 45, 46, 48, 53, 59, 61, 63, 66, 77,
80, 83, 85, 87, 88, 90, 92, 97, 100
Runerigus #867
Medium Ground/Ghost Type | Level 5 | SR 9
Armor Class: 19
Hit Points: 50
Hit Dice: d10
Speed: 30ft. flying (hover)
STR DEX CON INT WIS CHA
15 (+2) 11 (+0) 14 (+2) 6 (-2) 16 (+3) 10 (+0)
Proficient Skills: Insight, Intimidation
Saving Throws: Wisdom
Vulnerabilities: Water, Grass, Ice, Ghost, Dark
Resistances: Poison, Rock, Bug
Immunities: Normal, Fighting, Electric
Senses: Truesight 15ft.
Wandering Spirit: When this Pokémon is hit by a
melee attack, one random ability of its attacker
exchanges with Wandering Spirit until the end of the
encounter.
Moves
Starting Moves: Astonish, Protect, Disable, Haze,
Night Shade
Level 6: Hex, Brutal Swing
Level 10: Ominous Wind, Curse
Level 14: Guard Split, Power Split, Shadow Ball
Level 18: Slam, Mean Look, Destiny Bond
Learnable Moves:
TM: 04, 06, 10, 17, 18, 20, 21, 26, 27, 29, 30, 32,
37, 39, 42, 44, 45, 46, 48, 53, 59, 61, 63, 66, 77,
80, 83, 85, 87, 88, 90, 92, 97, 100
Other Important Info
New Moves
I used the Alolan forms handbook as a template to do this
version. Since the Pokemon 5e Gen V update, I omitted any
additional moves not in the main handbook, except for the
moves Misty Terrain and Snap Trap.
Misty Terrain
Type: Fairy
Move Power: None
Move Time: 1 action
PP: 5
Duration: 5 rounds
Range: Self
Description: The user covers the ground under everyone's
feet with mist. It protects the Pokémon from status
afflictions and halves the power of Dragon-type moves for
Pokémon on the ground.
Snap Trap
Type: Grass
Move Power: DEX/STR
Move Time: 1 action
PP: 10
Duration: 5 turns, Concentration
Range: Melee
Description: You trap the target with your mouth-shaped
body. Make a melee attack roll, doing 1d6 + MOVE grass
damage on a hit. As long as you maintain concentration, the
targettakes an additional 1d6 grass damage at the end of
each of its next five turns.
Higher Levels: The damage dice rolls for this move changes
to 1d10 at level 5, 2d8 at level 10, and 5d4 at level 17.
Alolan Forms By
FoiledFeline. Galarian
Forms by MaskedFreak
Thanks For Reading!
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Stunfisk
Small Ground/Steel Type | Level 5 | SR 8
Armor Class: 16
Hit Points: 62
Hit Dice: d12
Speed: 15ft. walking, 15ft. swimming
STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 19 (+4) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Survival
Saving Throws: Constitution
Vulnerabilities: Fire, Fighting, Water, Ground
Resistances: Normal, Flying, Psychic, Rock, Bug,
Dragon, Steel, Fairy
Immunities: Poison, Electric
Mimicry: Changes the Pokémon's type depending on
the terrain. (See TM 96 Nature Power for possible
references)
Moves
Starting Moves: Mud-Slap, Mud Sport, Tackle, Water
Gun, Bide, Metal Claw, Mud Shot
Level 6: Camouflage, Mud Bomb
Level 10: Snap Trap*, Endure
Level 14: Bounce, Muddy Water, Flash Cannon
Level 18: Revenge, Flail, Fissure
Learnable Moves:
TM: 06, 10, 17, 18, 21, 26, 27, 32, 34, 36, 37, 39,
42, 44, 45, 48, 55, 66, 71, 73, 78, 80, 83, 87, 88,
90, 91, 94, 100
AC: (0.4xDefense +0.4xSpecial Defense +0.2xSpeed)/10.5 + 8
STR: (0.2xAttack + 0.4xDefense + 0.4xSpecial Defense)/0.8
-> VLOOKUP on table with ranges from 0 - 240 in increments
of 5 in the first column, to a column that ranges from 5 - 30 in
increments of 0.5 in the second column
DEX: (0.1xAttack + 0.2xSpecial Attack +0.7xSpeed)/0.8 ->
VLOOKUP on table with ranges from 0 - 240 in increments of
5 in the first column, to a column that ranges from 5 - 30 in
increments of 0.5
CON: (0.7xHealth + 0.05xDefense +0.25xSpecial
Defense)/0.8 -> VLOOKUP on table with ranges from 0 - 240
in increments of 5 in the first column, to a column that ranges
from 5 - 30 in increments of 0.5 in the second column
INT: 6 for most. Exceptions for some dark and psychic
types/legendaries
WIS: 10 for most Tier, 12 for tier 2, 14 for tier 4. Exceptions
for some dark and psychic types/legendaries
CHA: 10 for most. Stat manually updated depending on
fairy type, CHA-based move sets, or general cuteness. Most
subjective stat of the bunch
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
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