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5 Principles of Humanity-Centered Design The world is a mess. Design brought us to our dire predicament. And it is design that can bring us back. UX pioneer Don Norman, explains how together, we can design a better world. Visit the Interaction Design Foundation to learn more. The actions in one part of the globe can have a ripple effect across different regions because of the interconnected nature of the world today. We must focus on the entire ecosystem of people, all living things, and the physical environment. Everything is part of a complex system. And the impact of our actions on society and the ecosystem can take years to appear or manifest even decades later. Do a long-term systems analysis to find the connections, knock-on effects, etc. This is by far the most important principle in humanity-centered design. Often, people who face the problems also have good solutions, but only need support to implement them. Designers should serve as facilitators and support community members to meet their concerns. Do small, simple interventions to tackle the most important problem. See what works and what brings you closer to a sustainable solution. Tweak it when the results seem promising and keep learning from the feedback. 1. Focus on the Ecosystem 3. Take a Long-Term Systems Approach 5. Work with the Community, Not for Them 4. Test and Refine Designs 2. Solve the Root Issues The problem that we see at first is often the symp- tom, not the cause. The problem runs deeper and often has very complex links. Dig deep and examine cause-and-effect chains carefully. Try the 5 Whys approach to uncover root causes. Creative Commons BY-SA license: You are free to edit and redistribute this template, even for commercial use, as long as you give credit to the Interaction Design Foundation. Also, if you remix, transform, or build upon this template, you must distribute it under the same CC BY-SA license. https://www.interaction-design.org/courses/design-for-a-better-world-with-don-norman-course https://www.interaction-design.org/literature/topics/5-whys http://interaction-design.org http://interaction-design.org https://www.facebook.com/interactiondesign.org https://www.instagram.com/interaction_design_foundation/ https://twitter.com/interacting https://www.youtube.com/c/InteractionDesignOrg https://www.linkedin.com/company/interaction-design-org-foundation/mycompany/ 5 Principles of Humanity-Centered Design The world is a mess. Design brought us to our dire predicament. And it is design that can bring us back. UX pioneer Don Norman, explains how together, we can design a better world. Visit the Interaction Design Foundation to learn more. The actions in one part of the globe can have a ripple effect across different regions because of the interconnected nature of the world today. We must focus on the entire ecosystem of people, all living things, and the physical environment. Everything is part of a complex system. And the impact of our actions on society and the ecosystem can take years to appear or manifest even decades later. Do a long-term systems analysis to find the connections, knock-on effects, etc. This is by far the most important principle in humanity-centered design. Often, people who face the problems also have good solutions, but only need support to implement them. Designers should serve as facilitators and support community members to meet their concerns. Do small, simple interventions to tackle the most important problem. See what works and what brings you closer to a sustainable solution. Tweak it when the results seem promising and keep learning from the feedback. 1. Focus on the Ecosystem 3. Take a Long-Term Systems Approach 5. Work with the Community, Not for Them 4. Test and Refine Designs 2. Solve the Root Issues The problem that we see at first is often the symp- tom, not the cause. The problem runs deeper and often has very complex links. Dig deep and examine cause-and-effect chains carefully. Try the 5 Whys approach to uncover root causes. Creative Commons BY-SA license: You are free to edit and redistribute this template, even for commercial use, as long as you give credit to the Interaction Design Foundation. Also, if you remix, transform, or build upon this template, you must distribute it under the same CC BY-SA license. https://www.interaction-design.org/courses/design-for-a-better-world-with-don-norman-course https://www.interaction-design.org/literature/topics/5-whys http://interaction-design.org http://interaction-design.org https://www.facebook.com/interactiondesign.org https://www.instagram.com/interaction_design_foundation/ https://twitter.com/interacting https://www.youtube.com/c/InteractionDesignOrg https://www.linkedin.com/company/interaction-design-org-foundation/mycompany/ Button 2: Button 3: Button 4: Button 5: Button 6: Button 7: Button 8: Button 9: Button 10: Button 11: Button 12: Button 13: Button 14: Button 15:
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