Os jogos de empresas representam uma técnica educacional dinâmica desenvolvida para propiciar aos jogadores uma experiência de aprendizagem marcante e lúdica; servem, assim, como uma ponte entre a aca
Which of the following statements about games is true?
A Games are only used for entertainment purposes. B Games have no educational value. C Games are defined as a playful process in which it is possible to develop skills and stimulate learning. D Games are only used in the classroom, as their effectiveness in companies is not proven. E Games are defined as an illusory process in which it is possible to develop one individual at a time.
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Which of the following statements about games is true?
A Games are only used for entertainment purposes. B Games have no educational value. C Games are defined as a playful process in which it is possible to develop skills and stimulate learning. D Games are only used in the classroom, as their effectiveness in companies is not proven. E Games are defined as an illusory process in which it is possible to develop one individual at a time.