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4.6_Examples/Scripts/UIBasicsCS.cs
using UnityEngine;
using System.Collections;
public class UIBasicsCS : MonoBehaviour {
	public RectTransform mainWindow;
	public RectTransform mainParagraphText;
	public RectTransform mainTitleText;
	public RectTransform mainButton1;
	public RectTransform mainButton2;
	public RectTransform pauseRing1;
	public RectTransform pauseRing2;
	public RectTransform pauseWindow;
	public RectTransform chatWindow;
	public RectTransform chatRect;
	public Sprite[] chatSprites;
	public RectTransform chatBar1;
	public RectTransform chatBar2;
	void Start () {
		Time.timeScale = 1f/4f;
		
		// *********** Main Window **********
		// Scale the whole window in
		mainWindow.localScale = Vector3.zero;
		LeanTween.scale( mainWindow, new Vector3(1f,1f,1f), 0.6f).setEase(LeanTweenType.easeOutBack);
		// Fade the main paragraph in while moving upwards
		mainParagraphText.anchoredPosition3D += new Vector3(0f,-10f,0f);
		LeanTween.textAlpha( mainParagraphText, 0f, 0.6f).setFrom(0f).setDelay(0f);
		LeanTween.textAlpha( mainParagraphText, 1f, 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f);
		LeanTween.move( mainParagraphText, mainParagraphText.anchoredPosition3D + new Vector3(0f,10f,0f), 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f);
		// Flash text to purple and back
		LeanTween.textColor( mainTitleText, new Color(133f/255f,145f/255f,223f/255f), 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f).setLoopPingPong().setRepeat(-1);
		// Fade button in
		LeanTween.textAlpha(mainButton2, 1f, 2f ).setFrom(0f).setDelay(0f).setEase(LeanTweenType.easeOutQuad);
		LeanTween.alpha(mainButton2, 1f, 2f ).setFrom(0f).setDelay(0f).setEase(LeanTweenType.easeOutQuad);
		// *********** Pause Button **********
		// Drop pause button in
		pauseWindow.anchoredPosition3D += new Vector3(0f,200f,0f);
		LeanTween.move( pauseWindow, pauseWindow.anchoredPosition3D + new Vector3(0f,-200f,0f), 0.6f).setEase(LeanTweenType.easeOutSine).setDelay(0.6f);
		// Rotate rings around in opposite directions
		LeanTween.rotateAroundLocal(pauseRing1, Vector3.forward, 360f, 12f).setRepeat(-1);
		LeanTween.rotateAroundLocal(pauseRing2, Vector3.forward, -360f, 22f).setRepeat(-1);
		
		// *********** Chat Window **********
		// Flip the chat window in
		chatWindow.RotateAround(chatWindow.position, Vector3.up, -180f);
		LeanTween.rotateAround(chatWindow, Vector3.up, 180f, 2f).setEase(LeanTweenType.easeOutElastic).setDelay(1.2f);
		// Play a series of sprites on the window on repeat endlessly
		LeanTween.play(chatRect, chatSprites).setLoopPingPong();
		// Animate the bar up and down while changing the color to red-ish
		LeanTween.color( chatBar2, new Color(248f/255f,67f/255f,108f/255f, 0.5f), 1.2f).setEase(LeanTweenType.easeInQuad).setLoopPingPong().setDelay(1.2f);
		LeanTween.scale( chatBar2, new Vector2(1f,0.7f), 1.2f).setEase(LeanTweenType.easeInQuad).setLoopPingPong();
	}
}
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/*
Font sizes for all selectors other than the body are given in percentages,
with 100% equal to 13px. To calculate a font size percentage, multiply the
desired size in pixels by 7.6923076923.
Here's a quick lookup table:
10px - 76.923%
11px - 84.615%
12px - 92.308%
13px - 100%
14px - 107.692%
15px - 115.385%
16px - 123.077%
17px - 130.769%
18px - 138.462%
19px - 146.154%
20px - 153.846%
*/
html {
 background: #fff;
 color: #333;
 overflow-y: scroll;
}
body {
 font: 13px/1.4 'Lucida Grande', 'Lucida Sans Unicode', 'DejaVu Sans', 'Bitstream Vera Sans', 'Helvetica', 'Arial', sans-serif;
 margin: 0;
 padding: 0;
}
/* -- Links ----------------------------------------------------------------- */
a {
 color: #356de4;
 text-decoration: none;
}
.hidden {
 display: none;
}
a:hover { text-decoration: underline; }
/* "Jump to Table of Contents" link is shown to assistive tools, but hidden from
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}
.jump:focus { left: 40%; }
/* -- Paragraphs ------------------------------------------------------------ */
p { margin: 1.3em 0; }
dd p, td p { margin-bottom: 0; }
dd p:first-child, td p:first-child { margin-top: 0; }
/* -- Headings -------------------------------------------------------------- */
h1, h2,
h3, h4, h5, h6 {
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}
h1 {
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}
h5, h6 { font-size: 107.692%; }
/* -- Code and examples ----------------------------------------------------- */
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}
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a code, a kbd, a samp,
pre code, pre kbd, pre samp,
table code, table kbd, table samp,
.intro code, .intro kbd, .intro samp,
.toc code, .toc kbd, .toc samp {
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}
pre.code, pre.terminal, pre.cmd {
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}
pre.code {
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}
pre.terminal, pre.cmd {
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/* Used to denote text that shouldn't be selectable, such as line numbers or
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.noselect {
 -moz-user-select: -moz-none;
 -khtml-user-select: none;
 -webkit-user-select: none;
 -o-user-select: none;
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}
/* -- Lists ----------------------------------------------------------------- */
dd { margin: 0.2em 0 0.7em 1em; }
dl { margin: 1em 0; }
dt { font-weight: bold; }
/* -- Tables ---------------------------------------------------------------- */
caption, th { text-align: left; }
table {
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 width: 100%;
}
td, th {
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 vertical-align: top;
}
td { background: #E6E9F5; }
td dl { margin: 0; }
td dl dl { margin: 1em 0; }
td pre:first-child { margin-top: 0; }
th {
 background: #D2D7E6;/*#97A0BF*/
 border-bottom: none;
 border-top: none;
 color: #000;/*#FFF1D5*/
 font-family: 'Trebuchet MS', sans-serif;
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 line-height: 1.3;
 white-space: nowrap;
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/* -- Layout and Content ---------------------------------------------------- */
#doc {
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}
.content { padding: 0 20px 0 25px; }
.sidebar {
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}
#bd {
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}
/* -- Table of Contents ----------------------------------------------------- */
/* The #toc id refers to the single global table of contents, while the .toc
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.toc code, .toc kbd, .toc samp { font-size: 100%; }
.toc li { font-weight: bold; }
.toc li li { font-weight: normal; }
/* -- Intro and Example Boxes ----------------------------------------------- */
.intro, .example { margin-bottom: 2em; }
.example {
 -moz-border-radius: 4px;
 -webkit-border-radius: 4px;
 border-radius: 4px;
 -moz-box-shadow: 0 0 5px #bfbfbf;
 -webkit-box-shadow: 0 0 5px #bfbfbf;
 box-shadow: 0 0 5px #bfbfbf;
 padding: 0.5em 0.5em 0.5em 0.5em;
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}
.intro {
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}
.example h4{
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}
.example p {
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}
/* -- Other Styles ---------------------------------------------------------- */
/* These are probably YUI-specific, and should be moved out of Selleck's default
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.button {
 border: 1px solid #dadada;
 -moz-border-radius: 3px;
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 -webkit-text-shadow: 1px 1px 0 #fff;
 text-shadow: 1px 1px 0 #fff;
 white-space: nowrap;
 background: #EFEFEF; /* old browsers */
 background: -moz-linear-gradient(top, #f5f5f5 0%, #efefef 50%, #e5e5e5 51%, #dfdfdf 100%); /* firefox */
 background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#f5f5f5), color-stop(50%,#efefef), color-stop(51%,#e5e5e5), color-stop(100%,#dfdfdf)); /* webkit */
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 color: #fff;
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 -moz-text-shadow: 1px 1px 0 #222;
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 text-shadow: 1px 1px 0 #222;
 background: #6396D8; /* old browsers */
 background: -moz-linear-gradient(top, #6396D8 0%, #5A83BC 50%, #547AB7 51%, #466899 100%); /* firefox */
 background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#6396D8), color-stop(50%,#5A83BC), color-stop(51%,#547AB7), color-stop(100%,#466899)); /* webkit */
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}
.newwindow { text-align: center; }
.header .version em {
 display: block;
 text-align: right;
}
.header .version form {
 display: block;
 text-align: right;
}
#classdocs .item {
 border-bottom: 1px solid #466899;
 margin: 1em 0;
 padding: 1.5em;
}
.params, .returns{
 font-size:11px;
}
.returns-description p{
 margin:0 0 0.6em 0;
}
#classdocs .item .params p,
 #classdocs .item .returns p,{
 display: inline;
}
#classdocs .item em code, #classdocs .item em.comment {
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}
#classdocs .item em.comment a {
 color: green;
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}
#classdocs .foundat {
 font-size: 11px;
 font-style: normal;
}
.attrs .emits {
 margin-left: 2em;
 padding: .5em;
 border-left: 1px dashed #ccc;
}
abbr {
 border-bottom: 1px dashed #ccc;
 font-size: 80%;
 cursor: help;
}
.prettyprint li.L0, 
.prettyprint li.L1, 
.prettyprint li.L2, 
.prettyprint li.L3, 
.prettyprint li.L5, 
.prettyprint li.L6, 
.prettyprint li.L7, 
.prettyprint li.L8 {
 list-style: decimal;
}
ul li p {
 margin-top: 0;
}
.method .name {
 font-size: 110%;
}
.apidocs .methods .extends .method,
.apidocs .properties .extends .property,
.apidocs .attrs .extends .attr,
.apidocs .events .extends .event {
 font-weight: bold;
}
.apidocs .methods .extends .inherited,
.apidocs .properties .extends .inherited,
.apidocs .attrs .extends .inherited,
.apidocs .events .extends .inherited {
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}
#hd {
 background: whiteSmoke;
 background: -moz-linear-gradient(top,#DCDBD9 0,#F6F5F3 100%);
 background: -webkit-gradient(linear,left top,left bottom,color-stop(0%,#DCDBD9),color-stop(100%,#F6F5F3));
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 padding: 0 15px 1px 20px;
 margin-bottom: 15px;
}
#hd img {
 margin-right: 10px;
 vertical-align: middle;
}
/* -- API Docs CSS ---------------------------------------------------------- */
/*
This file is organized so that more generic styles are nearer
the top, and more
specific styles are nearer the bottom of the file. This allows us to take full
advantage of the cascade to avoid redundant style rules. Please respect this
convention when making changes.
*/
/* -- Generic TabView styles ------------------------------------------------ */
/*
These styles apply to all API doc tabviews. To change styles only for a
specific tabview, see the other sections below.
*/
.yui3-js-enabled .apidocs .tabview {
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 _visibility: visible;
}
.apidocs .tabview.yui3-tabview-content { visibility: visible; }
.apidocs .tabview .yui3-tabview-panel { background: #fff; }
/* -- Generic Content Styles ------------------------------------------------ */
/* Headings */
h2, h3, h4, h5, h6 {
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 color: #30418C;
 font-weight: bold;
 text-decoration: none;
}
.link-docs {
 float: right;
 font-size: 15px;
 margin: 4px 4px 6px;
 padding: 6px 30px 5px;
}
.apidocs { zoom: 1; }
/* Generic box styles. */
.apidocs .box {
 border: 1px solid;
 border-radius: 3px;
 margin: 1em 0;
 padding: 0 1em;
}
/* A flag is a compact, capsule-like indicator of some kind. It's used to
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/* Deprecation warning. */
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}
/* Loading spinners. */
#bd.loading .apidocs,
#api-list.loading .yui3-tabview-panel {
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}
#bd.loading .apidocs .content,
#api-list.loading .yui3-tabview-panel .apis {
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}
.apidocs .no-visible-items { color: #666; }
/* Generic inline list. */
.apidocs ul.inline {
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}
.apidocs ul.inline li { display: inline; }
/* Comma-separated list. */
.apidocs ul.commas li:after { content: ','; }
.apidocs ul.commas li:last-child:after { content: ''; }
/* Keyboard shortcuts. */
kbd .cmd { font-family: Monaco, Helvetica; }
/* -- Generic Access Level styles ------------------------------------------- */
.apidocs .item.protected,
.apidocs .item.private,
.apidocs .index-item.protected,
.apidocs .index-item.deprecated,
.apidocs .index-item.private {
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}
.show-deprecated .item.deprecated,
.show-deprecated .index-item.deprecated,
.show-protected .item.protected,
.show-protected .index-item.protected,
.show-private .item.private,
.show-private .index-item.private {
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.hide-inherited .item.inherited,
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/* -- Generic Item Index styles --------------------------------------------- */
.apidocs .index { margin: 1.5em 0 3em; }
.apidocs .index h3 {
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 margin: 2em 0 0.6em;
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}
.apidocs .index .no-visible-items { margin-top: 2em; }
.apidocs .index-list {
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 font-size: 12px;
 list-style: none;
 margin: 0;
 padding: 0;
 -moz-column-count: 4;
 -moz-column-gap: 10px;
 -moz-column-width: 170px;
 -ms-column-count: 4;
 -ms-column-gap: 10px;
 -ms-column-width: 170px;
 -o-column-count: 4;
 -o-column-gap: 10px;
 -o-column-width: 170px;
 -webkit-column-count: 4;
 -webkit-column-gap: 10px;
 -webkit-column-width: 170px;
 column-count: 4;
 column-gap: 10px;
 column-width: 170px;
}
.apidocs .no-columns .index-list {
 -moz-column-count: 1;
 -ms-column-count: 1;
 -o-column-count: 1;
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.apidocs .index-item { white-space: nowrap; }
.apidocs .index-item .flag {
 background: none;
 border: none;
 color: #afafaf;
 display: inline;
 margin: 0 0 0 0.2em;
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/* -- Generic API item styles ----------------------------------------------- */
.apidocs .args {
 display: inline;
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.apidocs .flag.chainable { background: #46ca3b; }
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.apidocs .flag.private { background: #fd6b1b; }
.apidocs .flag.async { background: #356de4; }
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.apidocs .item h4,
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.apidocs .item .description p,
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3D-Action-Game-Example-Unity-master/Assets/LeanTween/Documentation/classes/LTBezierPath.html
 
 
 
 - Developed by Dented Pixel
 
 
 API Docs for: LeanTween 2.28
 		
 Support LeanTween!
 
 		
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 APIs
 
 		Classes
		Modules
 
 
 
 
 
 
 		LeanTween
		LeanTweenType
		LTBezierPath
		LTDescr
		LTEvent
		LTRect
		LTSpline
 
 
 
 
 
 
 Games Developed
by
Dented Pixel
 
Carbon Cutters - A game that activates
 real world change.
 
 
RIN - A swinging good time!
 
 
Princess Piano - Learn musical notation
in this melodious adventure!
 
 
 
 
 
 Show:
 
 
 Inherited
 
 
 
 
 Protected
 
 
 
 
 Private
 
 
 
 Deprecated
 
 
 
 
 
 
 
 LTBezierPath Class
 
 
 
 
 Defined in: LeanTween.cs:448
 
 
 
 
 
 
 
 Manually animate along a bezier path with this class
 
 
 
 
 Constructor
 
 LTBezierPath
 
 
 (		
 pts
 
)
 
 
 
 
 
 
 
 
 
 
 
 Defined in
 LeanTween.cs:448
 
 
 
 
 
 
 
 
 
 
 
 Parameters:
 
 		
 pts
 Vector3 Array
 
 
 
 A set of points that define one or many bezier paths (the paths should be passed in multiples of 4, which correspond to each individual bezier curve)
 
 
 
 
 
 
 
 
 Example:
 
 
 LTBezierPath ltPath = new LTBezierPath(
new Vector3[] { new Vector3(0f,0f,0f),new Vector3(1f,0f,0f), new Vector3(1f,0f,0f), new Vector3(1f,1f,0f)} );
 LeanTween.move(lt, ltPath.vec3, 4.0f).setOrientToPath(true).setDelay(1f).setEase(LeanTweenType.easeInOutQuad); // animate 
 Vector3 pt = ltPath.point( 0.6f ); // retrieve a point along the path
 
 
 
 
 
 
 
 		Index
		Methods
 
 
 
 Item Index
 
 
 Methods
 
 		
 place
 
 
		
 place
 
 
		
 placeLocal
 
 
		
 placeLocal
 
 
		
 point
 
 
 
 
 
 
 
 
 
 Methods
 
 
 place
 
 
 (		
 transform:Transform
 
		
 ratio:float
 
)
 
 
 
 
 
 
 
 
 
 
 
 Defined in
 LeanTween.cs:536
 
 
 
 
 
 
 
 Place an object along a certain point on the path (facing the direction perpendicular to the path)
 
 
 
 
 Parameters:
 
 		
 transform:Transform
 Transform
 
 
 
 the transform of the object you wish to place along the path
 
 
 
 
		
 ratio:float
 Float
 
 
 
 ratio of the point along the path you wish to receive (0-1)
 
 
 
 
 
 
 
 
 Example:
 
 
 ltPath.place( transform, 0.6f );
 
 
 
 
 
 place
 
 
 (		
 transform:Transform
 
		
 ratio:float
 
		
 rotation:Vector3
 
)
 
 
 
 
 
 
 
 
 
 
 
 Defined in
 LeanTween.cs:550
Place an object along a certain point on the path, with it facing a certain direction perpendicular to the path
 
 
 
 
 Parameters:
 
 		
 transform:Transform
 Transform
 
 
 
 the transform of the object you wish to place along the path
 
 
 
 
		
 ratio:float
 Float
 
 
 
 ratio of the point along the path you wish to receive (0-1)
 
 
 
 
		
 rotation:Vector3
 Vector3
 
 
 
 the direction in which to place the transform ex: Vector3.up
 
 
 
 
 
 
 
 
 Example:
 
 
 ltPath.place( transform, 0.6f, Vector3.left );
 
 
 
 
 
 placeLocal
 
 
 (		
 transform:Transform
 
		
 ratio:float
 
)
 
 
 
 
 
 
 
 
 
 
 
 Defined in
 LeanTween.cs:568
 
 
 
 
 
 
 
 Place an object along a certain point on the path (facing the direction perpendicular to the path) - Local Space, not world-space
 
 
 
 
 Parameters:
 
 		
 transform:Transform
 Transform
 
 
 
 the transform of the object you wish to place along the path
 
 
 
 
		
 ratio:float
 Float
 
 
 
 ratio of the point along the path you wish to receive (0-1)
 
 
 
 
 
 
 
 
 Example:
 
 
 ltPath.placeLocal( transform, 0.6f );
 
 
 
 
 
 placeLocal
 
 
 (		
 transform:Transform
 
		
 ratio:float
rotation:Vector3
 
)
 
 
 
 
 
 
 
 
 
 
 
 Defined in
 LeanTween.cs:581
 
 
 
 
 
 
 
 Place an object along a certain point on the path, with it facing a certain direction perpendicular to the path - Local Space, not world-space
 
 
 
 
 Parameters:
 
 		
 transform:Transform
 Transform
 
 
 
 the transform of the object you wish to place along the path
 
 
 
 
		
 ratio:float
 Float
 
 
 
 ratio of the point along the path you wish to receive (0-1)
 
 
 
 
		
 rotation:Vector3
 Vector3
 
 
 
 the direction in which to place the transform ex: Vector3.up
 
 
 
 
 
 
 
 
 Example:
 
 
 ltPath.placeLocal( transform, 0.6f, Vector3.left );
 
 
 
 
 
 point
 
 
 (		
 ratio:float
 
)
 
 
 
 Vector3
 
 
 
 
 
 
 
 
 
 
 Defined in
 LeanTween.cs:497
 
 
 
 
 
 
 
 Retrieve a point along a path
 
 
 
 
 Parameters:
 
 		
 ratio:float
 Float
 
 
 
 ratio of the point along the path you wish to receive (0-1)
 
 
 
 
 
 
 
 Returns:
 
 
 Vector3:
 Vector3 position of the point along the path
 
 
 
 
 
 Example:

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