Making Snake in Java: Part 6 - Double Buffering and Finalizing
In this part of our snake tutorials we will implement double buffering in order to fix the flashing issue, add a restriction on turning so we don't crash into ourselves, reposition the starting location, fix a few bugs, and add a score mechanism. The game is essentially complete, but we can always add more features! Thanks for watching! View the source/discuss here:

Disciplina: Programação I