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Landscape Architects Network Publications A Beginner’s Guide To SketchUp For Landscape Architects By Kevin J. Pfeiffer Sold to ALEXANDER HULSMEYER (#TFUX6RXC) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25-26 27 28 Initial Thoughts……………………………………………… At First Glance……………………………………………… The Mouse…………………………………………………… Menus……………………………………………………… From Scratch………………………………………………… What’s The Deal With Selections?…………………………… Moving, Scaling, & Rotating Objects………………………… Components / Groups……………………………………… Styles……………………………………………………… Animation + Camera Basics………………………………… Camera View Options……………………………………… Exporting…………………………………………………… 3D Warehouse / Extension Warehouse / Google Earth…… Contours From Google Earth………………………………… Making Your Own Trees…………………………………… Divide / Multiply / Build A Forest…………………………… Layer Management………………………………………… AutoCAD To SketchUp……………………………………… Quickly Building……………………………………………… In House Render……………………………………………… Layers To Photoshop………………………………………… Setting Up Your File………………………………………… Filling In The Details………………………………………… Adding Entourage…………………………………………… Start Yesterday!……………………………………………… Table of Contents Getting Around Let’s Build Let’s Render 2 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) Initial Thoughts On SketchUp Clear your mind for just a moment and try to imagine a gray cube. Turn it over in your mind left, then right, then left again. Now try to copy five of those cubes identically, make them twice as tall, and space them evenly. Paint each cube a different color of your choosing and throw in some trees around each new ‘building’. Now take all of the buildings and make their sizes random and put at least twenty windows on each of them. After a point this becomes too daunting for your mind to handle. Transferring your visions of site design and concept from mind to paper becomes such a daunting task you may want to give up before your start. But, there is a simple solution in the marketplace - a solution that maximizes your time and lets you experiment with not hundreds but multiple of thousands of elements in a design. This solution is called SketchUp, a powerful program utilized by not only landscape architects but a plethora of other design professions. I have always thought that SketchUp is like playing with Legos, but on the computer. Just like Legos, Sketchup is easy to pick up but as you dive deeper into the program’s uses you’ll learn there can be a steep learning curve. Not unlike how a 4 year old can play with Legos but also a 30 year old engineer can pursue a career in crafting with Lego. This beginner’s guide to SketchUp for landscape architects will tackle the basics of SketchUp, it will give you a place to find your feet, and hopefully point you in the right direction on how to hone your craft of 3D modeling. SketchUp has an incredibly strong community producing free components as well as extensions, it is incredibly easy to pick up and hard to put down, and it is an industry standard program that most every office will be able to use and collaborate under. This book is in no way a complete guide to SketchUp but more of a way to become comfortable with the program. So let’s get started and jump right into this guide on getting started with SketchUp for landscape architects. it is incredibly easy to pick up and hard to put down 3 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) Getting Around …So let’s start with the first thing you see when opening SketchUp. Fairly simple with only a few icons to click throughout. This is something very nice about the SketchUp, there is plenty of room in the model area to draw. At First Glace menus drawing tools model area status bar Menus: Standard for most every computer program out there, this is where you can find every option available in the drop down menus. I will further explain each drop down shortly. Drawing tools: This initial list of drawing tools given to you are the most basic tools in SketchUp. I suggest to click each one and see what they do. As well if you hover over each icon, you will get a short description. Model area: This is the area you will be interacting most with. Here you will model, manipulate, and build! Status bar: The status bar is often overlooked in SketchUp. You can use the status bar to make exact measurements of your geometry, like in AutoCAD. As well it will constantly give you feedback as you build. TIP: Right click the gray area next to the drawing tools to pull up all the other toolbars you want to make active. I always have shadows, styles, sandbox, large tool set, and warehouse turned on. This will make using SketchUp even more efficient. 4 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) Getting Around The Mouse orbit pan zoom + shift Orbit allows you to take control and become a pilot. Simply click in on your mouse wheel and move your mouse around. Left, right, up, down, and in between. Wherever you click your mouse wheel, SketchUp will use as an anchor point to move around. This is one of the most vital concepts to get down when using SketchUp, so make sure you are comfortable with orbiting. While you could click the orbit icon on the large tool set, using a mouse is much more efficient. The difference between orbit and pan is subtle yet extremely different. While both are moving your “view” around, orbit approaches it in a 3D aspect while pan locks you into a 2D movement. With pan you will be able to move in every direction but this time only on a single plane. I find this tool best used to navigate around my whole model, instead of inspecting a single piece of it. …The hardest part of modeling in 3D space on a 2D screen is navigation. It will feel very strange at first but with some practice the act of orbiting, panning, and zooming will feel natural. Think of yourself as a cameraman on a movie set and the model area is your lens. While some can model with just a track pad, I would say it is essential to have a mouse with a scroll wheel to use SketchUp. before before beforeafter after after TIP: Use Ctrl + Shift + E to zoom out to see the whole model that you have been making. This saves so much time, instead of zooming manually out with the scroll wheel constantly. Zoom should be the most natural movement you achieve while navigating 3D space since we are so used to using it in other computer software. Simple scroll the mouse wheel in and out to zoom in and out. 5 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) MenusGetting Around …While much of SketchUp is easily accessed through the use of tool bars and icons, which are highly customizable, to access the most fine grain actions one must use the menus. Let’s quickly go over what can be found in each so you can familiarize yourself with them. File: One of my most often used menus. Here you will find the standard save, open, and create actions. As well as exporting and importing data types from SketchUp. Edit: Probably my least used menu due to the fact that most all of these commands can be carried out by shortcuts. Regardless, you can find commands to take on selected object in this menu. View: This menu holds commands that affect the look of your user interface or the model itself. I mostly use this menu to tweak my edge style. Camera: A powerful set of tools for controlling your camera’sview. To get standard orthographic views turn on “parallel projection” and then choose the views you want. Using this, I sometimes draft in SketchUp rather than AutoCAD. Draw: I rarely use this menu due to the fact that its tools are easier to locate on the large tool set or by a shortcut. Tools: Another menu I don’t often use to the fact its tools are easier to get to on the large tool set or by shortcut. Although the advanced camera tool is a powerful set of options for setting up a scene you want to export. Windows: This menu hosts all of the extra fine grain details for SketchUp, from materials to styles. Make sure you become accustomed to most all of the tools in this menu. Also, for beginners I suggest turning on the “Instructor” which will guide you through each tool you select! Plugins: This is where your installed plugins are housed. They are extremely important, more on them later. Help: Typical boiler plate information for most computer programs can be found here. TIP: Make your own shortcuts! Go to Window > Preferences > Shortcuts. From here you can search all of the possible actions in SketchUp and make your own. This will massively quicken your work. My favorite is assigning Ctrl + L for opening the layers menu 6 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) From ScratchLet’s Build! …So now that we have familiarized ourselves with SketchUp’s layout let’s begin building our first objects. This truly is the most enriching part of SketchUp and not to mention one of the easiest. Understanding lines / surfaces: In the exercise you used a series of lines to create a surface. Whenever a closed circuit of lines is made SketchUp will generate a surface bound inside of it. Understanding the is essential to using SketchUp. These lines and surfaces are independently selectable, more on that later Understanding the axis: Because SketchUp is a 3D modeling program it functions in the realm of three dimensions. These axis are color coded for our convenience. Y being green, X being red, and Z being blue. So in order to draw the flat square above you do not want to draw on the blue axis at all! First press “L” on your keyboard to activate your line tool. Snapping to the red and green axis and typing 5’ (just go ahead and type then press enter) draw a square. This will result in a square surface. Now press “P” on your keyboard to activate your push/pull tool. This will allow you to bring up and down your objects. All I did was click the surface and pulled up a bit, then type “5’” to make a perfect cube. Now let’s make use of the rectangle tool (R) to make this quicker. Draw a 10’,10’ rectangle next to your cube, then extrude is 10’ in the air. TIP: An incredibly easy way to repeat push/pull commands is to double click on the surface you want to repeat the extrusion to. Example, if I double clicked the top surface of my cube now, it would be 10’ tall. This becomes very handy when modeling stairs and such. 7 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) one click two click three click The most basic selection you can make is the ‘one click’. Either clicking once on a surface’s face or edge. From here you could manipulate the face or edge with a plethora of tools. …Adding and subtracting selections can be tricky when it comes to key combinations. But follow this guide to make sense of it all. Holding shift will bring up the “+ and -” sign next to your cursor. This means that things unselected, when clicked, will become selected. As well things selected, when clicked will become unselected. The second option is to hold down the ctrl key. This will bring up only the “+” sign, meaning when you select things only additions will be made to your selection. Finally, the least well known, holding down shift and ctrl will bring up the “-” symbol. This will cause anything you select to become unselected. The second option is to double click on a face. This will select the face and all edges touching it. This is important for selecting whole sides of an object. My favorite and often lesser known type of selection is the triple click. If you triple click an object, it will select all faces and all edges of that object. Great for wanting to manipulate the whole object! What’s The Deal With Selections?Let’s Build! …An action that you will be constantly be performing is making a selection. It’s used for everything in SketchUp and understanding the dynamics of how to make selections and the different types of selections there are is vital. So press the spacebar to bring up the selection tool and let’s begin! + + - - TIP: You can also make selections by dragging your mouse to make a bounding box. If you drag right to left, all objects it touches will be selected. If you draft left to right, only objects wholly in the bounding box will be selected. 8 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) Moving, Scaling, & Rotating Objects Moving Scaling Rotating Let’s Build! …Now that we understand the concept of how to extrude and select objects let’s dive deeper in how to manipulate them. You’ll be surprised on the similarities between the 3. Moving objects is one of the easiest, yet most nuanced commands in SketchUp. Press M, but make sure you select the whole object (triple click, or select it with a bounding box). If you don’t select all of the surfaces and edges, you’ll drag only those entities, see below what happens if you do that. Scaling objects works much the same as moving an object. Make sure you select the whole object, if not, you’ll scale only the edges/ surfaces selected. Press S to bring up the scale tool. From there you can type in the scale you want in the status bar or choose an anchor point and drag. With almost every tool in SketchUp you have the option to use your mouse or be more exact with typing in the status bar (including move and rotate). Rotating is probably most simple tool to handle of these three. Press Q on your keyboard to bring it up and select your whole object. You’ll notice the protractor changes different colors depending on which axis it is going to be rotating on. Above you’ll see mine is rotating on the blue axis meaning I’ll simply just be spinning my cube. Also my anchor point is in the center, so it will rotate on that center point. As well, the anchor point you click to move your object from is important, I almost always choose a bottom corner. So in order to move a object in a consistent direction I use the arrow keys, see the guide below. Just simply press the arrow once before moving. blue axis green axis red axis blue axis before beforeafter after TIP: You can scale objects to an exact measure by using the tape measure tool. Press T to bring up the tool and measure from one point to another on the object. Type in the new size you want and press enter. SketchUp will resize your object for you automatically. TIP: You can make copies of your objects with the move tool! Simply press the Ctrl key while on the move tool and it’ll make a copy of your selection. 9 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) The main thing to know about components is that they are “isolated groupings” of objects that you make. Let’s take our cube for example, go ahead and select the whole of the cube and right click on it. Choose “make component”. From there you can decide to call it what you want. Press create. Now when you click on your cube again, the whole thing is selected. What’s magic aboutcomponents is that they update on the fly. Go ahead and make a copy of your cube (use the copy with move tool tip from above). Place the copy away from the original. Now double click on your original cube to go into editing mode. Use the push/pull tool to pull a side of the cube. You’ll notice the copy of it follows suit! Another huge frustration with SketchUp is what we call “sticky geometry”, let’s see what that is. Go ahead and make your cube again as well as a flat rectangle. Place your cube on top of the rectangle. Now try to move the rectangle away. You’ll see the rectangle drags along with the cube. Using components gets rid of this problem by isolating the cube. You can also use groups (seen right below “create component) for the same function. But, components offer the ability to update on the fly. Components / GroupsLet’s Build! …Organization is key while using SketchUp, you can easily make your model cluttered and disorganized causing mass hysteria later down the line. The first line of defense for neatness is components, they’re great for keeping your model tidy as well as a myriad of other uses. TIP: The components you make can be used for later in another project. Bring up the components window (window>components) and right click on the one you want to save. Click save as and put it where you like. It’s smart to create your own library of components, a selection of trees you like for example to offer easy access. 10 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) StylesLet’s Build! How you utilize SketchUp largely depends on where you place it in your workflow. How you use styles can be a large indicator of that. If you want simple imagery (seen top left), then likely SketchUp is your last step, from here you’ll take the images and hand them off to a client. If you plan on rendering your model in Photoshop or by hand you’ll likely go for simple linework (seen middle left). If you wanted a hand touch made by the computer then you can get fancy with styles (bottom left). The thing is, SketchUp has developed a base “computer look”, and playing with the styles can make your model look more creative and less sterile. Simply go to window>styles and from there you can select from a slew of premade styles, or edit and create your own. Have fun with it to get away from traditional looks. …A fantastic component of SketchUp is the styles tool. This tool offers a huge amount of ways to make your model appear. From blueprint style to a sketchy hand style, you can achieve the look you’re looking for. TIP: I model in simple black and white. To achieve this go to the styles window, then edit the background settings. Uncheck sky then click the background color and change it to white. Then make your style type “hidden line”. You model will now look sleek and clean.11 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) Starting an animation is incredibly simple. Orbit around to where you want your camera and go to view>animation>add scene. You’ll see the scene pop-up on your tool bar. From here you can move your camera around to anywhere and add more scenes. If you are educated on camera lenses and models you can go to tool>advanced camera tools and toy around with the type of camera that takes these images. So now let’s say you want to make a movie, right click on your scenes in the toolbar and press “play animation”. Typically, I like it to be a fluid fly through. If you go to view>animation>settings and then selection animation and change your scene delay to 0 you will have a seamless sleek fly through. So now let’s say you want to add shadow (or any other style change) to one of your scenes but not the rest. Select the scene you want and make your changes then right click that scene and select “update scene”. The animation tool is dynamic but very easy to pick up, so mess around with it! Oft when taking these perspective scenes the scale of things can be hard to relate. That’s why I always recommend making at least one scene using the Position Camera tool, this sets your camera 5’6” inches (average human height) off the ground. This tool is fantastic for making perspectives. Simply press the button and select where you want to stand, from there you can look around by clicking and dragging or walking around using the Walk tool. Scene 1 - Morning Scene 2 - Afternoon Scene 3 - Evening Position Camera / human height Animation + Camera BasicsLet’s Build! …Whether you are looking to make a movie or a collection of stills, using the animation tool in SketchUp allows you to take exact shots of your model that will let you make your model shine. TIP: You can make an easy shadow study using the animation tool! Turn on your shadow tool (window>shadows). Change the time of day and add a new scene to the animation, then update that new scene. Do this as many times as you like to show how the shade changes on your model throughout the day. Great for residential projects! 12 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) Camera View OptionsLet’s Build! …By using SketchUp’s camera options you can achieve orthographic standard views that typical take a long time to draw while drafting. To get these types of views you simply need to click camera and make sure “parallel projection” is checked. From there you can go into the subfolder of “standard views” and select the orthographic views you want. I especially like the isometric view for modeling in black and white. These views can be used to achieve standard drafting views that are used as industry standards, but done now in a 3D view - how great! As well you can cut sections! Go to tools>section place and select a wall to cut. Using the move tool, push the section place back to where you would like to see through. From here you can use the standard views again to make quick and easy sections that would take much longer to generate in AutoCAD. TIP: You can cut multiple sections, just run the tool again and create another. All it takes to see your previous one is to double click your first section. 13 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) TIP: Want to export a video of the animation you made? Simply go to file>export>animation. From here you can make a movie of images of your scenes, or a fly through movie. These are great for presentations and to show the scale of your model to your peers. ExportingLet’s Build! …So now you have built your model, set the scenes for the views you wanted, and now want to export it for further photo editing or to send off to a client. Luckily exporting is easily achieved. To export all you need to do is go to file>export. From here you have the choice of bouncing out 2D graphics (images) or 3D graphics (model, or linework). The settings you use are critical for this process. Let’s look at 2D graphics first. Click options on the file explorer, here you will be given the chance to change the file type. I typically always export JPGs, but there are many options (including DWGs). From here click the options button. You’ll have the chance to change the image size for higher resolutions, make sure anti-alias is checked and you should be good to go! From here I will take my stills into Photoshop or any other photo editing program and render out my linework (further on that later). If you’re totally happy with the level of detail SketchUp has already provided to you, then these images can be used to submit! The same rules apply for exporting a 3D model, choosethe file type and then use the options button to tune your export to your liking. Exporting 3D models can be used for 3D printing, use in other 3D programs, and a whole bunch of other uses. 14 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) 3D Warehouse / Extension Warehouse / Google Earth 3D Warehouse Extension Warehouse Google Earth Let’s Build! …One of SketchUp’s strongest elements is its community. Through the 3D and Extension Warehouse, you can find a plethora of already made models to utilize and tools to use to make your time in SketchUp easier and more efficient. Think of the 3D Warehouse as a store that holds an insane amount models, components, and more made by other SketchUp users. Want to populate your model with cars that you are unable to make? Then it is easy to go to the 3D Warehouse and search for some that would work for your model. You can access the warehouse from SketchUp itself (file>3D warehouse) or on the web (3dwarehouse.sketchup.com). From here you can search and inspect other models users have uploaded and then download them for your own use! As well as you become more well versed with SketchUp you can upload your own models to the warehouse and become part of the community. Even using Google Earth with SketchUp you can build real world models that will populate Google Earth. Click here to read more Landarch.com articles on the 3D warehouse. The other, and in my opinion, most important community that drives SketchUp is the Extension Warehouse (while there are many other extension communities such as Smustard, Sketchucation, and more) houses a mass of free and paid for extensions that will make you a SketchUp power user. Think of SketchUp without extensions as a house with no furniture. Yes you can use the house for shelter and it has a lot of utilities, but when you add furniture (Extensions) it becomes much more powerful and comfortable. You can access the Extension Warehouse by going window>extension warehouse or on the web (extensions.sketchup.com). From there browse the extensions and download then install. Instantly your SketchUp use can be much more efficient. Click here to read a Landarchs.com article on recommended extensions. Another great tool is importing Google Earth imagery that you can build on top of. All you have to do is go to file>geo- location>add location. From there you can search your location, draw a bounding box, press “grab” and it is imported into your model. If you turn on your layers (ctrl+L), you’ll see you can either have flat Google Earth imagery or terrain (which is a great way to see the hydrology of the site) turned on. TIP: Want to see your model in Google Earth? Easy! Go to file>export>3D Model and change the file type to KMZ. From there you can open it in Google Earth and see it placed in the real world. See the house I placed into Google Earth below! 15 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) Contours From Google EarthLet’s Build! …Here is a simple trick that whenever I share with people, are blown away. With a few steps you can generate topography from Google Earth terrain. Follow the steps below. Your first step is to grab some Google Earth imagery (see above) and turn the terrain on. Go to your layers window and make Terrain the only Google layer turned on. Now draw a large rectangle underneath the terrain, making sure none of it touches the terrain. To get this rectangle use the skills previously gone over of double clicking it, then using the move to and pressing the up/down arrow to move it directly below the terrain. Next, make a copy of that rectangle (double click, move tool, tap ctrl, and use up arrow) directly above the terrain - making a sandwich. Now using the divide tool (I’ll explain next page), type “/50”, this will make 50 copies of your rectangle between the two you have made. Now use a bounding box to select all of your rectangles. Make them a group (right click, make ground). Now right click, and click intersect faces>with model. Next, select the rectangles and delete. Surprise! Perfect Contours generated from Google Earth. From here you can select the linework and run “from contours” in the sandbox window to generate a surface on it. First rectangle Second rectangle 16 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) Making Your Own TreesLet’s Build! …As landscape architects, one of the prime things we need in our SketchUp models is vegetation. The 3D Warehouse does not have a huge selection of trees, and full 3D models can bog your computer down. Follow these steps to make your own! First we need to understand the different types of trees you can use in SketchUp. There’s 2D “face me”, 2.5D, and 3D. Follow the guide to the to understand how to make them. These will always face your camera, giving the appearance of 3D. You can find plenty of these on the warehouse and they’re the lightest on your computer. They are easy to make as well, simply import a PNG of a tree you like, stand it up using the rotate tool then select it all and right click and choose “make component” and make sure to click “always face camera”. Very simple and easy to do! 2.5D trees are a nice compromise of not having simple 2D trees or having 3D trees that will bog down your computer. They have 8 sides, tricking the eye into thinking it is a 3D model. Especially when these are massed together, a convincing forest comes to light. Click here to follow my guide on how to make these wonderful components, that you can make a whole library of for later use! Here are the 3D trees, high in detail that will slow and possibly crash SketchUp on your computer. I typically try to use these very sparingly in a model, unless I need to show off a specimen tree. While there are ways of using these and letting the average user’s computer handle them, it often comes with frustration and a slow computer. There are plugins to make these trees by hand that are fantastic, but there are also plenty of them found on the 3D Warehouse. 2D “face me” trees 2.5D trees 3D trees 17 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) Divide / Multiply / Build A ForestLet’s Build! …There’s a few hidden functions in SketchUp that make using it much quicker. I often use the divide / multiply tool hidden in the status bar to make quick copies of components. Follow along below. So let’s combine a few things we have learned so far! First go to the Extension Warehouse and download CLF Scale and Rotate Multiple (Link here) and place a 2.5D tree. We’re going to make a forest in seconds flat. One secret of the status bar when making a copy of something is the divide and multiply functions, using “/” and “x”, respectively. A number will either divide that space with the amount you typed in, or make a multiplier of it. Use the guide to the left to see. First I turned on my move tool (m) then pressed the ctrl button to make a copy. I pressed the left arrow key to go along the green axis, then typed in 20 to make it the copy go 20 units away. From there I typed “/3”, this divide function takes that distance and divides it by 3 of the components I moved! Now if I did the same thing, but typed “x3” is would take that distance of 20 and place a tree every 20 units. A quick and easy way to place components. Now I’m going to use the multiply function on the green and red axis to make a grid of trees. In 5 seconds I have a huge grid of trees, but a forest is random - that’s where the plugin comes in handy. Go ahead a select all yourtrees and run the plugin, you want randomly. Run it with my settings and you now have a convincing forest! Fly in to look at it up close. Congrats you just made a whole forest in ~20 seconds flat. 18 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) Layer ManagementLet’s Build! …Just as with any other computer program organization and file management is key. This is especially true with SketchUp. Let’s dive into the layer tool to figure out how to make the most of it. So let’s take a look at the layers window (window>layers, or if you followed my shortcut tip ctrl+l) it looks like any standard window management panel in most design programs. With an add and subtract (delete) button and a default layer which in SketchUp’s case is Layer0. Whenever I start a model and I know it is going to have trees, people, cars, or any other type of object I will go ahead and make individual layers for each by pressing the plus sign. So why is this important? There are two main reason, one being not bogging down SketchUp and the other being for post rendering purposes. So let’s say your model has, like mine, 3D trees, people, cars, and beds. These are just a few quick and simple objects placed in SketchUp, yet when I turn on shadows and try to pan around the program becomes very laggy. It is because SketchUp is trying to process all of those polygons at once. But if you put all your trees on a specific layer and turn of their visibility, you computer does not need to worry about processing them anymore! This makes layer management key as your models become more complex and gains file size. In order to change the layer that an object is on simply select it, right click, then select “entity info”. From here choose which layer you want it to reside on. Now you can even select all the items on that layer quickly by right clicking one and hovering over “select” then “all on selected layers”. For the second reason, when rendering with SketchUp in tandem with Photoshop it becomes key that you can break out all your objects onto certain layers. Let’s look into that in the next section! 19 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) AutoCAD to SketchUpLet’s Build! …Importing AutoCAD linework into SketchUp is a vital tool used regularly in our industry, let’s go over how to achieve that. While I won’t go into depth about how to xref, trace, and place block vegetation in AutoCAD there are just a few things you need to know about your CAD drawing before bringing it into SketchUp. Run the command “units” and check what length type you are using, you’ll see I used decimal. As well you need to check insertion scale, which I have inches. Now in SketchUp go to window>model info>units. Make sure your format matches your AutoCAD units In SketchUp go to file>import. Make your file type DWG, select options and make sure your units match. Then go ahead and select open. SketchUp will now bring in your linework! Continue onto the next page and let’s start building. Now file structure of your AutoCAD file is important. SketchUp will not only import your linework but your layers as well. Note how all of my linework on the ground plane is on layer 0 and all of my vegetation is on the vegetation layer. As well, all of my vegetation are made up of different plant symbol blocks. So now we are all organized let’s import! One quick note, you need SketchUp Pro in order to import DWG linework. Hand Drafted Plan AutoCAD Units CAD Lines SketchUp Units 20 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) Quickly BuildingLet’s Build! Now all my linework and layers are in SketchUp, and if I select one of the plant symbols it shows the block has been preserved. So let’s quickly replace all of my vegetation blocks with actual plants. I’m going to select one of the symbols blocks and right click. Hover over “instances” and then click “select active”. Now all similar blocks are selected. This saves an immense amount of time of selecting each individual block. This next step will wow you! Go to your components (window>components) and find a tree that you want to use for this symbol. Try using the tree you made earlier in this ebook. Right click on that component and select “replace selected”. Instantly all of those blocks transform into the tree you selected! Now let’s do that with the rest of the blocks. After that I used the previously learned plugin, scale and rotate random. I then place all of this vegetation in less than a minute flat. Next let’s tackle the ground plane and extruding shapes! 21 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) In House RenderLet’s Build! Now we want transition the ground plane from 2D to 3D by using the extrude tool. In order to do this we need to change this linework of edges into surfaces. I call this process “healing the linework”. Notice that if I draw a rectangle then delete the surface it, just the edges remain. Then if I draw a line down the middle it “heals the linework”, creating a surface that you can extrude. This is exactly what we’re doing! This process can be made easy by using a extension. I like Make Face (link here). Highlight all your linework, and run the extension. Now with just a few clicks, I have all my surfaces ready to extrude. But first, I’m going to paint the surfaces using the bucket (B) tool, it is important to do this before extruding for it will be applied to all sides. Then I’ll grab a house from the 3D warehouse and fit it all together with some quick entourage! Now in just 10 minutes flat I have a quick SketchUp render ready to go. 22 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) Layers to PhotoshopLet’s Render …Most often Photoshop can be used to render on top of SketchUp. The “SketchUp look” is ubiquitous and people want to get away from it and see photorealistic rendering. Here’s a quick guide on how to achieve that in Photoshop. Just as we needed to have organized layer structure when exporting from AutoCAD we need to keep that minds et when exporting linework from SketchUp. The main goal when rendering in Photoshop is to export each like entity to be its own layer; a layer for people, a layer for vegetation, a layer for cars, etc. As well textures (the colors and materials of a render) don’t need to be derived from SketchUp unless you have rendering software already in place (Vray, Shader Light, Kerkythea). But this guide will not require that extra software. Thus we will just be export individual layers of linework. First choose your view that you want to render and make it a scene so you can consistently go back to it. Now make your style just black and white linework, as I’ve shown you before. We want to get the shadows from the house, everything else we’re replacing in Photoshop. Uncheck edges and profiles from view>edge style. Now turn on your shadows. You now have a fantastic view of just the shadow in the model. Go ahead and export that and make sure you keep a consistent resolution (file>export>2D graphic>options). Next, turn your shadows off and turn your edges back on. Export each layer individually. I have people, vegetation, car, and layer0. Because the house I imported already has photorealistic textures on it, I will turn on “shaded with texture” and export that individually. 23 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) Setting Up Your FileLet’s Render Now you should open all of your exports in Photoshop. Next you need to get them onto the same file. Go to each file and right click on the backgroundlayer. Click “duplicate layer”. I’m sending all of my layers to the layer0 file. Do this until you have all of your exported images stack on top of one another. Because SketchUp’s exports have white background, you need to be able to see through each one to see all of the linework. In order to do this, select each layer and change its blending mode to “multiply”, this essentially means that Photoshop will mask out all of the white on that layer. Which is perfect because all we exported was the black and white linework. So what was the point of exporting layers of vegetations, people, and such? The simple answer is for reference. Using a texture library now filled with photorealistic trees, textures, entourage and more we will place into this Photoshop file to bring our model to life. Follow the links below to a few good texture resources. Skalgubbar, Pitcrit, Immediateentourage, Gobotree, Textures, and Mrcutout. All of the resources are great, but you can always search Google images as well! Make sure to search PNG, “cutout”, or seamless. 24 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) Setting Up Your FileLet’s Render Let’s handle the ground plane first. I’m turning off all layers besides “Lines” (layer0). We want to use seamless textures and place them on the ground. For example, the driveway - Go and find a “seamless” texture of cement, or any other material you would like the driveway to be made of and open it up. Duplicate it over as previously done and put it in a “texture folder” as I have done, this will keep you organized. Now we need to give this texture the look of perspective. Select your cement layer and turn on the transform tool (ctrl+t). Right click the image and select “distort” then drag the edges of the image to fit the horizon line. Look to the image to the left to see what I exactly mean. Now we need to cut out the texture everywhere but the driveway, this is what is called creating a “mask”. Turn on your magic wand tool (w) and change your selected layer to the lines layer. Go ahead and click inside each part of the driveway. You will see in the image to the left, I only have the driveway selected. Now select the driveway layer and click the add layer mask button at the bottom of the layers panel. Magically you are left with just the texture! 25 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) Filling In The DetailsLet’s Render You will see below how I applied the same method we used to mask out the driveway for the lawn and brick walkway. As well I imported the house’s texture layer from SketchUp. Now let’s add some detail to make the ground textures seem more realistic. First bring up your stamp tool (s) and change you brush type to the standard grass blade that comes with Photoshop. Select the texture part of your grass layer (seen top right) and hold down the alt key on your keyboard. Notice your pointer becomes a bulls eye. Now click on the glass texture, what you just did is told photoshop to sample this texture by where you clicked it, basically making a “stamp”. Now switch over to the mask portion of your layer (seen bottom right), make sure your foreground color is white and start painting on the edge of the brick walk. Hit all the edges with the grass edge, resampling your texture as you go. This will give the edge a more life like feel accurate to how grass grows. Now use your burn tool (o) and darken the edges of the texture beneath the grass and where the grass hits an edge. This will create the shadow of where the grass hits. As well apply shadow to wherever two materials meet. TIP: Mastering masks is easy once you practice enough. Try to do all of these textures show below, including the sky. As you load in each texture it will tie the whole rendering together. 26 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) Adding Entourage Let’s Render Now we are going to find use of all the other layers we exported from SketchUp - the people, car, and vegetation. Go ahead and turn on your vegetation layer in Photoshop, we are going to use it as reference for the entourage trees you downloaded. Use the transform tool (ctrl + t) to size the trees correctly. Hold alt and drag to make copies of the trees. Now using the methods used on the previous pages make copies of different types of vegetation, bring in people, and add other entourage. Add the grass using the stamp tool to where it is needed at the base of the vegetation. Place in shadow / sunlight using the burn and dodge tool (o) where needed to stay consistent with the shadow coming from SketchUp. Your render will come together quickly with all of these details. Make sure to stay organized and name your layers as well as using folders. This will make your Photoshop life much easier. Within 30 minutes I was able to produce this render. Taking AutoCAD linework, importing to SketchUp, building and exporting from SketchUp, and rendering in Photoshop. The depth you can take in rendering is endless and I encourage you to seek out as many tutorials that you can! As well I encourage you to take those SketchUp lines and use them to make easy hand drawn renderings, here’s a quick guide (link here). There are so many methods to rendering with SketchUp in your workflow, find what you are comfortable with and add your own personality! TIP: It is vital to make your entourage look variable. If every tree looked the same, it would look unnatural. Using the alt key copy in tandem when using the transform tool right click and choose “flip horizontal” as well as resize each layer. These little difference will make it look more realistic. 27 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC) The best advice I could give to anyone who wants to pursue 3D modeling in SketchUp is, “start yesterday”. This program is so easy and fun to pick up, but if you don’t try it then it will always seem like a daunting task. Just at a basic level of getting comfortable to orbiting around a cube is so essential to 3D modeling not only in SketchUp but in most all modeling software. This guide is in no way shape or form an exhaustive tutorial for SketchUp, that book can fill hundreds of pages, but this guide is a resource you can use as a starting point as a landscape architect when beginning with SketchUp. I am a big believer that we learn best when actively trying to answer our own questions, so if you hit a road block do some research, I guarantee if you run into a problem then someone else has. It is likely that the answer is out there, and it is so enriching to teach yourself something. So please learn this guide from front to back, but then continue on and further your knowledge of SketchUp, it can be an enriching search. This program has brought so much fun and understanding of design to my life, and I know it can to you as well. Thank you so much for reading, I hope you learned much. www.landarchs.com Start learning SketchUp yesterday! It is easy and fun Start Yesterday! 28 www.landarchs.com Sold to ALEXANDER HULSMEYER (#TFUX6RXC)
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