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Head First Object-Oriented Analysis & Design Intro Chapter 1 Well-Designed Apps Rock Chapter 2 Gathering Requirements Chapter 3 Requirements Change Chapter 4 Analysis Chapter 5 (part 1) Good Design = Flexible Software OO Catastrophe Chapter 5 (part 2) Good Design = Flexible Software Chapter 6 Solving Really Big Problems Chapter 7 Architecture Chapter 8 Design Principles Chapter 9 Iterating and Testing Chapter 10 The OOA&D Lifecycle Appendix I: Leftovers Appendix II: Welcome to Objectville
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