Making Snake in Java: Part 6 - Double Buffering and Finalizing
In this part of our snake tutorials we will implement double buffering in order to fix the flashing issue, add a restriction on turning so we don't crash into ourselves, reposition the starting location, fix a few bugs, and add a score mechanism. The game is essentially complete, but we can always add more features! Thanks for watching! http://brandonsoft.com View the source/discuss here: http://bpforums.info/viewtopic.php?f=40&t=917&sid=97601116cfa7aa60e361516086ba5f86
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