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RectTransform mainParagraphText; public RectTransform mainTitleText; public RectTransform mainButton1; public RectTransform mainButton2; public RectTransform pauseRing1; public RectTransform pauseRing2; public RectTransform pauseWindow; public RectTransform chatWindow; public RectTransform chatRect; public Sprite[] chatSprites; public RectTransform chatBar1; public RectTransform chatBar2; void Start () { Time.timeScale = 1f/4f; // *********** Main Window ********** // Scale the whole window in mainWindow.localScale = Vector3.zero; LeanTween.scale( mainWindow, new Vector3(1f,1f,1f), 0.6f).setEase(LeanTweenType.easeOutBack); // Fade the main paragraph in while moving upwards mainParagraphText.anchoredPosition3D += new Vector3(0f,-10f,0f); LeanTween.textAlpha( mainParagraphText, 0f, 0.6f).setFrom(0f).setDelay(0f); LeanTween.textAlpha( mainParagraphText, 1f, 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f); LeanTween.move( mainParagraphText, mainParagraphText.anchoredPosition3D + new Vector3(0f,10f,0f), 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f); // Flash text to purple and back LeanTween.textColor( mainTitleText, new Color(133f/255f,145f/255f,223f/255f), 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f).setLoopPingPong().setRepeat(-1); // Fade button in LeanTween.textAlpha(mainButton2, 1f, 2f ).setFrom(0f).setDelay(0f).setEase(LeanTweenType.easeOutQuad); LeanTween.alpha(mainButton2, 1f, 2f ).setFrom(0f).setDelay(0f).setEase(LeanTweenType.easeOutQuad); // *********** Pause Button ********** // Drop pause button in pauseWindow.anchoredPosition3D += new Vector3(0f,200f,0f); LeanTween.move( pauseWindow, pauseWindow.anchoredPosition3D + new Vector3(0f,-200f,0f), 0.6f).setEase(LeanTweenType.easeOutSine).setDelay(0.6f); // Rotate rings around in opposite directions LeanTween.rotateAroundLocal(pauseRing1, Vector3.forward, 360f, 12f).setRepeat(-1); LeanTween.rotateAroundLocal(pauseRing2, Vector3.forward, -360f, 22f).setRepeat(-1); // *********** Chat 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APIs Classes Modules LeanTween LeanTweenType LTBezierPath LTDescr LTEvent LTRect LTSpline Games Developed by Dented Pixel Carbon Cutters - A game that activates real world change. RIN - A swinging good time! Princess Piano - Learn musical notation in this melodious adventure! Show: Inherited Protected Private Deprecated LTBezierPath Class Defined in: LeanTween.cs:448 Manually animate along a bezier path with this class Constructor LTBezierPath ( pts ) Defined in LeanTween.cs:448 Parameters: pts Vector3 Array A set of points that define one or many bezier paths (the paths should be passed in multiples of 4, which correspond to each individual bezier curve) Example: LTBezierPath ltPath = new LTBezierPath( new Vector3[] { new Vector3(0f,0f,0f),new Vector3(1f,0f,0f), new Vector3(1f,0f,0f), new Vector3(1f,1f,0f)} ); LeanTween.move(lt, ltPath.vec3, 4.0f).setOrientToPath(true).setDelay(1f).setEase(LeanTweenType.easeInOutQuad); // animate Vector3 pt = ltPath.point( 0.6f ); // retrieve a point along the path Index Methods Item Index Methods place place placeLocal placeLocal point Methods place ( transform:Transform ratio:float ) Defined in LeanTween.cs:536 Place an object along a certain point on the path (facing the direction perpendicular to the path) Parameters: transform:Transform Transform the transform of the object you wish to place along the path ratio:float Float ratio of the point along the path you wish to receive (0-1) Example: ltPath.place( transform, 0.6f ); place ( transform:Transform ratio:float rotation:Vector3 ) Defined in LeanTween.cs:550 Place an object along a certain point on the path, with it facing a certain direction perpendicular to the path Parameters: transform:Transform Transform the transform of the object you wish to place along the path ratio:float Float ratio of the point along the path you wish to receive (0-1) rotation:Vector3 Vector3 the direction in which to place the transform ex: Vector3.up Example: ltPath.place( transform, 0.6f, Vector3.left ); placeLocal ( transform:Transform ratio:float ) Defined in LeanTween.cs:568 Place an object along a certain point on the path (facing the direction perpendicular to the path) - Local Space, not world-space Parameters: transform:Transform Transform the transform of the object you wish to place along the path ratio:float Float ratio of the point along the path you wish to receive (0-1) Example: ltPath.placeLocal( transform, 0.6f ); placeLocal ( transform:Transform ratio:float rotation:Vector3 ) Defined in LeanTween.cs:581 Place an object along a certain point on the path, with it facing a certain direction perpendicular to the path - Local Space, not world-space Parameters: transform:Transform Transform the transform of the object you wish to place along the path ratio:float Float ratio of the point along the path you wish to receive (0-1) rotation:Vector3 Vector3 the direction in which to place the transform ex: Vector3.up Example: ltPath.placeLocal( transform, 0.6f, Vector3.left ); point ( ratio:float ) Vector3 Defined in LeanTween.cs:497 Retrieve a point along a path Parameters: ratio:float Float ratio of the point along the path you wish to receive (0-1) Returns: Vector3: Vector3 position of the point along the path Example:
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