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Standard priorities val P_HIGH = 100; val P_HIGH = 100; val P_NORMAL = 1000; val P_NORMAL = 1000; val P_LOW = 10000; val P_LOW = 10000; Standard declarations UNIT_t colset UNIT_t = unit timed; UNIT_t ut var ut: UNIT_t; UNIT colset UNIT = unit; F 1 5 f colset F= index f with 1..5; P 1 5 p colset P = index p with 1..5; fun palitos (f(i)) = 1` p(i) ++ 1` p(if i=5 then 1 else i+1); fun palitos (f(i)) = 1` p(i) ++ 1` p(if i=5 then 1 else i+1); F ff var ff: F; BOOL INT INT z y var z,y: INT; INT u var u: INT; INTINF colset INTINF = intinf; TIME colset TIME = time; REAL colset REAL = real; STRING Ut t var t: Ut; fun expTime (media: int) = let val MediaReal = Real.fromInt media val MR = exponencial ((1.0/MediaReal)) in floor (MR) end; fun expTime (media: int) = let val MediaReal = Real.fromInt media val MR = exponencial ((1.0/MediaReal)) in floor (MR) end; var procTime : INT Filosofos F F.all() Palitos P P.all() Filosofo comendo F UNIT ff palitos(ff) ff ff palitos(ff) ff 1`() p2 UNIT_t p1 UNIT_t UNIT t1 1`()@+4 1`()@+2 1`() p2 UNIT_t p1 UNIT_t UNIT t1 t2 t3 1`()@+4 1`()@+2 ut ut 1`() Numeros INT 2`4++ 3`5++ 4`10 Numeros pares INT input (u); output (z,y); action (let val par = (u mod 2)=0 in ((if par then u else 0),u+1) end); u z y Ut 1`()@28+++ 1`()@25+++ 1`()@22+++ 1`()@19+++ 1`()@18+++ 1`()@13+++ 1`()@8+++ 1`()@6+++ 1`()@4+++ 1`()@3+++ 1`()@2+++ 1`()@1 UNIT input (procTime); action (expTime(10)); 1`() ()@+procTime t false false false <same as model> true true true true true true true false false false true true false false true false false true false true false false true true false false false false false false false false true false true false false true true false false false true false
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