Prévia do material em texto
Sliding-City Puzzle Report EVLU 4006 Child-Friendly Cities Instructor: Rae Bridgman Student Number: 7755712 Gustavo Henrique Campos de Faria Email: camposgh@myumanitoba.ca Student Number: 7755684 Ingrid Naylla Rocha Souza Email: rochasin@myumanitoba.ca University of Manitoba 2014 Sliding-City Puzzle Report Gustavo Campos | Ingrid Naylla 2 | P a g e Sliding-City Puzzle Report Gustavo Henrique Campos de Faria Instituto Metodista Izabela Hendrix Science without Borders student at University of Manitoba Ingrid Naylla Rocha Sousa Instituto de Ciências Jurídicas e Sociais Professor Camillo Filho Science without Borders student at University of Manitoba Rae Bridgman Advisor Professor Child-Friendly Cities (EVLU 4006) Department of City Planning – Faculty of Architecture - University of Manitoba ABSTRACT This paper draws from the process of toy creation using the principle of City Building as a base. The work team came up with the Sliding- City Puzzle that consists of a remaking of the Sliding-Tiles Puzzles in a three-dimensional perspective and also in order to create cityscapes. This study is part of the outline of Child-Friendly Cities instructed by Rae Bridgman at the University of Manitoba. This study is divided into 4 parts. First, it briefly describes the background that was crucial in the definition of toy elaboration and first steps of the study. In the second part, this report describes the methodology that was utilized by the work team. The third section presents a literature review according to the background of toy history and its surroundings. To conclude the article, the last section shows the findings and analysis after the elaboration of a prototype of the toy that was proposed by the work team. This study was developed by Gustavo Campos and Ingrid Naylla, Science without Borders students from Brazil. KEY WORDS: [toy], [city building], [cityscape], [sliding puzzle], [child-friendly cities] Sliding-City Puzzle Report Gustavo Campos | Ingrid Naylla 3 | P a g e INTRODUCTION Currently, the world is being globalized, and technology is taking over various spaces and games that marked the childhood of many people. Lack of time by parents and the hectic lifestyle that the child participates in from their small steps is creating a big gap between children and games/toys. Aiming to create a new generation that cares about children and their space in the world, our team proposes the introduction of a toy to be part of the everyday life of children and encourage the same for new games that do not necessarily fall within the virtual world and technology. Children around the world spend a great part of their time playing, and it is an important activity because the toys that they use can offer fun and also serve as effective instructional tools. Puzzles are good to help in children’s development and some of the benefits that can be cited are: hand-eye coordination, fine and gross motor skills, problem solving, shape recognition, memory and setting small goals (Child Development Institute). Based on the knowledge about the benefits of puzzles to children’s development, it was aimed to create a puzzle taking as a basis the toy named Sliding-Tile Puzzle (See image 01). In this context, the team aims to create a similar board, with 4x4 tiles and the toy will be called Sliding-City Puzzle. The main goal of this work will be to create pieces of city on each tile allowing the child to create different organizations of the cityscape. The game enables children to use their imagination and play in different ways Image 01: Sliding-Tiles Puzzle Source: http://www.thelagoongroup.com/images/Produ cts/1196.jpg Sliding-City Puzzle Report Gustavo Campos | Ingrid Naylla 4 | P a g e such as creating new cityscapes, new boards to play with mini-cars or mini-dolls, and also to try to find the best way to organize the small city. The game gives children the opportunity to develop strategies to make the best city according to their thoughts. In order to stimulate the creative development of the child, the project aims to reach children above 4 years. Without distinction of gender, the toy will reach the audience of boys and girls. BACKGROUND The Sliding-Tile Puzzle consists of a board divided into a grid square. Each grid square has a tile, and one square is kept empty. With that, a tile close to the empty grid square can be slipped into the empty space, leaving its old position empty. The goal of this toy is to create a configuration of tiles from a different configuration by moving the individual tiles around the grid (The 8-Puzzle). There is no certainty regarding who was the creator of the sliding piece puzzle. Two important names related to the creation of this type of toy are Sam Loyd (1841-1911) in America and Henry Dudeney (1847-1930) in England. The most known type of sliding- tile puzzle is the 15' puzzles, and following the same principle, many others were invented. In August 1878, Ernest Kinsey was granted a patent for a 6 x 6 square sliding block puzzle in which all the pieces were tongued and grooved to prevent any of them falling out, and it was the first to suggest a single space into which another block could be slid (Hordern, 1986, p. 18). METHODOLOGY 'Although technology has changed children's experiences, children's priorities have remained reasonably stable over the last decades' (Freeman, Claire and Paul Tranter, 2011, p20). Sliding-City Puzzle Report Gustavo Campos | Ingrid Naylla 5 | P a g e The idea of remaking an old toy came when the passage above was read because it showed that if children's priorities remained similar to the last decades, it would be the same with their interest in toys which were developed for children some years ago. Old toys have been studied in order to give a new use for it and at the same time, allow children to create new ways to use the toy. After the first month of research, it was decided that the toy used as reference for the development of the project would be, the already mentioned, Sliding-Tile Puzzle. Before starting the development of the prototype, a visit to some toy stores was made in order to find the toy that would serve as a base. The toy was found in a toy store called Toad Hall Toys localized at 54 Arthur Street, Winnipeg, MB, Canada R3B 1G7. During the site visit, some furniture miniatures were seen and then the idea of using three-dimensional elements on top of each tile in our toy arose. Also, with the use of three-dimensional elements the toy would become more attractive to children. Another idea, which raised from group discussions, is the use of famous landscapes around the world, so people could enjoy playing with a toy that allows them to have an identity with these places. With the purpose of gaining knowledge about the product acceptance in the market of toys, a search for studies that contained data about the subject was made. According to The European Competitiveness and Sustainable Industrial Policy Consortium, ECSIP Consortium for short: " board games and puzzles show stable market share forecasts, as they face most direct competition from video games, tablets and smart phone applications". From this information and other research, it was concluded that the product has a chance to enter the toy market. The development of the prototype followed some steps. First, a sliding-tile puzzle was purchased to allow the study of dimensions and materials to be used. After, it was decided that Sliding-City Puzzle Report Gustavo Campos | Ingrid Naylla 6 | P a g e the toy would be made in larger scale due to the use of three-dimensional pieces. The design of the toy was done in Sketch Up, that is a 3D modeling program used in many areas such as architecture, interior design,civil and mechanical engineering, film, and video game design (Sketch Up). The chosen material was plastic because as the pieces require great precision in the grooves to allow the sliding of parts, the pieces could be printed in a three-dimensional printer that is available at University of Manitoba. The dimensions used are the following: Image 02: Proposed board game Image 03: Proposed piece Image 04: Displacement system http://en.wikipedia.org/wiki/Architect http://en.wikipedia.org/wiki/Civil_engineer http://en.wikipedia.org/wiki/Mechanical_engineering http://en.wikipedia.org/wiki/Video_game_developer Sliding-City Puzzle Report Gustavo Campos | Ingrid Naylla 7 | P a g e LITERATURE REVIEW Childhood is an important step in life. It is a period of learning, playing and education. This is the freedom time that allows children to learn about responsibilities, but it also is a time for play and mess. Toys are an important way to teach and amuse children. But the reflection between architecture and toys are a complex world of questions. From the question proposed by Brenda and Robert in their book Architecture on the Carpet: The Curious Tale of Construction Toys and the Genesis of Modern Buildings (2013), “Does architecture drive the toy or does the toy reflect the architecture of the time?” the author of this book when questioned, in an interview what conclusion they have about this question, Brenda said, “I think the most serious answer is that playing with modular construction sets teaches a lot about the process of building and this may be more significant than what can be built with the sets.” (Charlotte County Florida Weekly). From this answer, the Sliding-City Puzzle reflects in its modular construction and its freedom of play, allowing children to learn with it not only about the process of building, but also about the spatial organization of the cities and also its role in society. And it might reflect in their career and community participation over time. Architecture on the Carpet: The Curious Tale of Construction Toys and the Genesis of Modern Buildings also analyzes the connections between toys and architectural and social movements. It also shows a reflection about how toys influence the growth of children and how toys reflect in their future careers. The book also explores the gender bias and the class directions of construction toys, being an important tool to elaboration of this work. Sliding-City Puzzle Report Gustavo Campos | Ingrid Naylla 8 | P a g e ANALYSIS AND FINDINGS Through the development of a city building toy, the Sliding-City Puzzle (see Image 05) is an interactive toy that allows a wide field of imagination and at the same time it is an educational toy reflecting the conceptions of city development, order and space for children. It is also a board game that has a wide acceptance by the commercial market. With that, the implementation of this toy in the market can be successful according to its acceptance for children. It also regards some points for improvement, in order to turn the toy more accessible to all social classes. Through analyses, the work team also observed that this toy can have different perspectives of play, amplifying the use of this board game. In order to study the acceptance of this toy, the second step for development of this work would be the study of the toy insertion into groups of children. To develop this research, the group team has suggested development of a study which consists in selection of 6 groups with 4 kids each being: GROUP 01: low familial income, only boys, GROUP 02: low familial income, only girls, GROUP 03: low familial income, mixed group, boys and girls, GROUP 04: high familial income, only boys, GROUP 05: high familial income, only girls, GROUP 06: high familial income, mixed group, boys and girls. In these groups, a full board with extra pieces will Image 05: 3D model – Sliding-City Puzzle Sliding-City Puzzle Report Gustavo Campos | Ingrid Naylla 9 | P a g e be distributed and a commercial advertising (see Image 06) will be shown for these groups. Through analysis of observation, it will be possible to analyze the reaction of these children with the toy and also the way of play. After this study of observation, a small and interactive survey will be answered by these children in order to collect their own opinion about the toy. After that, through a study of the answers of the survey and the reports about the observation the work team will have notion about the use and develop the next steps until the implementation of the Sliding-City Puzzle in the market. After the elaboration of the prototype toy (see Image 07), the work team could also reflect about the materials utilized for it. The toy will regard a different material than that used to construct the prototype, in order to turn this toy less heavy, cheaper and also be possible to amplify the scale of production. As cited before, this toy also has the possibility to amplify its use in many ways. At the first moment, it is a three-dimensional board game in order to produce different moulds for city. But it can also reproduce famous landscapes/cityscapes around the world, as an example downtown Toronto, Canada, with the CN Image 06: Commercial Advertisement – including YouTube link to online access Image 07: Prototype Sliding-City Puzzle Report Gustavo Campos | Ingrid Naylla 10 | P a g e Tower (see Image 08), the Trocadero Square, Paris, with the Eiffel Tower (see Image 09), and as a last example the Ministries Esplanade (Esplanada dos Ministérios), Brazil, with the Niemeyer’s work (Brasilia Cathedral, and so on) (see Image 10). The Sliding-City Building is a toy that has the power of imaginative use, allowing different perspectives and uses. With that, distinct studies can show different findings and analyses than those presented in this paper. This toy was created in order to develop the thinking for children, and it relates to the children as members of the community. CONCLUSION This study introduced a new toy called Sliding-City Puzzle. In this paper, the work team shows how they developed their work process in order to produce a remade toy with basis in literature review and research. Image 08: CN Tower – Toronto – ON – CA Image 09: Eiffel Tower – Paris - France Image 10: Brasilia Cathedral – Brasilia – DF - Brazil Image 08 Image 09 Image 10 Sliding-City Puzzle Report Gustavo Campos | Ingrid Naylla 11 | P a g e To conclude this paper, the work team came up with findings and analysis that are an important reflection about the results of this paper. This presented a possibility to introduce the toy to the market, in order to turn it into a part of children’s everyday life. The Sliding-City Puzzle is an interactive and educational toy, but it also offers entertainment to children. In order to promote the childhood and insert children to the community, this toy provides a wide range of imaginative possibilities, making them reflect about spatial organization of cities, sustainability and the importance of green areas around the city, and it also promotes pedagogical skills such as hand-eye coordination, fine and gross motor skills, problem solving, shape recognition, memory and setting small goals. Sliding-City Puzzle Report Gustavo Campos | Ingrid Naylla 12 | P a g e REFERENCES Learn The Benefits Of Puzzles For Children And Their Development. (2011, November 2). Retrieved October 24, 2014, from http://childdevelopmentinfo.com/child-activities/why- puzzles-are-good-for-your-childs-development/ The 8-Puzzle. (n.d.). Retrieved October 24, 2014, from http://www.aiai.ed.ac.uk/~gwickler/eightpuzzle-inf.htmlHordern, E. (1986). History of the Sliding Block Puzzle. In Recreations in Mathematics Sliding piece puzzles. New York: Oxford University Press. Freeman, C., & Tranter, P. (2011). Children and their urban environment: Changing worlds. London: Earthscan. Study on the competitiveness of the toy industry Final Report by ECSIP Consortium. (2013, August 30). Retrieved October 31, 2014, from http://ec.europa.eu/DocsRoom/documents/6653/attachments/1/translations/en/renditions/ native The SketchUp Story. (n.d.). Retrieved October 31, 2014, from http://www.sketchup.com/about/sketchup-story Sliding-City Puzzle Report Gustavo Campos | Ingrid Naylla 13 | P a g e Vale, B., & Vale, R. (2013). Architecture on the carpet: The curious tale of construction toys and the genesis of modern buildings. London: Thames & Hudson. Stetson, N. (2014, July 24). ARCHITECTURE ON THE CARPET | Punta Gorda and Port Charlotte Newspaper | News, Business, Real Estate and Arts in Charlotte County FL | Florida. Retrieved November 10, 2014, from http://charlotte.floridaweekly.com/news/2014-07- 24/Arts_(and)_Entertainment_News/ARCHITECTURE_ON_THE_CARPET.html Sliding-City Puzzle Report Gustavo Campos | Ingrid Naylla 14 | P a g e Student Number: 7755712 Gustavo Henrique Campos de Faria Email: camposgh@myumanitoba.ca University of Manitoba 2014 Student Number: 7755684 Ingrid Naylla Rocha Souza rochasin@myumanitoba.ca EVLU 4006 Child-Friendly Cities Instructor: Rae Bridgman