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QUICK REFERENCE GUIDE i Quick Reference Guide By Bryan A. Ross Published by TriStar, Inc. 3740 East La Salle Street Phoenix, Arizona, 85040 (800) 844-2909 info@tristar.com www.tristar.com For comments or suggestions regarding this or future Reference Guides, please contact us at the above phone number or email address. © Copyright 2013 TriStar, Inc. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 or the 1976 United States Copyright Act, without prior written permission of the publisher. Trademarks PTC, Windchill, ProductPoint, ProductView, Pro/INTRALINK, PDMLink, and Pro/ ENGINEER, Creo and the Windchill ProductPoint logo are trademarks of Parametric Technol- ogy Corporation. Microsoft, Windows, SharePoint, and Office are trademarks of Microsoft Corporation. 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QUICK REFERENCE GUIDE i TABLE OF CONTENTS Table of Contents CREO ELEMENTS/DIRECT INTRODUCTION Historical Overview ................................................................... ii Direct Modeling in Creo ........................................................... iii Creo Elements/Direct New Feature Highlights ...................... iv MODELING Interface Introduction ........................................................... 1-3 Interface Summary ..............................................................1 Files, Ribbons, and Toolbars ..............................................2 Right-Hand Rule...................................................................2 Dialogue Boxes ....................................................................3 Calculator .............................................................................3 Workplanes ..........................................................................4 Real and Construction Geometry .......................................4 Basic Modeling .................................................................... 5-15 Catch, 2D CoPilot, Lock and Keyboard ..............................5 Modify 2D and Relative Measurement ..............................6 Putting it all Together ..........................................................6 Selecting Regions ................................................................7 3D Copilot and Reference Cones .......................................7 Pull ........................................................................................8 Selection ..............................................................................9 Blends and Chamfers....................................................... 10 Moving and Pulling Faces ................................................ 11 Stretch Face, Edge, and Offset ........................................ 12 Taper Faces ...................................................................... 13 Cut, Copy, and Paste Faces ............................................. 13 Punch, Stamp, and Section ............................................. 14 Shell and Imprint .............................................................. 14 Boolean Operations .......................................................... 15 Mirror, Scale, Align, and Merge ....................................... 15 Advanced Modeling ........................................................ 16-18 Freeform Modeling ........................................................... 16 Splines, 3D Curves and Points ........................................ 16 Projected Profiles ............................................................. 17 3D Surfacing Tools ........................................................... 17 Features and Patterns ..................................................... 18 MODULES Machining ............................................................................... 19 Surfacing ................................................................................. 20 Basic Sheets ........................................................................... 21 ASSEMBLIES Building Assembly Structures ............................................... 22 Containers .............................................................................. 23 Copy, Share, and Instancing ................................................. 23 Advanced Assemblies .......................................................24-25 Clipping Planes ................................................................. 24 Stock/Finish ..................................................................... 24 Coordinate Systems ......................................................... 24 Configurations .................................................................. 25 Explosions ......................................................................... 25 Clash Analysis ................................................................... 26 ANNOTATIONS Annotation Application .................................................... 27-29 Introduction....................................................................... 27 Drawing Structure ............................................................ 27 Template Browser ............................................................ 27 Starting Drawings and Views ........................................... 28 Placing and Updating Views ............................................ 29 Adding Dimensions, Text, and Objects ........................... 30 Sketching Geometry ......................................................... 31 BoM Tables ....................................................................... 31 Printing .............................................................................. 31 3D Documentation Application ....................................... 32-34 Introduction....................................................................... 32 Setup ................................................................................. 32 Annotate ............................................................................ 33 Display ............................................................................... 33 Modify with Dimensions ................................................... 33 BoM ................................................................................... 34 Group ................................................................................. 34 Template Browser ............................................................ 34 MODEL MANAGER Introduction ........................................................................... 35 Model Manager Breakdown ................................................... 36 Search and Load ................................................................... 37 Save ........................................................................................ 38 Conflict Resolution ................................................................. 38 Bill of Material Editor ............................................................39 Versions and Inseparable ...................................................... 39 APPENDIX A — SUPPORT Platform Support .................................................................. 40 Technical Support ................................................................... 41 APPENDIX B — SHORTCUTS Creo Elements/Direct Shortcuts ........................................... 42 APPENDIX C — STRUCTURE BROWSER ICONS Structure Browser Icons ......................................................... 43 APPENDIX D — INTERFACE BREAKDOWN Quick Access Toolbar, Ribbon, Prompt, and User Input ...... 44 Structure Browser, Catch Toolbar, and Status Bar .............. 45 File tab ..................................................................................... 46 Modeling, Structure, and Feature Tabs ................................ 47 3D Geometry, Analysis, and View Tabs ................................. 48 Applications Tab ..................................................................... 49 GLOSSARY Glossary ......................................................................... 50-51 QUICK REFERENCE GUIDE ii HISTORICAL OVERVIEW Creo Elements/Direct Introduction HISTORICAL OVERVIEW The lineage of Creo Elements/Direct (CED) introduced the concept of dynamic modeling to mechanical designers across the world. Starting with ME 30, CED has been providing continuous improvement and inno- vation for over 27 years. ME 30 ME30 isn’t actual- ly the originating soft- ware behind CED. SolidDesigner is. Still, ME30 provided the seeds that eventually grew into SolidDesigner. Originally developed in Germany, HP Precision Engineering / ME30 (HP PE/ ME30) was released in 1986 by Hewlett Packard MDD (Mechanical Design Divi- sion) . The first versions were exclusive to the HP-UX operating system, but a Mi- crosoft Windows compatible version was developed as popularity grew. ME30 was based on the Romulus ker- nel and therefore had an inherent issue with freeform surfaces. SOLIDDESIGNER HP licensed the ACIS kernel in 1989 for the PE suite. Solid Designer was devel- oped shortly afterwards with freeform capa- bility. HP PE/SolidDesigner began in 1994 as a product-modeling suite simultaneously supported with ME30, but HP transitioned their customers from ME30 to SolidDesigner through 1995. COCREATE ONESPACE CoCreate Software Inc. adopted its name in 1996 when it became a subsidiary of HP rather than the Mechanical Design Division thereof. By 1998, HP CoCreate Software solu- tions were installed in more than 30 coun- tries on more than 120,000 systems. A testament to the success of the software. Cocreate then became its own inde- pendent entity in 2000. Two years later, the product line changed names and CoCreate OneSpace Modeling made its début. HBK Investments took-over CoCreate Software Inc. in 2006. PTC purchased CoCreate from them in 2007 for roughly $250M. Shortly afterwards, PTC released CoCreate Modeling 2008 as the last revision with the historic interface (rev 16). It wasn't until rev 16.5 in late 2009 that we started to see changes toward a mutual- istic relationship with Pro/Engineer (Pro/E). 16.5 introduced the save-as functionality for the GRANITE and ProductView formats and an integration with Mechanica. CREO ELEMENTS/DIRECT Creo Elements/Direct (Rev 17) came out in 2010. This is where we get our first taste of the sweeping changes to come. Two new commands appeared; Pull and Stretch Face. New functionality showed PTC’s willingness to continue the product line; Import na- tive Pro/E data, improved dimensioning, better PCB interaction, additional constraint recog- nition in the 2D Copilot, and more for a total of 30 major changes. Creo Elements/Direct (Rev 18) appeared in 2011 and was the first time we saw the new Fluid UI common to the Creo applications. We also see 28 more major changes intro- duced including the new Stretch Edge command and numerous functionality improve- ments like improved data exchange with CP, cross-part move and stretch, and the impres- sive Face Part Modeling. PTC released Creo Elements/Direct (Rev 18.1) in 2012 with 19 more major changes . Improved selection and stretching, 2D geometry and 3D wire parts added to Annotations, edge change commands, and much more. PTC proved its commitment to product improvement and en- hancement in Creo Elements/Direct and will carry it well beyond the next generation of CAD tools. Forward looking information is subject to change without notice QUICK REFERENCE GUIDE iii DIRECT MODELING IN CREO Creo Elements/Direct Introduction PARAMETRIC AND DIRECT There are at least two distinctively different design paradigms in the 3D CAD world; Parametric and Direct modeling. They sit on opposite sides of the modeling spectrum, but PTC brought them together in the new Creo product suite. Learning from Creo Elements/Direct, PTC created Creo Direct and the Flexible Modeling Extension for Creo Parametric. PTC continues to significantly invest in expanding direct modeling in Creo and making direct modeling its core CAD strategy. DIRECT MODELING SOLUTIONS Developers spent years perfecting techniques to trade data amongst CAD applica- tions. Translation, feature recognition, 3D from 2D generation, and more. Most of these fall short of providing what the parametric industry needed for years; a method to effectively manipulate foreign data without re-creation. Direct modeling provides that and much more. You gain the ability to better ad- dress late stage changes, generate faster concept designs, have an easier time with model simplification, and include more people in the design workflow. The cost is typi- cally the loss of your design history. PTC eliminated that drawback with the interaction between Creo Parametric, FMX, and Creo Direct. Designers now gain the power of di- rect modeling without giving- up design constraints. FLEXIBLE MODELING EXTENSION Flexible Modeling Extension (FMX) for Creo Parametric (CP) lends the paramet- ric user the ability to manipulate existing parametric or neutral parts using di- rect modeling techniques. The interface has been stylized after Creo Paramet- ric for ease of use. The commands are deceptively simple and easy to pick-up. The move command itself has an incredible array of options to explore once you under- stand the basic concepts. Each direct command creates a new feature on the history tree which adds a new dimension to parametric mod- eling. You can not create new geometry with it, but you don’t need to. You can use CP’s full ca- pability to create any new geometry seamlessly. CREO ELEMENTS/DIRECT A portion of the technology from CoCreate now appears in PTCs new CAD suite of products under the CREO moniker. The original application has been re-named, re-faced, and re-distributed as Creo Elements/Direct, but is not actually part of the Creo suite. The term “Creo Elements” is meant to describe that the original application was one of the elements used to create the new Creo framework, but does not reside within the frame- work itself. Productview and Pro/Engineer were the other two technology platforms that formed the basis for Creo. They were re-named at the time as well to Creo Elements/View and Creo Elements/Pro respectively. Those applications, however, have new incarnations inside of the Creo framework. Creo View/MCAD and ECAD both replaced Productview. Creo Parametric replaced Pro/Engineer. Creo Elements/Direct continues as its own ap- plication suite. CREO DIRECT Creo Direct (CD) is a new stand-alone application within the Creo suite. Very simi- lar to FMX in functionality, Creo Direct comes with the additional abilityto author new geometry using direct modeling techniques, but no 2D drawing capability. The interface leans more towards new users and further away from seasoned para- metric ones. There’s a click-through workflow where one operation ends by starting another, and a mini toolbar that appears with feature options while you work. The intent is for some- one without parametric modeling experience to participate in the design. One can then Round-Trip data between Creo Direct and Creo Parametric with- out any need for translation while retaining all de- sign history. NOTE: Creo Direct will continue to grow in features and may eventually replace the Creo Elements/Direct product line, but Creo Direct has a long way to go and PTC is committed to continuing support and enhancement for Creo Elmenets/Direct for many, many years. ALERT: Creo Direct is not a continuation of CoCreate inside Creo. It’s a re-birth. NOTE: FMX modifications become more difficult as the model’s shape becomes more organic. QUICK REFERENCE GUIDE iv CREO ELEMENTS/DIRECT NEW FEATURE HIGHLIGHTS Creo Elements/Direct Introduction MIDDLE CLICK BEHAVIOR When the cursor is over a current viewport, you can middle-click to perform the following operations: Middle-click to end a command Middle-click and rotate (or press CTRL, middle-click, and drag the cursor) to zoom. Middle-click and drag the cursor to rotate (spin). Press CTRL and Shift, mid- dle-click, and drag the cursor to rotate elements in the view- port around a point. Press SHIFT, middle-click, and drag the cursor to pan. To change the mouse interaction mode, click File SettingsViewport. The View- port Settings dialogue box opens. Then click the CoCre- ate mouse interaction mode check box in the Dynamic Viewing pane of the Viewport Settings dialog box. CREO ELEMENTS/DIRECT NEW FEATURE HIGHLIGHTS PTC implemented many major enhancements to Creo Elements/Direct, roughly 82 since rev 16, and is committed to the continua- tion of those improvements. Many of those changes had drastic impact on the modeling environment. Like Creo Data Exchange, Para- metric Assemblies, Outline Views, Cross Part Move-and-Stretch, Enhanced 2D CoPilot, Projected Profiles, Modify Edges, and many more. Four of those improvements, though, stand out above the rest. Stretch Faces, Stretch Edge, Pull, and Face Part Modeling. STRETCH FACES You can now move a face while maintaining their boundaries and adapting the neighbor faces. This new Stretch command strongly resembles the stretch feature in 2D where you move e.g. a straight line and the connect- ed edges are adjusted like a rubber band. You can also stretch several unconnected faces at the same time. STRETCH EDGE The new Stretch Edge command is the logical next step beyond the Stretch Face command. Stretch Edge al- lows you to move edges (one per face), automatically ad- justing the affected faces. Some model changes that required several steps before can now be performed in one operation. PULL You now have one oper- ation that combines the Ex- trude, Mill, Turn, Bore, and Linear and Angular Lift com- mands. The new Pull com- mand simplifies the user inter- action. When selecting a work- plane, closed profile areas are automatically detected and highlighted as pre-selected. Pull can also work with select- ed faces. FACE PART MODELING Parts that do not repre- sent a closed volume can be modified like solid models as long as the open boundaries are not affected. This situation often arises when imported models don’t match the receiv- ing system’s accuracy require- ments. Repairing such models requires expert skills which is not a good prerequisite for potentially simple changes. NOTE: You can also right-click the current viewport and drag to pan. NOTE: For the complete list of updates from Rev 16 to current, please visit: http://www.ptc.com/appserver/wcms/relnotes/?show=y&product=137115 Or search on http://www.ptc.com/ for Enhancement Details. http://www.ptc.com/appserver/wcms/relnotes/?show=y&product=137115 http://www.ptc.com/ QUICK REFERENCE GUIDE 1 MODELING: BASIC MODELING Modeling INTERFACE SUMMARY Browser Bar The browser bar shows all opened browsers; for instance the structure browser. The struc- ture browser displays all 3D objects and elements (parts, as- semblies, workplanes, and so on) and their interrelationships. User Input Line Used to enter commands, general ex- pressions, or text. On by default and can be shown us- ing the Ribbon ViewToolbarsUser Input Line. Status Bar Shows the alert history, current work- plane, part, and settings for Catch and Units. Also shows pre-selection focus, quick viewport settings, and a "previous application" switch. Configurable on right-click. Prompts By default, displayed in the status bar. Provides gen- eral feedback, messages, and guidance. Can be added to a Prompt Bar using the Ribbon ViewToolbarsPrompt Bar. Quick Access Toolbar Provides quick access to frequently-used commands. You can customize it by adding, removing and reordering commands (buttons and groups) to it. Ribbon Contains commands organized as a set of tabs. On each tab, related commands are grouped. Fully customizable. Mini Toolbar Helps you to quickly execute a command from the viewport, and changes content based on current selected object and context. The first command is the default for that operation. Fully customizable. OK, Cancel, and Detail Buttons These buttons are only available if a command is active. Check mark to complete, ex to cancel, and triangle to view Command Details dialogue box. Command Details Opens by activating the Detail Button. You can select elements or set properties, com- plete or cancel the command, and get quick access to help. Context Menu Opens when you select and right-click any element in the view- port in the pre-selection mode. Depend- ing on the current context and selected object, the commands change. File Tab Unique tab providing the application’s most intrinsic commands. Session and file operations, settings and options, module and application activation, command search, and exit. TIP: You can press SPACEBAR to open the Mini Toolbar and click on its to open the Command Details during an operation. QUICK REFERENCE GUIDE 2 MODELING: BASIC MODELING Modeling WORKING WITH FILES Creo Elements/Direct is a session based software rather than file based. This allows it to open multiple files at the same time. Opening new files adds them to your current session. When saving, you’re asked to provide what, where, and how. Select what objects, parts, and/or assemblies to save. Then direct the file browser to the desired save location. Finally, choose your preferred file format. CED interacts with a large array of file types. These are the native file types typically used: *.pkg — Package. Some or all of the 3D data for a project in a single file. *.bdl — Bundle. Assembly and/or 3D model and associated drawing stored together. *.sd* — Individual 3D Content and Instance data files. *.ses — Session. All parts, assemblies, workplanes, and settings like units, lights, viewports, etc. *.env — Environment. All active environment settings. *.mi — 2D drawings and annotations. WORKING WITH THE RIBBON The ribbon UI provides an efficient layout for modeling commands. The most frequently used commands are displayed in large icons. Uncommonly used commands are grouped into submenus within each section of the ribbon The commonly used Utilities section is available in most tabs. Settings for each functional area are groupedwith the modeling functions. RIGHT-HAND RULE The right-hand rule has been around for a long time, and is still commonly re- ferred to today. It’s a mathematical mne- monic for understanding 3 dimensional vectors. There are several ways to use the right-hand rule, but it’s generally referred to in association with rotation in CAD. If you choose an edge as your rotation- al axis, and a positive number for your rota- tional value, will the subject turn inward or outward? Right or left? If your rotational axis’s positive direc- tion is your right thumb as it points in a “thumbs up” gesture, then a positive num- ber will rotate your subject in the direction your fingers curl. TIP: Some object or file-type selections will only correspond to their respective file-types or objects. Don’t be surprised if your options change based on what you click. BEST PRACTICE: If you’re working directly with 3D files, and not using a data manage- ment solution, use “Package” (*.pkg) as your go-to file format. Otherwise, packages are not recommended due to their file size and prob- lems generated from a broken file stream when saving in a PDM or PLM environment. Common Un-Common Settings TIP: You can add commands to the Quick Ac- cess Toolbar directly from your search results. MINI TOOLBARS The operations mini toolbar offers di- rect access to commonly used operations based on your operation without having to traverse the ribbon. The most common command is automatically activated without having to be selected. The list of commands can be customized to suit your needs. The options mini toolbar offers addi- tional options during an operation. To acti- vate, press the SPACEBAR. This has the added benefit of bringing the operations toolbar back into view if it’s faded. Functional Areas Divided Into Tabs Closely Related Command Groups Operations Mini Toolbar Options Mini Toolbar COMMAND FINDER Open the File Tab. At the bottom is a search window used for finding commands. The search assumes a wildcard on either end of your entry. It doesn’t search the command description, but will search the FULL command name; displayed or not. BEST PRACTICE: It is always preferable to work with a PDM or PLM rather than a file system when possible. QUICK REFERENCE GUIDE 3 MODELING: BASIC MODELING Modeling DIALOGUE BOXES Command dialogue boxes display your current option sets, but also typically require some additional information before being able to complete the command. To provide the required information, you can click an item in the viewport or structure browser if you need to choose a face, object, drag an angle, pull a position, etc. You can also type data in a yellow field if the information can be given alphanumerically. For example, for Model Name you can type “p1” to specify a part rather than selecting it in the viewport or Structure Browser. The forward slash prefix “/p1” isn’t required. Spaces are not allowed for parts, assemblies, or file names. TIP: If you use a postfix to specify measure- ment units, they are converted to the sys- tem’s current units. Math is also supported. Length Units: um, mm, cm, m, km uin, mil, inch, foot, yard, mile Angle Units: deg, rad, grd Angle Convert: Degrees:Minutes:Seconds Math: RIGHT-CLICK DIALOGUE Right-clicking in a dialogue box that can accept numeric entries will provide a contex- tual menu designed for your input options. It offers a list of the last values you’ve en- tered into similar boxes, a link to measure- ment based on the dialogue box type, a link to the calculator, and quick access to your copy/paste functionality. From the Calculator, you can use the X box to the left of your numerical entry win- dow to send your product back to the dia- logue box. From the measurement output dia- logue, you can use the leftmost green arrow to send your measurement back to the dia- logue box. If you need to do some calcula- tions first, use the green arrow with the cal- culator icon to send your measurement to the Calculator command. From the measurement dialogue you can select any of the different types of measurement if the one selected was not what you truly needed. ALERT: You can’t use unit conversion and math in the same step. = = = +, -, *, / sin, cos, tan asin, acos, atan sqrt (square root) exp (e^x) PI (or lower-case pi) bracket terms floor(n) (highest integer less than or equal to n; rounds n down to the next integer) ceil(n) (smallest integer not less than n; rounds n up to the next integer) ^ (power: x^y where Y is an integer CALCULATOR The utilities command group is repeated in most tabs. In the lower right corner of the utilities group you’ll find the Calculator command. Change the calculator from a standard (the default) to a Reverse Polish Notation (RPN) calculator from File Settings System. Use the EngLen, Dist, Rad, Ang, 3D, and Prop buttons for a variety of measure- ment options. Use the measurements di- rectly in your computations and copy/paste your solutions back to dialogue boxes or use the X button to send them to your active dialogue box. Use the scroll bar (circled in red on the lower right of the illustration) to see additional math operations. RPN CALCULATOR EXTENDED OPERATIONS R->P and P->R are exclusive to the RPN calculator. Also, y^x is x^y in the standard calculator. QUICK REFERENCE GUIDE 4 INTRODUCING WORKPLANES The workplane (WP) is a 3D represen- tation of an infinitely large plane. This is where you define all 2D geometry for mod- eling. It has its own coordinate system with a u, v, and w axis. You can have multiple workplanes defined, but only one can be active at any given time. Default Workplane: Most basic WP. Its origin is aligned with the global coordinate system upon creation. Workplane on Face: The most com- monly used WP. Once you have a face selected, hold ALT and middle- click for an instant WP. You can also grab a draw tool and simply start drawing on a face. The WP will be generated for you. Workplane on Axis: When working with a cylindrical part, a WP aligned with its axis is often needed. The new WP can align its u, v, or w axis to the part’s center axis by select- ing a curved surface as reference. BEST PRACTICE: Workplanes can be deleted. Try to keep their number to a minimum. Or- ganizing, categorizing, and managing the display of many used workplanes can unnec- essarily clutter your design. TIP: It may be easier to line-up your axis WP with the Pt on WP option to anchor to a specific point. POSITIONING WORKPLANES Use the work- plane positioning options to move your workplane to exactly where you need it to be. Use the mini toolbar or right-click while the workplane is selected in your 3D view- port. Position the workplane using the 3D CoPilot and/or the meth- ods available in the command dialogue box. You can change the work- plane’s origin by using the Slide WP Origin com- mand. It can be found in the Structure Tab in the Workplane group under the More menu. Click a point on the workplane or type the point position relative to the old workplane origin. CONSTRUCTION GEOMETRY Construction geometry is generated using many of the same 2D drawing methods as real geometry. It’s used to create references for real geometry creation, and can even be traced over with real geometry using the Overdraw com- mand. You can also use it as a guideline for machine operations like turning an axis. REAL GEOMETRY Real geometry is directly used for machine commands. Any remain- ingconstruction geometry is ignored. In addition to the typical line and circle creation commands, you can create a variety of rectangles, arcs, splines, and project 2D geometry from faces, edges, cross-sections, and out- lines. Real geometry can be modified with fillet, move/stretch, trim, rotate, scale, mirror and more. Delete 2D geometry by selecting it and using your Delete key or right-click menu delete option. NOTE: The workplane UVW axis starts off in the lower left of the workplane. (as viewed from +W) When you reposition the origin, it does not retain this boundary relationship. From then on, the boundary is centered on the UVW where possible. The workplane grows off center to encompass all contained 2D geometry. CREATING 2D GEOMETRY Use the 2D Geometry creation tools under the Modeling tab in the Draw group. All 2D geometry is created on a workplane. In fact, you can only create, modify, or de- lete geometry from the active workplane. Aside from your basic geometry, you can create arcs, splines, ellipses, functional and conical curves, fillets, and equidistant offsets. The Overdraw command is used to draw on top of con- struction geometry to create real geometry. The usage of Overdraw depreciat- ed with the advent of the 2D and 3D CoPi- lots, but can still be very useful. Quickly swap between geometry and construction with the Overdraw dialogue box options. The tracking options allow you to choose what your traces snap to; real geometry or construction geometry. You can also decide to compute the intersection between your contour and edges. Uncheck to ignore inter- sections for faster performance. If you take a wrong turn, use the Back button in the dialogue box to return to the previous selection. You can also click your last profile point or use the Z key to return to the previous selection. NOTE: You can also draw 2D geometry on Docuplanes from the 3D Documentation application. MODELING: BASIC MODELING Modeling QUICK REFERENCE GUIDE 5 MODELING: BASIC MODELING Modeling THE CATCH TOOL The Catch tool defines how your cursor catches or snaps to the elements defined in the 2D and 3D Copilot settings. It’s an integral part of the environment, and a core piece of the 2D drawing and 3D modeling experience in CED. As you mouse-over geometry, the catch tool gathers references based on those snap settings. For exam- ple, if you mouse-over an edge, that edge will be referenced in your 2D sketch. To clear the reference memory, hit the Delete key. You can access the catch settings from the Catch label on the status bar. Within the Catch settings you have a dropdown for Next Catch, Default 2D, and Default 3D. This dropdown indicates which group of Catch settings you’re affecting with your changes. Next Catch settings only apply to the very next caught entity — The one-off catch- es needed as you sketch. It returns to de- fault after the operation if it was changed. Default 2D and Default 3D refer to the default behavior in 2D mode and 3D mode for your next catch and every subsequent operation. Take care when making chang- es to these settings. By default, Default 2D catches to all geometry elements on the active workplane and projects the point onto the workplane. By default, Default 3D catches all ge- ometry elements on all workplanes and all parts. THE 2D COPILOT The 2D CoPilot can assist in creating 2D geometry without using construction geome- try. It’s an interactive tool with automatic snaps, real time referencing and feedback, and relative measurement capability. Access the 2D CoPilot settings from the Draw and Modify 2D command groups under the Modeling tab or File Settings 2D CoPilot. Combining the catch tool and 2D CoPilot, the drawing experience is enhanced significantly. For example, in the im- ages above, the 2D CoPilot guides the creation of the new line by indicating newline length, distance to horizontal reference, angle from existing geometry, parallelism and perpendicularity to existing geometry. In a typical workflow outside of CED, you’d need to create those references through the use of construction geometry in many cases. Further, you can type dimensional values where applicable by clicking the TAB key to cycle through available dimensions. You can also alter the snap-grid precision by using PgUp and PgDn. For example, dragging your line may progress from 14 to 15 and 16. Af- ter pressing PgUp, the numbers jump from 10 to 20 and 30. Similarly, using PgDn can take the dimensions down to 2 decimal places while dragging. Home key resets. The little keyboard icon appears when you have a Mini Toolbar available. Use the SPACEBAR to open the Option Mini Toolbar or click the keyboard. Click the button for a list of available shortcuts. Access relative measurement, bends, the back command, ignore o r lock snaps, and more in a context sensitive list with shortcut hot-keys listed. Use the Set Length or Set Angle command to constrain your lines. Use Set Radius to constrain your circles, or swap between rectangle types using their respective commands. New Line Catch Points LOCKING CONSTRAINTS You can lock or unlock (by use of the L key) snapping conditions as they appear in the 2D CoPilot to restrict the movement of your profile element during creation. The individual snapping conditions additively restrict degrees of freedom in the element, refining its final placement. You can recognize lockable constraints by the red lock that appears next to them. Locked constraints will appear red them- selves and must be unlocked in the same way to restore free- dom of movement in that direction. Multiple locked con- straints, while having a beneficial additive effect, can also be- come too difficult to navigate as refer- ence combinations bind movement con- trary to the desired effect. You can unlock or explicitly ignore (by use of the I key) spe- cific constraints or clear the buffer entirely with the Delete key. KEYBOARD INPUT Type 2D coordinates at any time to start or end a single line, rectangle, or speci- fy the center of a circle. Entering a number during line creation indicates length. A sub- sequent number will be its angle. Circular entities will have their radii defined. QUICK REFERENCE GUIDE 6 MODELING: BASIC MODELING Modeling MODIFY 2D The basic Modify 2D commands like Rotate, Move, Scale, Mirror, and Stretch will change the geometry by either location, size, or orientation. Convert Geo toggles geome- try types between real and construction. Use the trim and extend commands to re- pair 2D geometry. MOVE AND STRETCH 2D You can activate Move and Stretch from the com- mand button, but get a wid- er array of fast options from the Options Mini Toolbar by simply clicking on a piece of 2D geometry. TANGENCY At any point during line creation, use the Options Mini Toolbar to override any active snaps and use the Tangency snap. SET MIRROR Mirroring your 2D geometry real-time couldn't be simpler. Use your Options Mini Toolbar, select Set Mirror, and choose a mirror line/reference. RELATIVE MEASUREMENT Create any 2D geometry relative to existing geometry or references. Tap the R key to start a relative measurement. The point or line your cursor was over at the time is immediately used as a reference point. You can use multiple references for a single command. For example: Start a new rectangle and catch a verti- cal reference. Then tap R to define that vertical reference edge as a relative meas- urement reference. Then move to a horizontal reference, and tap R again. Notice that the 2D CoPilot is already using the first reference for a relativedi- mension. Now that you have both refer- ences, you can either type manual dimen- sions (cycling with Tab) or drag your refer- ences out to the desired starting point and left click to begin your rectangle. PUTTING IT ALL TOGETHER Mastering 2D drawing in Creo Ele- ments/Direct will require using all of these features together. Particularly, get use to using your hot-key commands. R for relative measurement. B to create a bend (arc). Z to undo your last 2D command. SHIFT pressed to suspend snapping. I to ignore a snap. L to lock/unlock a snap. Delete clear Catch memory. SPACE for your Mini Toolbar. PgUp increase adaptive grid size. PgDn decrease adaptive grid size. Home reset adaptive grid size. Shift+Ctrl to snap to a center. Relative measurement can be used mid -sketch. Not just to initiate a sketch. Any- time you want to place a point relative to another location, use R. Using B to create an arc can save you from creating construction circles and arcs with Overdraw to get what you need. Press- ing B when your cursor is positioned as a continuation of the previous line will start arc tangent to the previous line. Pressing B when your cursor is positioned at an angle to the previous line will start an arc that’s tangent to that angle. Easily recover from missteps with Z. New users will tend to finish the 2D com- mand, delete unwanted geometry, then begin again. Some will delete the workplane entirely and start fresh. This interrupts the rhythm of your design process and con- sumes valuable time. Get familiar with us- ing Z to simply back-up one step. Snaps can be extremely valuable while drawing in 2D. Using I to ignore some snap conditions may open-up further snaps that you may have been looking for but were considered lower priority. Use SHIFT, I, and L to traverse snap conditions quickly. Use Delete to wipe your current snap conditions and start over. Change your snap options to suit your needs under your 2D CoPilot settings. Orange symbols appear when the snap is activated against existing geometry. The adjoining geometry will also be highlighted in orange. If the snap represents a theoreti- cal relationship provided by the 2D CoPilot, the icon will be in cyan. These symbols gives you the opportunity to suppress, ig- nore, lock, or just run with the snap. TIP: You can use H to show/hide the 2D CoPilot cursor text that normally shows u,v position or dimension text TIP: In Creo Elements/Direct Trim, you pick what you want to keep. Not what you want to delete. Perpendicular Vertical Horizontal Tangent Parallel QUICK REFERENCE GUIDE 7 MODELING: BASIC MODELING Modeling REFERENCE CONES The green and red reference cones act as anchors for the dimensional definition of a 3D modification. For example, if you were to pull a face, the default anchors would give you a dimensional reference that indicates the from-to change. What if that wasn’t your aim? Maybe you were interested in the re- sulting overall length of the part after the modification. Traditionally, you’d need to measure the part, subtract its current length from the desired length, and then enter the remaining amount in your modification. In this case, though, you only need to click the red anchor, click the rear of the part, and type-in or drag to your desired dimension. 3D COPILOT The 3D CoPilot ap- pears in many forms de- pending on the context of your modification. In every case, though, its job is to help you clarify a 3D set of con- straints in a clear and easy manner. The blue widget is looking to be placed on an appro- priate reference. The or- ange widget (in whole or in part) is anchored to your reference and displays your degrees of freedom. Select an axis for linear move- ment, a toroid for angular, or one of the planes for planar movement options. The green reference dia- mond indicates that you can change the origin of the 3D CoPilot widget. The red reference dia- mond indicates an origin change. You’ve selected a green reference dia- mond, and now need to use the new widget to re-position the 3D CoPilot widget. When you’re done, select the red reference diamond to com- plete the movement. Change the settings from File Settings 3D Copilot. NOTE: Operating the 3D CoPilot is a click and re- lease interface. There is no drag-and-drop. SELECTING REGIONS A 2D profile must contain at least one closed loop, but that’s the only restriction. You can have several loops, extraneous geometry, and construction lines. Once you’re done with your 2D profile drawing, middle-click or click the check mark to complete. When you Pull the profile (or another command, but Pull is most com- mon), you’ll be given the opportunity to select which closed loop (region) you wish to use for the given command. Simply click on the closed loops until you have the desired region(s) selected. UNDO AND REDO On the Quick Access Toolbar, you can undo or redo one step at a time. You can also click the down arrow next to the undo/ redo icons to select the number of steps you want. If you want to view the history before making your choice, click Expand. Creo Elements/Direct tracks both the command history and the history of any active module applications. When you un- do, you may get a warning that you’re about to undo a module application command. TIP: If you click on the workplane border to start a Pull, as shown here, you can immedi- ately start selecting regions and continue the pull by then clicking on the 3D CoPilot widget. If you instead execute the Pull command from the ribbon or mini toolbar first, you’ll need to open the dialogue box and change the Select- ed option to modify the selected region(s). QUICK REFERENCE GUIDE 8 MODELING: BASIC MODELING Modeling THE PULL COMMAND Extrude, Mill, Turn, and Bore have been replaced by Pull. The Pull command actually con- tains a combination of two 2D profile commands (Linear Pull Profile and Angular Pull Profile) and two 3D modification commands (Linear Pull Faces and Angular Pull Faces). 3D modifica- tion is covered elsewhere in this guide. Linear Pull Profile and Angular Pull Profile are the main focus for most 3D geometry crea- tion from 2D profiles. You can activate the Pull command by clicking on the command ribbon, left-click on your workplane border, or double left-click on the workplane representation in your structure browser. The only difference being that the command ribbon option automati- cally assumes all closed loops in your profile are to be pulled. If you intend to change the region selections, you’ll need to modify the selection list through the command dialogue box. The default command is Linear Pull Profile when using pull on a 2D profile. To change this option to angular pull, use the Option Mini Toolbar or change the command dia- logue box. The Linear Pull Profile will provide a linear 3D CoPilot widget for the pull along with Reference Cones to refine the distance after the initial definition. The Angular Pull Profile will provide a reference 3D CoPi- lot widget for you to place on an edge, axis, line, or oth- er axial reference (see Right-Hand Rule). Then, a rota- tional 3D CoPilot widget appears to define the angle of the pull. Add/Remove Material. Each of these commands will attempt to automatically add or remove material from your existing part (if one exists). Sometimes, the automatic determination is not what you want. You can change this option in the dialogue box under Method Operation. 3D Snapping. Your Pull Profile can terminate with a fixed dimension or a reference to an existing element. You can change which elements aresnapped to un- der the Type option for the command. It can be changed to Part, Face, Point, or Plane. Change Direction by dragging your 3D CoPilot widget from one side of the starting workplane to the other or use the Direc- tion option in the command dialogue box. The dialogue box has the added capabilities to extend your profile from both sides of the workplane or take a User Defined approach to the pull direction. Specify a Draft Angle between 90 and –90 degrees. The draft works much like a Taper Face command using the work- plane as your draft plane and the entirety of your profile to deter- mine the faces to be changed. TIP: The 3D CoPilot attempts to snap 3D references you mouse over. ALERT: To intersect a part, the profile must be fully bound inside the intersecting part. You can overlap with face, point, or plane, but not part. QUICK REFERENCE GUIDE 9 MODELING: BASIC MODELING Modeling SELECTION Before you can dynamically modify geometry, you need to select it. Creo Ele- ments/Direct provides everything you need to make selections on-the-fly. Click Selection: This is the most intui- tive and simplistic selection method. Driven by mouse-over, the click-what-you-want method is your first tool. Simply mouse-over what you want until it highlights, then left- click. If you need more, shift-left-click to start a Selection List instead. Tab Selection: This is a geometry based selection method. This huge time saver grabs geometry by applying rules to the mouse-over target. Mouse-over a face until it highlights. Then press Tab. The Tab Selection method will grab all faces possibly associated with your mouse-over target by rule definition. To switch rule definitions, press Tab and your selection will change. Cycle through with Tab until you have what you need and then left-click to complete the selection. If you need more, shift-left-click to start a Selection List instead. Select Mini Toolbar: The Select Mini Toolbar isn’t a selection method in itself, but does provide access to three other selection methods. The toolbar is context sensitive. It will only appear when a selection method may be needed. Press SPACEBAR for the Mini Toolbar. The Geometry Rules allow you to create a custom rule configuration (like using Tab Selection) for selection criteria. Window Selection: Drag a window with a left mouse button held down. There are two possible results. First, everything within the window is selected. Second, everything within the window and everything intersect- ing the window is selected. To toggle be- tween the two results, hit Tab before releas- ing the left mouse button. Selection List: A selection list is exactly what it sounds like; a list of multiple selec- tions. You can start one multiple ways; shift- left-click, select mini toolbar, through the Probe Selection dialogue, and through the Selection Tool. To add members to the list, select them using your preferred method(s) in any combination. To remove them, select them again. To end a list, middle-click. You can also end one from inside the Select Tool by clicking the List End button. Probe Selection: The probe selection tool allows you to select through a stack of elements piled on top of each other. To activate, use the Select Mini Toolbar, Ctrl+Tab, or the command icon Utilities sub- group in the Ribbon UI. Once it’s been se- lected, you can move your mouse around freely. Probe select will remember where your mouse was originally as the defining point for your probe selection. Selection Tool: The Selection Tool can be activated through the Select Mini Toolbar, in the Ribbon UI under the Utilities sub-group, or by pressing F2. It is the most powerful of your selection options, allowing for very precise selection criteria. The Selection Tool changes options based on its mode. Creo Elements/Direct chooses the mode for you based on the context of your operation. The modes are 2D, 3D Elem, Feature, 3D Obj, and 3D Anno- tation. The List menu provides a quick way to create a selection list of elements. This list interface has much more precise controls that are accessible by clicking the down arrows on the right of the List menu title. You get the new options Add, And, Remove, and XOR. XOR is the default behavior of selection lists. Click on an element. If it’s already selected, it’s removed from the list. If it’s not selected, it’s then added to the list. Add will do just that. Add the next se- lection to your list. If it’s already a member of the list, it does not get removed. Remove is the opposite. Clicking on a list member will remove it from the list. Clicking on a non-list member will not add it to the list. And empowers the next selection to re- form the list to include only members that were already in the list AND are in the next selection. Everything that doesn’t fit those criteria is removed from the list. The Elements area provides a radio button list of the valid element types you can select in the current mode. Choosing one will narrow your selections to those element types only. Initially, the most com- mon elements are visible. Clicking the ar- row button will expand the menu to include all possible options. The Boxing options are a representa- tion of the Window Selection options for element intersection. The Methods options provide further refinement of your selection criteria. Choose a method to narrow your selection to related elements. Selection Tool Probe Selection Geometry Rules BEST PRACTICE: The combination of Tab Selection and on-the-fly Selection Lists is the fastest way to select subsets of complex ge- ometry and will quickly become your most used selection method. QUICK REFERENCE GUIDE 10 MODELING: BASIC MODELING Modeling BLENDING Blends are generated on edges based on the neighboring faces and geometry. The edge where two faces meet is smoothed or blended by a singular or various radii. Creo Elements/Direct uses a rolling ball computa- tion to generate these blends. In the blend operation, only one blend face is created. If your geometry would require more faces to be generated to make your blend valid, Creo Elements/Direct will fail the blend operation. The model would re- quire additional preparation before a proper blend could be applied. You can create Constant Radius Blends, Var 2 Radius Blends, and Var N Radius Blends. “Var” refers to the bend radius as a variable number. In Var 2 Radi- us Blends you specify the starting and end- ing radii. In Var N, any number of radii at any location along the edge can be speci- fied. To create a blend, select and edge and choose your options from the mini toolbar, or click the command button in the Engi- neering group of the Ribbon UI. Blends have four options for how they behave in relation to each other and exist- ing geometry. Intersect is the default behavior and will ignore neighboring geometry. If the blend doesn’t fit, OnTanFaces is attempted. If both options fail, you’ll get an error message. OnTanFaces is the default fallback behavior. With it, a patch surface is created to get tangency of all faces. OnSharpEdge is really a variation of OnTanFaces. It adds the contingency of the blend running-in to a sharp edge (green). It will handle tan- gencies in the same way as OnTanFaces (red). OnAnyEdge creates a sharp edge and surface patch to achieve its own tangency regardless of the neighboring edge type. CHAMFERS Chamfers behave similarly to Blends and are restricted by the same rules. You can create Distance, Dist/Dist, and Dist/ Angle Chamfers after selecting your edge or usingthe command button under the Engi- neering group of the Ribbon UI. Distance Chamfers as- sume a 45 deg angle and measures distance from the original edge to either of the two resulting edges. Dist/Dist chamfers only require two distances. The distance from the original edge to each of the two re- sulting edges provided as two separate measurements. Dist/Ang chamfers need only one distance di- mension and one angular dimension. You can swap which end of the chamfer you’re measuring for the distance dimen- sion. RECOGNITION Recognizing blends and chamfers can convert them from extruded entities. This process will alter the behavior so that future updates will have the expected effect. Extruded cylinders will maintain a fixed axis. Therefore, when you change the radius of an extruded cylinder, neighboring faces will not maintain tangency. You’re left with a failed modification or a non-tangent round. When a typical blend is modified it al- ways maintains the tangency with neighbor- ing faces. To recognize blends, choose the command option under the engineering group and select the face(s) or part in ques- tion. In a similar manner, geometry resem- bling a chamfer can be just as important to recognize. A chamfer will reference the original edge when being modified. You can get away with modifying a chamfer using a move command if you don’t intend to change the angle, but even so, you wouldn’t have the same control over the chamfer as if it were recognized. BEST PRACTICE: It can be difficult to backtrack to your base geometry after adding complex cosmetic blends. Try to adding cosmetic blends at the end of the design. It’s best to meet your prismatic design requirements first. Some de- sign houses will make a copy of the part before adding blends so that subsequent changes can be made from the base geometry. Blends start from scratch each time with that method, though. QUICK REFERENCE GUIDE 11 MODELING: BASIC MODELING Modeling MOVING FACES Moving faces looks a lot like a 2D stretch command in the 3D world. Select a face and the default command is Move 3D. It results in a 3D CoPilot widget and reference cones. The Move 3D can add or remove material and will attempt to do so automatically. You can change these options in the command dia- logue. You can use the same command to move multiple faces, assum- ing the geometry lends itself to being altered in the desired direction. You can also grab multiple internal faces for modification. These are usually pockets of geometry that need to be resized or positioned. In this case, you’ll likely want to change the origin for the move. Once you’ve selected the geometry and chosen the move command, click on an alternate face or edge to guide the movement. In the same way, you can make decisions about the kind of modification you want to make. If you change the origin of the move to an edge, you can either move the face(s) linearly along an axis or create a rotational movement (See Right-Hand Rule). Rotational movement can look like bending the model. When the face(s) is moved, the neighboring faces grow until they meet the modified face or other faces. The 3D CoPilot offers an easy and intuitive way to manage the move command. Individ- ual dimensions can be typed, dragged, or snapped to geometry. PULL FACES At first glance, pulling faces may seem a lot like moving faces. Understanding the dif- ferences can have a huge impact on your design. The Move 3D command will only grow neighboring faces. The pull command always adds faces unless new faces collapse into original faces. This offers flexibility to add design features without having to consider neighboring faces. The Pull 3D commands are option vari- ants of the Pull command; Linear Pull Fac- es and Angular Pull Faces (See Right-Hand Rule). To activate them, either grab the command from the Modify 3D sub- group of the Ribbon UI in the Modeling tab, or use the mini toolbar once you’ve selected your face(s). Use the command dialogue box to switch be- tween the two commands without ending the operation. TIP: Hold down SHIFT during a Move 3D or Pull operation to snap to existing geometry courtesy of the 3D CoPilot. You can change this behavior to be automatic (not requiring the SHIFT to be pressed) by altering the 3D CoPilot snap settings. File Settings 3D Copilot. QUICK REFERENCE GUIDE 12 MODELING: BASIC MODELING Modeling STRETCH FACE Immediately upon se- lecting a face, the default command will be Move 3D. You’ll be presented with a 3D CoPilot widget and a Mini Toolbar to confirm the com- mand. Right next to the Move 3D command is Stretch. The main difference between the two commands is that the Move 3D command grows neighboring faces while the Stretch command alters neighboring faces. In the conic illustration below, Move 3D continues the conic shape while Stretch translates the original face and stretches the neighboring faces to keep-up. Stretch Face has a much more dra- matic impact when considering 3D altera- tions that the Move 3D command has no comparison for. For example, in a cubic example, if you grab any face for Move 3D, your options are to extend the face in a positive or negative direction, adding or removing material as you go. The 3D CoPi- lot widget seems to imply that you have the option to move in a parallel planar direct by way of the circular face presented on the widget. However, if you click the circular face, the Move 3D command can offer you nothing in that direction in most cases. If you’re using Stretch Face, though, you can turn a cube into a rhom- boid, skew a cone, etc. Along the same lines, while rotating a face with Move 3D can have devastating effect depending on the 3D origin you choose, using Stretch Face for rotation can provide equally as devastating changes from the original origin. Once you start moving the origin around for Stretch Face, you can get all kinds of effects never before possible so quickly. STRETCH EDGE Stretch Edge is the natural extension of Stretch Face. It allows the same power of Stretch Face, but with the precision of edge selection. The selected edge translates position while neighboring faces and edges stretch. CHANGE RADIUS/DIAMETER When you take what we learned from Stretch Face and Stretch Edge and apply that to the Change Radius and Change Diameter com- mands, you get an option to select an edge as opposed to being restricted to faces. For example, before you were able to grab a cylinder and change its radius/diameter. Now, you can select each end of the cylinder and modify the radius/diameter individually rather than needing to create a Loft or com- plex revolve for the same effect. OFFSET FACE At first glance, Offset Face looks like a Move 3D command as used on any face. The power really shines when you’re offset- ting groups of faces rather than a single face. While Move 3D will grab all the faces and translate them in the one direction you specify, Offset Face will move each face in the direction normal to each of the original faces in the selection group. It’s a great way to add/remove material on full or partial surface chains. On internal features, Offset Face can grow/shrink while Move 3D can only trans- late. You’d need to Move 3D each face indi- vidually to get a similar effect to what Offset Face can do in one operation. ALERT: While the Move 3D command is nearly a “no-fail” operation, Stretching Faces can pro- duce bounding faces that cannot be enclosed in one volume. This will fail the operation. 3D CoPilot Circular Face ALERT: Resulting surfaces have the potential to be undefined. This will fail the operation.QUICK REFERENCE GUIDE 13 MODELING: BASIC MODELING Modeling TAPER FACE Taper Face is typically used to add draft to the mod- el. To execute a taper, you’ll need a target face or faces, a draft plane, and a draft angle chosen in that order. Alternately, you can pick and choose the creation order through the command details dialogue. Change face. The target face(s) that will be altered by the operation. Draft plane. This plane is meant to intersect with your change face(s). The line formed by that intersection creates the axis of rotation for each face. You can select any planar entity as your draft plane or create one on the fly several ways. In the images, the draft plane is represented by a blue disc and axis widget. See how chang- ing the draft plane dras- tically affects the taper of the same four faces. Draft angle. The angle to be applied to the change against the normal of the draft plane along the inter- secting axis. You can set the angle by using the 3D CoPilot or by typing a numeric value. Advanced Taper. With the standard taper you can only taper planes, cones and cylinders. The main difference is that, in an Advanced Taper, the resulting taper may not keep its original curvature. The face might be transformed into a freeform surface to satisfy your taper requirements. For exam- ple, you might use an Advanced Taper for a rib that’s curved in the shape of an S. You can clearly see in the illustration that the curve on the top of the taper is completely different than the curve at the bottom, but the angle of the taper has been preserved. CUT, COPY, AND PASTE FACES A solid model is comprised of a series of connected faces. When faces are cut, neigh- boring faces grow. Therefore, the result from cutting can be a removed feature, the model size may change, or the model is simplified. In a similar fashion, faces can be copied and pasted within the same part or between different parts. Copy and pasting faces is one of the best methods for de- sign reuse available in the envi- ronment. To begin with, when you copy a set of faces you’re left with a Face Part. This face part is, by default, characterized as a cyan (light-blue) set of faces that are typically not solid on their own. The copy is completely independent from the original. When you paste the faces onto the same or separate part, you have the options to add or subtract the geometry from the paste target. Upon pasting, the faces can grow or extend themselves to match-up with the target area even if they previously did not touch. Notice that the subtraction worked like a cookie-cutter or ice-cream scoop. The direction of the subtraction is defined by the normal of the face part. To flip the normal, go to the Ribbon 3D Geometry 3D Surface Tools More Flip Faces. Alternately, you may want to solidify the face part first, then do a Boolean subtraction between solid parts. NOTE: The draft plane does not need to intersect the change face(s) visibly. The intersection can be theoretical as long as the planes intersect. Cut Faces Copy Faces Paste Add Paste Subtract TIP: When copying and pasting be- tween parts, make sure that the parts are set to the same resolution first. Part Properties Geo Resol Resolution. TIP: Blends can be preserved in Advanced Tapers. The blends get removed, the taper is executed, then the blends get replaced. This is why you can’t specify the edge of a blend as a fixed edge in a taper. QUICK REFERENCE GUIDE 14 MODELING: BASIC MODELING Modeling PUNCH AND STAMP An easy way to remove material is by using the Punch tool to blast entire- ly through a part in both directions. In fact, you can use Punch to go through an assembly as well. The same can be done with Pull, but by using Punch, you save yourself the trouble of dragging the 3D CoPilot entirely through the part/assembly. If you want to do the opposite of a Punch, where the 2D profile defines the geometry that remains instead of removed, you can use the Stamp com- mand. Again, this could be done with Pull, but you’d need to draw a larger rectangle around your entire profile and part/assembly, then drag through. SHELL PART You can find Shell Part under the Modeling tab in the Model group. It removes mate- rial from inside a part by remov- ing one or more faces and add- ing thickness to the remaining faces either inside or out- side the original part. Turn a cylinder into a tube or cup, a cube into a box, or more commonly, shell a complex shape to create the beginnings of a plastic molded version of your design. SHELL FACES You can find Shell Faces under the Modeling tab in the Model group inside the Shell drop-down. While seemingly obscure, the Shell Faces com- mand is another huge time saver. This command works similarly to Shell, but allows you to operate on parts that have already been shelled. Instead of requiring a full part, this al- lows you to shell faces (or recognized fea- tures) by any distance. You can update an already shelled part by first adding your feature and then using Shell Faces to shell the faces of the newly added feature. IMPRINT This command is used to create edges on a target part. Those edges can then be used to for separate operations themselves since they’re defining new face boundaries in your part. The commands can be found in the Modeling tab in the Model group. Linear. Use a sketch with closed re- gions to define a new set of faces on your part. Linear will project your sketch from your workplane onto your part. Line does not have a dialogue box. It will ask you for a face and two points along edges over and over until you complete the command. It simply creates and edge be- tween the two points along a face. Intersection will ask for a blank and a tool. The command will drawn an edge along your blank wherever the tool inter- sects it. You also have the option of keeping the tool after the operation (default) or auto- matically deleting it when the operation is complete. Silhouette is particularly useful for rounded and freeform surfaces. If you view a cylinder from the side, it looks like a rec- tangle. View a sphere and it looks like a circle. That 2D silhouette is imprinted onto the object itself exactly along the viewed edge. Imagine tracing your hand as it lays flat on a piece of paper. This can alleviate the need to go through some complex work- plane positioning gymnastics when you need to work with freeform surfaces. SECTION The Section command can be found along side Punch and Stamp under the Modeling tab in the Model Group and Remove drop-down. It’s not (by default) seen on the mini toolbar from a Pull command like they are, though. Section will divide a single part into one or more individual parts. It doesn’t remove any material, but does create new parts. To complete this operation you’ll need a part to be divided and some sort of tool or surface to execute the division. That enti- ty can be a face or faces, a surface, plane, workplane and closed profile, another part, or a face part. A workplane with a profile will project the profile against the part (potentially in both directions off the workplane) and slice through as if the profile were a laser path. A face, part, surface, or face part must be in such a position as to completely divide your part exact- ly where you want it divided. The new parts will perfectly conform to your dividing entity at the point of intersection. ALERT: Section is often confused with the Clipping Plane commands. Section will physically divide your part into separate pieces. It is not a visualization tool like Clipping Planes. QUICK REFERENCE GUIDE15 MODELING: BASIC MODELING Modeling BOOLEAN OPERATIONS Boolean operations are found on your Modeling tab under the Model group. Boolean refers to a logical combinatorial sys- tem as implied by the logical operators of AND, OR, and NOT; adding, replacing, or removing material based on two or more entities. Unite, Subtract, and Intersect can use solid parts or face parts. The result will either be a solid part a face part based on the resulting geometry. Unite. Add material. This works somewhat like the Paste Face command except that parts will not be grown or stretched to meet each other like in the Past Face command. Two parts become one part. Any overlap or intersection between the blank and tool is combined into the result. Subtract. Remove ma- terial. This command allows you use one part (or many parts) as the blank and one (or many) as the tool to cut away from the blank. Much like sculpting something out of clay, the Subtract command allows you to use a custom tool to cut away from existing geometry. You always have the option of keeping the tool in case you want to use it again to subtract in another location. Intersect. Replace ma- terial. Intersect can use several parts as the blank and several parts for the tool. The resulting geometry will be a representation of only the intersection between the blank and the tool. Everything else is removed. Reflect. Is a special command. It’s a combina- tion of Copy, Mirror, and Unite. Choose a part and a define a reflection plane. The part will be copied, mirrored about the reflection plane, and united with the original. You can choose to reflect material on one or both sides. Depending on the position of the reflection plane, Reflect can add, remove, or add and remove material. MIRROR PART Mirror can be found in the Modeling tab in the Modify 3D group in the More dropdown. It works differently than Reflect in that you’re mirroring an entire part(s) about the defined plane. Not mirroring ge- ometry within a part. If you choose to keep the original, Mirror will create a new part in the mirrored position rather than mirroring the original. You can also mirror entire as- semblies, workplanes, docuplanes, and layouts in this way. SCALE PART Scale can be found in the same dropdown as Mirror. You can change the size of parts are assemblies isotropically or anistropically. Isotropic scaling will change the tar- get’s volume and its position relative to the global coordinate origin. A value larger than 1 will increase while values larger than 0 and smaller than 1 will decrease. Anistropic scaling approximates the shrinkage of molded plastic parts as they cool. You can specify scaling factors in the xyz directions to compensate for shrinkage. Scale the part or face by using values from 0 to 1. For example, 0.9 would scale the part or face by 10%. ALIGN FACES Align can be found in the Modeling tab under the Modify 3D group. It’s most commonly used to adjust faces such that they are aligned with another reference face (s). For example, if you had 4 embossments of various heights and wanted to make sure that the tops were all on the same plane. You could manually adjust each, or you could select 3 of them and align to the fourth. There’s even an offset option if you wanted to select all 4 tops and offset them all from the base part in one command. A more advanced usage is to modify face topology to match an existing reference rather than re-creating. MERGE During the modeling pro- cess, you can sometimes end up with situations where one part has overlapping faces or un-needed edges. Merge will combine faces by removing overlapping edges or combine edges by removing verti- ces. Using Imprint can, in particular, leave stray edges on faces that should be Merged in the final design. ALERT: Use the Use Glue option only when the faces of the two parts match exactly and will not create an intersection of geom- etry. Otherwise, the resulting part may become corrupted. ALERT: Never use identical parts in the same position for a subtraction. Use the Delete 3D function or right-click delete in those cases where a total removal is required. TIP: Try using Intersect for quick interference checking. TIP: If you have commonly subtracted geometry, try saving the tool off on its own. You can then reference it for future subtrac- tions rather than re-creating it each time. BEST PRACTICE: Use Reflect to create symmetric parts. Create one half or quarter, then reflect them to complete your design. NOTE: Mirror can also be found in the Struc- ture tab inside the Part & Assembly group. TIP: Try using Mirror for left-hand and right- hand type part situations. QUICK REFERENCE GUIDE 16 MODELING: ADVANCED MODELING Modeling FREEFORM MODELING The name Freeform Modeling is really referring to the kinds of surfaces that can be created by the operations in this command group. Generally, freeform is used to describe surfaces that can’t be defined as prismatic objects like a plane or cylinder. In that way, you could group most of Creo Elements/Direct’s surfacing tools under the same umbrella. Those surfacing tools, however, have already been captured under a different group — some twice. What we’re left with is Loft, Sweep, and Helix in the Ribbon Modeling Model ...More overflow menu. Loft. The Loft tool can be very elaborate. At it’s heart, Loft will create a freeform model by forming a smooth transition between at least two profiles. The Loft tool is drawing lines between the profiles from ver- tex to matching vertex, so the number of vertices need to match- up. You also provide a Match Line (Create ML) for that purpose. This ML represents the first match-up between vertices. The tool assumes the rest. Not only do you need to provide these things, they need to be wrapped-up in a nice package called a Workplane Set before you can begin your loft. Ribbon Structure Workplane ...More Workplane Set. Once you have everything together, execute your Loft Add and most of the options are defaulted for you. Use Add Tan to add tangency controls to the vertices before lofting. The dialogue allows you to adjust the refer- ences and weighting of the tangency as well. All this ad- justs how the lines connecting your profiles are drawn. Do they shoot directly from one vertex to another, or do they bow and curve to achieve tangency or curvature continuity with existing parts or faces? Try adding multiple workplanes to your set and rotating them in different directions. Sweep. Only one workplane and one spline curve to worry about in a Sweep. The profile(s) from the workplane is swept along the spline curve (the Spine) to create a freeform part. Helix. The Helix operation sweeps one profile about an axis (see Right-Hand Rule) in order to create a helical part. Adjust the pitch and number of turns in the dialogue and click the Preview until your helix is per- fect before completing the operation. 2D SKETCHING WITH SPLINES 2D Splines come in two flavors; Interpo- lation and Control. In an interpolation spline, you define a series of points through which the curve passes exactly through. With control splines, the shape of the spline is influenced by a dynamically created con- trol polygon formed by control points against the spline curvature. 3D CURVES AND POINTS Sketching in 3D space can be an unset- tling proposition. When it comes down to it, what you’re doing is defining points in 3 axes. See your tools. They can be found under the 3D Geometry tab in your ribbon. The different commands like line, cir- cle, spline, or arc are all just doing different things with the points you define. Sohow do you define points in 3D space? The trick is really the first vertex. From then on, each sub- sequent point can reference the previously created one. Rather than simply clicking on the screen, try defining coordinates with the user input line or capitalizing on the Catch tool to grab an existing 3D reference for your first point. Each tool will have its own snap helpers too. Face, edge, and axis, for example. If you have nothing to snap to, you can use the 3D CoPilot helper for your first point. It may take a little getting use to, but this u, v, and w axis widget represents the local coordinates of each point. Click on its axes or planes to restrict movement and select your target location. This same widget is then used for each subsequent point. From then on it’s much like sketching in 2D. ALERT: If you create prismatic geometry with splines like straight lines or circles, your part my later appear corrupt. Use the right tool for the job to avoid more work down the road. ALERT: There must always be a gap, even a mi- cro-inch, between each turn of your helix. If the turns touch, the intersection will cause an error. BEST PRACTICE: Use Containers to group all of your workplanes, workplane set, and match line together for future reference. Note: Cursor icon may change to have 3 dots under it during these commands to indi- cate a command specific right-click menu. QUICK REFERENCE GUIDE 17 MODELING: ADVANCED MODELING Modeling CREATING 2D PROFILES FROM 2D AND 3D GEOMETRY There are a series of projection tools available for the purpose of speeding your 2D profile creation. With the typical tool set, you’d need to grab references to 2D or 3D geometry and draw over them, much in the same way that you might create construction geometry and use the Overdraw command to trace what you want to keep. Creo Elements/Direct has done away with the absolute need for Overdraw and likewise done away with the need to trace already existing 2D and 3D geometry into new profiles. These commands can be found in the Project drop-down in the Draw command group of the Modeling tab. Ribbon Modeling Project. The distinction between Construction and Geometry com- mands defines how the resulting projection will appear in your workplane; as construction lines or 2D geometry. The Face and Edge commands don’t have command details, so you wouldn’t be able to toggle between the two as if they were part of the same command. Project Face, 2D Edge, and 3D Edge do as their namesakes suggest. They project the geometry of a face, 2D edge, or 3D edge respectively onto the target workplane. The Gen- eral command does have a command dialogue and allows for a bit more control over your projection options. Cross Section projects a cross section onto a target workplane(s) wher- ever it intersect a part(s), while Outline will project only the outline of a part or face(s) onto the intersecting workplane. Along the same line, there are two combo commands that will create a workplane and create 2D profiles for you at the same time. The projected profile works more like a cross section than an out- line. Internal features that intersect the workplane are projected as well. New WP on Face and Project Real and New WP on Face and Project Constr don’t have command details either. Just activate the command and select a face. You can find these commands on the Workplane dropdown in your Ribbon Modeling Workplane. BEST PRACTICE: Commands can be separated like this to make it easier to access the exact function you want on a keyboard shortcut or abbreviation. If the commands were consolidated, your shortcut would only get you to a details dialogue that you’d then need to manually, or through a mini toolbar, adjust for your needs. Try assigning common commands in File Customize to speed your work. The 3D Surface Tools group is located under the 3D Geometry tab along with 3D Curve and 3D Point command groups. These tools have more of a repair and recov- er feel to them. Granted, you can get ex- tremely advanced surfaces by using 3D Curves and Insert Face, but mostly the tool- set is basic in its face operations; Can be much less organic and much more rigid in execution than what you would see in the Advanced Surfacing Module. Face Parts are made-up of individual faces that do not form a solid body. This allows you to design complex models by adding individual surfaces to existing de- signs or starting new ones from scratch. Once the faces converge into a closed shell, Creo Elements/Direct will automatically convert the face part into a solid part. Insert Face is arguably the most ad- vanced tool in the group. Insert Face cre- ates faces by interpolating from a set of boundary curves or edges. If you’re using 3D elements (Collectively occupying more than one plane in 3D space), there’s a limit of six edges. On a 2D plane, there’s no limit. Many of the subsequent tool func- tions can be achieved with an Insert Face. Grow Surface will grow a face(s) in the direction of the edge(s) you choose. This growth will happen infinitely, so you must define boundaries in the way of parts, faces, planes, or surfaces to limit your growth. Otherwise the command will likely fail. Reintersect Faces will grow several faces or edges at once using their own inter- section as your boundary definition. Best used to close gaps between neighboring faces. Untrim is, in essence, a reverse engi- neering aid. It creates a new face part rep- resenting the geometry that was used to trim away at your selected geometry. Thicken creates a solid part from a face part by creating an offset copy of the face(s) and growing side-surfaces between the original and the copy. Show Gaps highlights unbound edges in a face part. These edges mean the differ- ences between a face part and a solid part. Gather Faces allows you to select faces from a solid part and copy them to a new face part. Very similar to the Copy com- mand, but without the position option. Delete Face will poke holes in your solid part turning it in to a face part or allow you to take your face part to pieces one face at a time. Flip Faces will flip the direction of the normal on a given face or set of faces. Trim will use one face as a boundary (Tool Face)to cut another (Blank Face(s)). QUICK REFERENCE GUIDE 18 MODELING: ADVANCED MODELING Modeling PATTERNS Patterns can be accessed from the Feature tab as well. You’re able to pattern Machining features, Mold Design features, or Face Set features. You can also create patterns of parts within the same assembly. Modify the pattern at any time by excluding elements or include ele- ments that were previ- ously excluded. It can’t be deleted with the delete key or a right-click option. Use the delete command from the Pattern group. Geometry in a pattern is shared out from the initial feature. If you make chang- es to any of the features in the pattern, all of the other features in the pattern have the potential to change to match. You can use Modify to restore the altered pattern mem- ber to its original, or use the OwnPat check- box to propagate the changes to the pattern. Defining a pattern can depend on the type of pattern, but generally the definition shares some common characteristics. Linear Direction. You need 1 for a Line- ar pattern and Radial Grid, and 2 for a Linear Grid. This uses the 3D CoPIlot widget to define which way these pat- terns point. The Number of pattern members is tied to the direction. In a grid, if you define 4 in one direction and 4 in another, you’ll have 16 total pattern members. In non- grid patterns, the number is exactly how many total patternmembers you’ll end up with. A Free pattern’s members are add- ed one at a time. The Start Position defines where the pattern should begin. Normally, the start position is the origin of the originating fea- ture, but this can be offset according to your needs. Your Distance can be defined as the distance between each pattern member in a given direction, or as the Total Distance in a given direction. In either case, the members are evenly distributed. In Radial patterns, you must define an Axis. Normally this is the center of your source feature, but can be changed. The Radius determines how far out from your start position the pattern members will start to occur in a circular pattern. The Angle determines how much space is between each pattern member. Similarly to the line- ar distance, you can define this as a gap or as the Total Angle to be covered by the pat- tern. FEATURES A Feature is a set of faces grouped together and saved in a named container in the structure browser under the given part. They can be used as a method for selec- tion, can contain information for down- stream processes, and are also used to create patterns. There are two variations on the Fea- ture functionality. You can create a Face Set Feature of four specific geometry types or a User Defined Feature for everything else. The difference is that a Face Set Feature can be patterned while a User De- fined Feature can not. A feature can consist of any number of 3D elements but they must all belong to the same part. 3D elements are recognized as edges, vertices, or faces. You can access these feature commands and a few more on the Feature tab of your ribbon. Your geometry does not need to match the icon exactly. The icon for each of the four Face Set Features is strictly convey- ing a simple set of re- quirements for each. If your feature needs to change, you can alter the type of Face Set Feature you’ve selected. Use the Ex- change command in the More drop-down to select a new type. When defining a Face Set Feature, you’ll have 3 attributes automatically defined for you. The local coordinates for the feature, the main direc- tion used for a manufacturing process, and the secondary direction. Ref. Pos. This local coordinate system can have a big impact on future patterns. Consider a boss whose diameter changes down the road. If the local coordinate sys- tem had not been centered, the resulting pattern would be affected by a diameter change. MainDir. A manufacturing process would be a drill, mill, punch, etc. This can help define which side of the part should be worked during manufacturing. StartDir. Should not be parallel to MainDir. Helps define where a machining process should begin. TIP: A User Defined Feature can still be patterned using Copy Face and Paste Face commands. You just don’t have the creation and redefinition op- tions available for pattern features. TIP: When making changes to features, be sure to use the correct Modify command. There are 3 on the Feature tab and they’re not interchangeable. TIP: Use the TAB key to flip a direction widget from the 3D CoPilot. QUICK REFERENCE GUIDE 19 MODULES: MACHINING Modules Creo Elements/Direct Machining is an advisor module. It assists during the de- sign phase by allowing easy specification of common machining features, providing easy modification of those features, and by providing advice about machining opera- tions. Machining assists further when cre- ating documentation by providing methods to transfer dimensional tolerances into the annotation module in a streamlined pro- cess. You can even transfer technical infor- mation into select CAM systems. Creating Holes. Click on the hole of the desired type (Through, Tapped, or Blind) for the placement dialogue. Fill the yellow dia- logue boxes and complete your new feature. Notice that the hole is created as a feature in the structure browser and matching anno- tation was generated. During the feature dia- logue step, you can click Show Image for a detailed image explaining your hole options. Also during feature specification, the advisor component kicks in. These checks are based on general rules and can be changed using the CED Integration Kit. Modifying Holes. Simply right-click on the hole feature in the browser and select modify to go right back into the hole dia- logue. Hole Patterns. Create a New Pattern from the Feature tab and choose the hole feature from the 3D viewport as the source. You can create linear, linear grid, radial, radial grid, or free patterns in this manner. The pattern feature is fully parameterized and can be modified just as easily as the hole feature itself. Adding Threads to Cylinders. The ma- chining module can also add thread features to ex- isting cylinders for the crea- tion of bolt or screw mod- els. Choose one of the outer threads from the machining options and select your bolt or screw’s cylinder as the target face. Specifying Tolerances. You can add tolerances to hole features. By default, they’re appended to the dimension label, not the note hole note text. You can add Upper/ Lower, Plus/ Minus, Limits, or ISO. Inside the hole dialogue, click on the Show T&Q button for the extended tolerance op- tions to appear under Diameter Tol. Specifying Quality. Surface quality can be assigned to all machining features. These are best used in the 2D drawing from the information stored in the 3D note or further downstream in manufacturing through the machining output reports. Also under the Show T&Q options, click on the Side Quality button for your options. Machining Settings. Under File Settings Machining, you can make quick adjustments to common controls for ma- chining features. Data Table Customization. A more permanent form of adjustment is achieved with data table customization. This method allows you to customize the machining envi- ronment to suit your design needs exactly. You can create custom holes, defaults, change advisor validations, and more. This is typically done by your CAD administrator through the use of the CED Integration Kit. CED Integration Kit. The kit itself is a collection of tools typically used to program add-on applications for CED. Making chang- es with the Integration Kit requires a thor- ough understanding of CED, some basic programming skills, and a basic knowledge of the Common Lisp Programming Lan- guage. Activate Machining FileModulesMachining Access Machining RibbonFeatureMachining NOTE: Settings changed in this way work for your current session only unless you save the settings to an environment file. ALERT: Changes made through the Integra- tion Kit are not guaranteed to work with fu- ture releases of Creo Elements/Direct. BEST PRACTICE: Adding threads as a feature is usually preferable over an actual helix. Conserve your graphics capability for your design imperatives. QUICK REFERENCE GUIDE 20 MODULES: SURFACING Modules The Surfacing Module is a much more organic set of surfacing tools than are available out-of-the-box. Each command takes much more time and dedication to master, but the resulting capability and possibilities are well worth it. Skin is like Insert Face times ten. You’re inserting a face via 2D or 3D curves or edges like Insert Face, but here you can use curves inside a mesh as guides in addi- tion to the boundary curves. This apparent- ly simple change opens the door to a wide range of capability, command options, opti- mization, and built-in surface analysis tools. Many of the subsequent tool func- tions can be achieved with a Skin.Advanced Sweep adds three new additions over normal Sweep; The option to create face parts, the use of any collection of edges as the sweep profile, and the use of a second guiding curve for the sweep. Guided Loft is a marriage of the Sweep and Loft tools. A Sweep allows you to take a single profile and sweep it along a single guiding line or spline. Loft will take a series of profiles and draw lines between them to create a solid body. Guided Loft combines them by removing the need for multiple profiles, adding a line or spline as a guide for your loft, and automatically add- ing helper profiles along the path. Cap creates a freeform cap on a part using a Cap Point and looped edges. Face Round. Like a 3D fillet between faces, Face Round creates a chain of rounded faces to connect two face part sets tangentially or curvature continuously. Bridge. A quick way to fill the gap between two faces. Does not need to be fully bounded. Just se- lect two edges or sets of edges you want to bridge. The connection can be made tangential and the curvature weighted. Extrude Edges. Similar to Grow Sur- face, but here you’re creating a new face part and can change the direction and length of growth with the 3D CoPilot. Extrude Face Part. Similar to Thick- en, but you’re not creating a uniform thick- ness offset. You’re extruding directly from the original face part to create a solid part. Surface Editor. An extremely power- ful surface tool used to control surface contours with a wire model and parametric- like constraints. Smooth Surface. Easily analyze and smooth surface transi- tions with color coded feedback and real time surface analysis. Modify Surface. Quickly and easily manipulate custom surface meshes to cre- ate complex surfaces. A favorite tool for making bold surface changes. You build your custom mesh by click points on the surface. The tool creates intersection lines that you can grab and manipulate. Offset Face Part. Similar to Offset, this tool will offset a face part normal to the original faces while making adjustments to the face geometry based on the offset dis- tance (similar to the adjustments a Thicken might make). Adjust Faces is used to work the tran- sition between faces. Typically, it’s a good idea to create good face transitions during design, but Adjust Faces can be used to repair poor connections. Analysis. Skin, Guided Loft, Cap, Bridge, Smooth Surface, Modify Surface, and Adjust Faces have built-in real-time surface analysis capability. Once Surfacing is activated, you can also access these tools under the Analysis tab. The Surface Analysis tool will analyze the quality and curvature of a surface or sur- face transitions. You can also check min-max radius values. Types are Gaussian curvature, Mean curva- ture, and Zebra stripes. Angle Analysis will deter- mine the maximum angle along an edge between two faces along the intersection. Activate Surfacing Module FileModulesSurfacing Access Surfacing Module RibbonSurfacing ALERT: Surface Editor requires the Parametrics module as well as the Surfacing module. QUICK REFERENCE GUIDE 21 MODULES: BASIC SHEETS Modules Basic Sheets is a free module with a small, but surprisingly effective set of sheet metal creation and modification tools. You can start using sheets by either creating a new piece of sheet metal from scratch (New By Outline) or by using these sheet metal operations on any model that would meet the physical requirements to be manufac- tured as sheet metal. Keep in mind that using this module does not preclude you from using standard modeling commands. By combining the techniques, though, you run the risk of creating a part that can no longer be modified by the Basic Sheet com- mands. For example, a non-uniform thick- ness part will eliminate or hamper most of your options. New By Outline. Create a brand new sheet metal part from an active workplane and a sketched closed region. The dialogue box will allow you to choose a material which will derive your sheet thickness for you. Material. The Attach Material com- mand can initiate or modify the material definition of your sheet metal part. It brings up a list of thicknesses from the Basic Shop. Careful when deleting these thicknesses. Adding them back is not as easy. Unfold and Refold. Simple, but essen- tial in sheet metal design. These com- mands will do just as their namesake sug- gests. They’ll unfold or refold your entire sheet metal part. Simply select the com- mand and choose the face(s) that are to remain stationary during the process. Fold/Unfold. This single command will recognize and toggle the bend status of any given bend. It doesn’t matter if the bend was created with Basic Sheets or some oth- er process. Create Bends and Modify Bends. You could create the entire sheet metal part in the flat, then use bends to fold it up. To create a bend, you’ll need an active work- plane with a sketched line on it. Your line is extrapolated infinitely and intersected with your sheet metal part for bending. Breaks in the sheet metal are recognized so if you want multiple flanges to bend, make sure your sketched line crosses into each if they’re on the same plane. Bend Animation. Visually simulate the folding and unfolding of a bend. You can change angle between each step in the animation. Step in and out of the anima- tion one frame at a time. Finally export your animation as an AVI. Add Lip. Once you have a sheet metal part, you’ll need to start designing with it. Lip is a de- ceptively simple command with a significant amount of complexity tied into it. On the simple side, just grab an edge, type in a length, and Lip it. Done. On the complex side, there’s a myriad of options availa- ble for the Lip command. L/R AutoMiter. Turn this on to detect a miter situation. If detect- ed, the system retrieves as many parameters as possible. Left/Right Lip. Select corner options. The green area is the new lip to be added. Left/Right Angle/Dist. Angle in/out from and Distance from each end reference. Connection. Options to pre- vent material deformation where the lip connects to the original sheet. Defaults to automatic for each end. Activate Basic Sheets Module FileModulesBasic Sheets Access Basic Sheets Module RibbonSheets Add Lip ALERT: Once a lip is created, it’s treated like any other bend. You won’t get back the same dialogue when making changes. Angle Distance QUICK REFERENCE GUIDE 22 ASSEMBLIES: BUILDING ASSEMBLY STRUCTURES Assemblies ASSEMBLY STRUCTURES Assembly structure refers to a logical collection of parts and assemblies in a hierar- chical structure. In Creo Elements/Direct, the assembly structure is visually represented in the Structure Browser. Each individual assembly in CED is a simple Bill of Material (BoM) that acts as a container for parts and sub-assemblies. You can manage assembly member- ship in the structure browser through a drag-and-drop interface. Assembly tools can be found in the Structure tab. GLOBAL AND LOCAL COORDINATES Creo Elements/Direct uses two 3D coordinate systems; global (X, Y, Z) and local (U, V, W). While there is only one global, all children of the world of CED have their own local coor- dinate systems. It follows that an assembly container has its own local 3D coordinate sys- tem. Further, each part and assembly within can be considered to have a relative position to the parent coordinates. Likewise, each element in the hierarchy of the Structure Browsercan be considered to have a relative position to its parent up to the root of the hierarchy where the global coordinate system is the parent. STRUCTURE BROWSER The Structure Browser lists all 3D ob- jects and elements in a hierarchical struc- ture which illustrates their relationships to each other. Check and uncheck individual items to show or hide them in the viewport. Use Ctrl+click or Shift+click to select multi- ple items. You can also right-click for a menu of actions to execute against the se- lected item(s). Click the plus or minus signs to show or hide the children of a container in the hierarchy display of the browser. NEW ASSEMBLIES Using New Assembly will cre- ate the container in the structure browser. The dialogue box asks for the name of the new assem- bly, the model name, and the owner. Adding an owner allows you to avoid the drag-and-drop by starting the assembly under another container. The model name is optional. It refers to the name of the Contents Data container. Global Container (X,Y,Z) /a1 Container. Local U,V,W relative to Global XYZ Local U,V,W Relative to /a1 /a2 Container. Local U,V,W relative to /a1 Local U,V,W Relative to Global X,Y,Z Local U,V,W Relative to /a2 POSITIONING PARTS You can position a part by using the Position command from the ribbon UI, by double left-clicking the part in your structure browser and clicking the Position command from the mini toolbar, or by the right-click context menu in the 3D viewport. Dynamic and Mate Align are only two of the fifteen methods available for positioning. Dynamic position is the default, and allows you to use the 3D CoPilot widget to position your part. The Mate Align option opens another set of options with which you can position a part by face relationships. Align Axis is another very important placement option under Ma- te Align. Especially useful when employing Coordinate System fea- tures to position complex parts. (By Ref CS works well there too.) TIP: You can also initiate the Position com- mand by left-clicking on any vertex in a part. BEST PRACTICE: Containers can help organize workplanes or other useful objects in the Structure Browser. Structure Parts & Assemblies More Tools New Container ALERT: Positioning a part does not constrain the part permanently. Any implied constraints are only used to aid in placement and are temporary. The part is free to be moved in any direction after positioning. Aligned Mated Parallel Parallel QUICK REFERENCE GUIDE 23 ASSEMBLIES: CONTAINERS, COPY, SHARE, AND INSTANCING Assemblies COPY VS. SHARE It’s best to use Share for any part or assembly that you’re using more than once rather than making a copy. Making a copy will duplicate the part or assembly entirely. Sharing does not create a copy, but an instance of the original. This will ensure that any modifica- tions you make to the part or assembly Contents Data are automatically reflected in all oth- er shared instances (Instance Data). This applies to geometry as well as changes in the base settings and other shareable attributes. Any previously shared part or assembly can be unshared. This will, in effect, create copies where once were only instances. SELECTIVE INSTANCING Sharing is a huge time saver and it’s also just good practice to have one master part that’s shared when possible. Still, there are some situ- ations where the inherent association between shared parts and assem- blies can become a problem. For example, if you wanted to move a bolt in a set of shared assemblies independently from the others without affecting the BoM. You might selectively unshared the instance and make your changes. Unshare and select the bolt in question. Chose a new name if you have one and the new context. Notice in the images below that the Sel Inst Context is set to the container above the shared parts. The default is one container upwards in the hierarchy where the selected instance has an impact, but you can change this manually in the Unshare command dialogue box. Use Reshare when you’ve changed your mind or circumstances require the reversal of your previous Unshare. The part or subassembly will revert back to its original state. The Cleanup command is used when a selective instance exists, but all the other shares have been deleted or unshared. There would be nothing to revert back to if Reshare was used. The Cleanup command effectively removes any sharing baggage and makes the selective instance independent. This command will not work if there are still shares that would be affected by the removal of the share data. Master. Selective instancing can cause issues with assembly instances that are shown in the documentation. Master allows you to specify which assembly share is to be used when computing view geometry. Content Data Instance Data Content Data Instance Data Content Data Instance Data Content Data Instance Data Instance Data When you create a share, the system automatically creates a folder to contain share data and places your newly shared items underneath. Creo Elements/Direct has no dis- tinction between the original part and the shared instances. If you change one, it changes them all. However, each instance can have its own part and instance data while remaining an instance. For example, you can change the position, name, and part colors of instances. To change part instance colors, examine the properties of any of the shared parts. The dialogue box shows appearance properties for Instances separately from Base properties. A ss y_ In sta nc e1 As sy _In sta nc e2 View Details CONTAINERS You can find the New Container command under the Structure tab in the Part & Assembly group’s More overflow menu. A container is a structural or- ganization tool. They can be used to hold models, assemblies, and work- planes. They are particularly useful for organizing complex geometry modification elements. None of this reference data or geometry will be transferred to Annotation so these building blocks will not appear in the drawing. Without a container, you’d likely need to manually remove these references from each drawing view. QUICK REFERENCE GUIDE 24 ADVANCED ASSEMBLIES: CLIPPING PLANES, STOCK/FINISH, AND COORDINATE SYSTEMS Assemblies CLIPPING PLANES A clipping plane allows you to look through a part or assembly as if you’d cut away from them along a plane to reveal the fea- tures, parts, or assemblies behind. A familiarity with clipping planes will allow you to navigate and inspect your designs much more effectively. You can find the clipping plane commands on the View tab in the Clipping group. Once defined, a clipping plane remains in your design as a clipping plane feature that can then be activated or deactivated as needed. You can view particularly troublesome areas and access their clipping planes whenever needed. A single clipping plane feature can contain many clipping planes. In fact, you can not have multiple clipping plane features active at once. Only one per viewport active. So, if you want to clip from multiple directions, you’ll need to define each plane in a single feature’s dialogue box. Up to six total clipping planes can interact with each other in a single feature. To change which parts will be clipped and which will not, use the Targets command. Your selection will define the targets for all clipping features in your model. To change how your clipping planes are viewed in the viewport, change the viewport show properties via a right-click Show Properties, or change the clipping plane settings. Use the settings button on the Clipping group in the ribbon UI. STOCK/FINISH A stock finish relationship does not propagatechanges from one member to another like a share relationship. The idea is that you may have a situation where you have a stock part that is somehow altered in its finished form. Color, extra holes, draft, etc. Maybe you actually have a literal stock/finish relationship where you buy copper bar stock and cut your own fin- ished lengths. The Stock/Finish operation will create a relationship between the two parts to aid the process of managing different related product states. A stock part can have many finished parts, but a finished part can only come from one stock piece. However, you can also chain the effect. So the finished product from one opera- tion can be come the stock for another finished piece. TIP: You can also activate/deactivate clipping planes by double-clicking them in the Structure Browser. Finish_Cut2 Bar_Stock Finish_Hole Finish_Cut1 COORDINATE SYSTEMS When dealing with advanced assemblies, it can sometimes become difficult to find handles or attachment points between geometry. One way to alleviate this issue is to add custom coordinate systems to your parts or assemblies. You can line them up to your part or assembly in whatever direction suits your needs and reference them for movement or assembly placement. These coordinate systems will attach themselves to their owner and can therefore be shown or hid- den like any other object in the Structure Browser. Create a new Coordinate System from the command group of the same name in the Structure tab. You’ll need an owner, name, and position. They can always be renamed and repositioned as well. For your visu- alization needs, the Coordinate Systems can be resized and recolored. TIP: You can always snap to the center of a 2D circular feature or 3D spherical one by holding down Shift+Ctrl. You’ll need to press Shift+Ctrl regardless of your 2D or 3D CoPilot snap key settings. TIP: Coordinate Systems can be extremely helpful for advanced positioning. Try adding them to complex objects. TIP: You can manipulate geometry while clipping planes are active. Try modeling with clipping on. TIP: You can now create new workplanes off of existing clipping planes. This is a com- mand option in the dialogue box for a new workplane and can also be accessed via the context menu (right-click in viewport). QUICK REFERENCE GUIDE 25 ADVANCED ASSEMBLIES: CONFIGURATIONS AND EXPLISIONS Assemblies CONFIGURATIONS A configurations is used to store the positions of parts, what’s hidden or shown in the viewport, and different camera direction through various stages of an assembly. To create a configuration you must have an assembly, but the configuration itself can be owned by an assembly that’s further up the hierarchy if needed. The owner of the configuration can not be the root of the structure browser. Configuration operations can be found in the Structure tab in the Configurations group. Once you’ve created your configuration, making changes relies upon your activation or deactivation of the configuration. Use the Act/Deact commands or simply double click your configuration in the Structure Browser. Once it’s active, any changes that you make to the assembly or any subassemblies underneath the configuration’s owner are recorded by the configuration. Toggle Act/Deact to see your parts smoothly float in and out of the various positions set by each of your custom configurations. If you do not move a part while your configuration is active, then no positional infor- mation is stored for that part. If you want to make sure positional informational is stored, click the Hold command. This can be important especially when considering how subas- sembly components may get moved around in your design. When creating an assembly process, it can be convenient to Copy the previous configu- ration as a starting point. To capture camera position or draw list, use the right-click menu on your configuration. This information is not automatically stored like part position. You can even make changes to this information without the configuration being active. Use Highlight to see which parts are being controlled by the current configuration. If you make a mistake or want to remove some of the data you’ve captured, use Re- move Data. The dialogue box will ask if you want to move positioning, camera, or drawlist information. Of course, you can do away with a configuration entirely with the Delete com- mand or by right-click delete. To show multiple configurations at the same time, use the Multiple Positions command. EXPLOSIONS An Explosion is the most common kind of Configuration. You can build from scratch or change an existing configuration into an explosion. This is also the same method used to modify existing explosions since an explosion is considered just another configuration when you’re done creating it. The command will take your assembly and blow it apart. You de- cide how it explodes and how far. Sounds fun, doesn’t it? To create an explosion, select Explode from the Configurations command group in the Structure tab. Choose your configuration or create a new one. The One Level check box indicates if you want the subassemblies to behave as single parts of if you want the individ- ual parts to move as well. The Scale determines how far the parts will be moved from the explosion center. In the case of a Cylindrical explosion, you’ll have an Axial and Radial Scale. The Show Move Feedback checkbox determines if you’ll have a visual representation of the movement or not. This is shown as green lines extending from original positions to ending positions. The movement references are temporary and will disappear as soon as you’re done configuring the explosion. Align Axes. This mode constrains objects with coincident axial faces to explode along their common axes. Objects without are ex- ploded spherically. Spherical. A spherical explosion will move all objects in all direc- tions away from the explosion center. Cylindrical. Move objects away from an axis radially and axially. You can set the axial and radial scales of movement separately in a cylindrical explosion. By Direction. You’re shaping the direction of the explosion. An explosion is typically spherical; where everything radiates away from the explosion center. This will move objects away from the explosion center as well, but only in the di- rection you specify only. Pos Dynamic. If none of the default explosion types are working for you, you can al- ways manually position the parts. ALERT: You should not use the Formations goodie. The Configurations feature replaces its function- ality. Use the Convert command to upgrade any Formations you may have in existing assemblies. NOTE: Please note that each Explosion feature can have a series of explosions inside. The explode and back buttons inside the dialogue box allow you to work through each explosion individually. ALERT: Configurations do NOT change the original position of your assembly. Activate and Deacti- vate configurations to see your assembly in different positions/configurations. The original remains the same throughout. QUICK REFERENCE GUIDE 26 ADVANCED ASSEMBLIES: CLASH ANALYSIS Assemblies CREATE CLASH ANALYSIS The Create Analysis command will cre- ate a Clash Analysis object in your structure browser. This object will contain the parameters for your analy- sis and any results you may have calculated. If the icon is green it means you’re analysis is out of date. Once it’s been created, you can always modify, rename, delete, calculate, clear issues, and bring up the Clash Issue Browser from right-click commands on the object in your Struc- ture Browser or from com- mands in the ribbon UI. When you execute the Cal- culate option, itwill run through your assembly to discover if there are interferences based on the parameters you set in the definition of the clash analysis. Once you’ve selected what will be analyzed and where the analysis will reside, you can change options like ignoring press fit parts, ignore parts from the 3D library, ignore threaded parts and holes, specify specific clearance, and exclude parts from the analysis. A Clash Analysis must be owned by an assembly and not by the root “/” or a selective instance of the assembly. If the selective instance is created after the analysis, your icon in the Structure Browser will turn red. This indi- cates an invalid analysis. To repair the situation, attach the Clash Analysis to a valid owner and recalculate. When the icon is yellow it means that the assembly is only par- tially loaded, might contain lightweight parts, or the state of the analysis is undefined. CLASH ANALYSIS ISSUE BROWSER Once you run the analysis, the Clash Analysis Issue Browser will show up. If you close it, you can always re- summon it with the right-click command in the Structure Browser. This is where you view your clash results. The issues are listed numerically in the browser and can be searched, filtered, and sorted for your easy perusal. Just like the Structure Browser, you can define very complex searches through the binoculars icon. It will allow you to define a list of custom criteria and store those searches for later use. Filtering is much the same. Once you have the list narrowed, you can right-click on individual issues for a list of commands. Draw Only will remove everything from your viewport but the parts brought into question by the issue. Draw Only in new VP will do the same as Draw Only, but create a new viewport to view the parts in. Recalculate Issue will bring up a command dia- logue for a single clash and an auxiliary viewport with your issue specific parts in it. Search Clash Analysis in Structure will find the clash analysis in the Structure Browser (in case you’ve lost it). Search Parts in Structure will find your issue specific parts in the Structure Browser. The Properties of the Issue are also available and provide a detailed status and resolution pop-up. RESOLVING CLASH RESULTS There are only three ways to resolve a clash. The most obvi- ous being fix the problem. The Clash Analysis tools provide a number of methods for finding and refining your models by giv- ing you easy access and detailed information about each issue. In particular, Recalculate Issue will give you the Draw Only in New VP, but with a trans- lucent model that highlights the volume of intersection in red. The clash dialogue box that pops-up from the Recalcu- late Issue will give you quick access to methods for redefin- ing the analysis for that specific issue. Change the status to “Modified” in the properties pop-up when your changes are complete. The second way is to accept and ignore the problem. You will definitely run into situations where a clash is inten- tional. Press fits, interference fits, etc. Add a note to the issue’s properties and select “Accepted” in the status dropdown. The third and final way to resolve a clash result is to ignore it. Yes, you can mark the issue as “Conditional Open” or “Conditional Accepted” and write a note for posterity de- scribing why this issue was unavoidable or when it will be revisited. QUICK REFERENCE GUIDE 27 ANNOTATIONS: ANNOTATION APPLICATION Annotations APPLICATION: ANNOTATION The Annotation application in Creo Elements/Direct is the 2D tool used for creating drawings from 3D designs. To use Annotation, you can select File Modules and find the Applications submenu. Put a check in the Annotation check box. Once you’ve done that, you can switch between Modeling and Annotation by going to the Applications tab of your ribbon UI. Toggle between the applications as needed. Annotation runs in parallel with Modeling. Look and Feel. The Annotations application has the same look and feel of Creo Ele- ments/Direct Modeling. It has the same menu and dialogue functions — Even the same interface layout and navigation as the Modeling application. When toggling between the two, it’s seamless enough to be considered the same application. Associativity. The Annotation application maintains association with the 3D model. As the 3D model is modified, the drawing will reflect the changes in 2D. 2D Features. Just as you would expect in any other 2D CAD application, you can create dimensions, text, and 2D geometry using the Annotation application for CED. Add these features to your 3D view projections to complete your drawings. Bills of Material. A Bill of Material (BoM) can be generated in Annotation using multiple sources. You can also manually adjust the BoM in Annotation. BoM flags can be added to the drawing using DIN, ISO, or custom flag standards. Browsers. The Annotation application adds two new browsers to your interface. In Modeling, you only have the Structure browser. In Annotation, you’ve gained the Template browser and the Drawing browser. Similar to the Structure browser, both of your new browser are organized in a hierarchical fashion. The Templates browser organizes and ena- bles the reuse of common objects. The Drawing browser organizes all drawing entities in session. DRAWING STRUCTURE Within the drawing structure, owner- ship falls to the parent. When a parent object is moved or deleted, the child is also moved or deleted. Navigate from object to object by clicking on their icons in the Drawing Browser. The hierarchy of the drawing structure looks like this: Drawing Sheets Frame Sketch Geometry of title block Text of title block Views Dimensions Text Additional geometry VIEW SYNCHRONIZATION View synchroniza- tion is color coded. Dark Blue indicates that a view is totally up-to- date. Cyan shows when a view is not updated, but the model is cur- rently loaded in the Modeling application. Red tells you when the view cannot be updated because its associ- ated model isn’t in memory. NOTE: When you click New Session in Annotation, it only clears the session within Annotation. To clear Annotation and Modeling, you’ll need to switch to the Modeling app and start a New Session as well. NOTE: Drawing-Model associativity is dictated by the views in the drawing. TEMPLATE BROWSER Templates allow you to reuse common text, sketches, and symbols. When added to a drawing, symbol templates can allow you to specify new values for named param- eters. The “Smart” fields are filled-in as needed. The templates are viewed in your Template browser which became a new tab in your Structure Browser with the Annota- tion Application. Standard templates include GD&T Datum and Tolerance, Surface symbols, and Welding symbols. To add a Template to a drawing, simply double left-click the Tem- plate from your template browser and fill-in the dialogue box for parameters and place- ment. New user-defined Templates can be created and added to the Template browser as needed. Define text and symbol can be found in the More dropdown of the Annotation group of the Annotation tab. Define sketch can be found under the Insert tab in the Sketch group. To define a text or sketch template, use the appropriate type, enter a unique name, select a category from the dropdown list or create a new category, click the thumbnail checkbox to create a thumbnail, fill-in any other required boxes, and com- plete the operation. To defined new symbol templates, start with one that was defined from the standard templates. It can then be added to your templates itself to create anew tem- plate; preserving your dialogue box settings for future use. QUICK REFERENCE GUIDE 28 STARTING A DRAWING Start a drawing from the New Drawing command located under the An- notation tab in the Setup group. You can not create any other annotation features until you create a drawing. You can only have one drawing loaded at a time, but each drawing can have multiple sheets. Take care to save your current drawing before opening another or start- ing a new one. New Drawing creates a drawing and a sheet object in the Drawing Browser and then the dialogue box appears. The dialogue offers you three Modes of opera- tion. 2D Process is the default and typical method. It will assume you want to take your 3D model and create 2D documentation from it. The 3D Process is all about creating 2D documentation from 3D doc- uplanes. The third and final mode is No Model. It assumed there will be no 3D model association. You can always add it later. The dialogue that’s common to all three modes is Number, Sheet Frame, and Scale (Auto). Number represents the Sheet number. What do you want to call your sheet? It doesn’t need to be numeric and will accept alphanumeric characters, underscores, and spaces. It defaults to your model name. Select a sheet frame or None from the dropdown list to select a frame for your drawing.. Default options range from A0-4 to WM-E. The Scale (Auto) attempts to choose the correct scale based on the 3D model and the sheet frame chosen as you add views to the sheet frame in an attempt to make them all fit. You can choose a scale from the dropdown or specify one manually. You can always modify the individual view scale afterwards if necessary. If you click Add Views or simply complete the command, you’ll be immediately moved over into the New Std View command dialogue. Once you’ve created your drawing and initial sheet, you can create new sheets with the New Sheet command. You’ll be asked for the sheet Number, Sheet Frame, and Scale. Much as you were in the New Drawing dialogue. This dialogue doesn’t not automatically throw you into the New Std View com- mand dialogue, though. You’re free to create new views or annotations as needed. DRAWING VIEWS CED can generate several types of views. Use the New Std View com- mand on your Annotation tab. The command dialogue box breaks your options down into different view categories. Orthogonal View. Orthogonal views refer to the common “Front”, “Top”, and “Right” viewing convention. Technically, views are orthogonal if they’re perpendicular to each other. So, to- gether these three views form an orthogonal rep- resentation of a part or assembly. Isometric. An iso- metric view of an object is defined as viewing it in such a way that the an- gles between the projec- tion of the 3 axes are all the same (120°). Ob- jects drawn with isomet- ric projection do not ap- pear larger or smaller as they extend from the viewer. General. Describes a view that ascribes to no specific convention. Choose a direction in the viewport and use the right-click menu to as- sign the view. ANNOTATIONS: ANNOTATION APPLICATION Annotations Profiles refer to a collection of settings that give you an optimal com- bination of accuracy and performance. For example, you may want to use a Large Assembly profile for assemblies with over 500 parts. If so, the views update faster and small parts and tiny circles are automatically removed. Available profiles are Single Part, Small Assy, Medium Assy, Large Assy, Photo-Realistic, Shaded Only, Shaded+Geometry, and NC. Once your views are creat- ed, you can adjust how the graphic data is updated by each view individ- ually. Use your View Proper- ties to adjust the Calc Mode. You can choose from Classic, Classic+Shaded, Graphics, Graphic+Shaded, and Shad- ed update modes. Classic is the traditional dimensioned method. Graphics is better for larger models. Shaded best with renders that don’t geometry to be dimensioned. Just below the Calc Mode, you’ll see Econofast. Econofast uses occlusion culling to give you a very fast and efficient view update, but requires an OpenGL-based graphics card. If you don’t have a compatible video card, the option will be grayed out. NOTE: All ME10 and Creo Elements/Direct Drafting drawings can be imported and re-associated with their models QUICK REFERENCE GUIDE 29 ANNOTATIONS: ANNOTATION APPLICATION Annotations PLACING VIEWS The New Std View dialogue box starts off with the owner of the view, and the orientation of the view. What this means is that CED can’t generate a view for you unless it understands the relative orientation of your part or assembly. The command chooses some defaults for you to make things easier, but understanding these re- quirements can avoid a lot of frustration when working with more complex parts. Use the Front Dir or Up Dir options to open a 3D viewer that will present your part or assembly. You can then spin the model(s) around and use the 3D CoPilot widget to choose a front or up direction. These directions act as the references for all other view options in the dialogue box. You can also change the scale as needed. Scale is a ratio describing the relative size of your part or assembly on the drawing. A scale of 5:1 would indicate that every 5 units of measure in the drawing represented only 1 on the part. Meaning that the drawing is five times larger than actual size. 1:1 being actual size. (Drawing : Part/Assy) At any point during the view definition where you have at least one type of view defined, you can click a point on your drawing to define placement. If you’re not happy with the placement, use Reposition Views to make updates until you are satisfied. Up until you com- plete the view definition, you can add, remove, or reposition views as many times as you’d like. Your views will show-up as a hatched box on your drawing until you complete your view creation dialogue box. Once you’re done creating the views, you will not get the same dia- logue box to edit the views you created. After you’ve placed your views, you can use the Move View command to reposition, or simply click on the view border twice. The first click will bring up a mini toolbar in case you want to access some other view command. From there you can right-click for a contextual menu or click again. The second click acti- vates Move View. CREATE DEPENDENT VIEWS Under the Annotation tab in the Setup group, you’ll see the Dep View drop-down. Each command has its own dialogue box. As you use a command you’ll no- tice that the icon for the Dep View drop-down changes. You can quickly repeat the last command. The dependent view will show-up in the browsers underneath its parent. OUTLINE VIEWS If you want to conserve some time and don’t need the interior detail of a view, change the “Calculate Outline Only” property on your view. It will leave your view with nothing but the outline of whatever part or assembly was within. View Properties > Visibility > Calculate. UPDATING VIEWS You can Move and Scale a drawing view. You can also change a few options on de- pendent views, but you can not change view type. The views are actually created in Creo Elements/Direct Modeling. The Annota- tion application has the position on paper, scale, and such, but the Model contains the actual view. The two must work together to complete a drawing. To keep them working together, use Update View. This command will check the validity of your 3D model references and recreate your 2D projections if there’s been an update. Updated view geometry will change color according to the status of the 2D and 3Dgeometry. To see the colors, change Viewport Show Setting Upd Color. Unchanged Geometry = Magenta Changed Geometry = Yellow New Geometry = Cyan Changed 3D Documentation = Orange Transferred 2D Elements = Green Updated 2D Elements = Blue NOTE: Choose a Configuration from the view dialogue box or edit the view properties to display a Configuration rather than the assembled position. BEST PRACTICE: Always save your model after making Annotation changes and updates. Not just the drawing. Even if you don’t think that any- thing in the model was changed. This prevents accidental inconsistencies between the two. QUICK REFERENCE GUIDE 30 ANNOTATIONS: ANNOTATION APPLICATION Annotations your selection. There are a series of Mod Position commands available in the same command group if you plan on moving more than the dimen- sion. Single. Typical distance dimension from one point to another. Datum Long. A series of single dimensions attached to a datum on one end. Datum Short. Same as Datum Long except there’s no extension line on the datum. Chain. A stacked series of single di- mensions where you have one occurring after the other in turn. Coordinate. A series of dimension lines in the X or Y direction based off of a single reference point. Chamfer. Dimensional call-out at- tached to chamfer geometry. Sym Single. Same as a Single dimen- sion but attached to a symmetry line. Sym Long. Same as a Symmetry Sin- gle, but will automatically position subse- quent dimensions relative to the first one. Aside from Linear dimensions, you also have Circular and Angular dimensions to choose from. Tangential. Dimensions a circle in tangential mode. Would be used for the length of a slot or distance between a point and a tangent point on a non-linear edge. Arc. Specify the actual linear length and actual angle of an arc. Angle. Measured in a clockwise direc- tion. Switch between your selected angle, adjacent +, Opposite, and adjacent – by right-clicking during the dimension creation. DIMENSIONAL STANDARDS ASME/ANSI. American Society of Me- chanical Engineers standards adopted from the American National Standards Institute. DIN. Deutsches Institut fur Normung. German institute for standardization. Mem- ber of ISO. ISO. International Organization for Standardization is composed of representa- tives from various national standards organ- izations. JIS. Japanese Industrial Standards pro- vided by the Japanese Industrial Standards committee and published through the Japa- nese Standards Association. Custom. You can also create custom dimension standards to suit your needs. ANNOTATION Annotation is mainly about placing your 2D features along with your projected views to complete the full representation of your 3D objects for the purposes of illustration and/or manufacture. To that end, Creo Elements/Direct provides several tools for annotating your views. DIMENSIONS Each dimension has a type, attach- ment, unit of measure, and adheres to one of four dimension stand- ards. (or a custom standard) Dimension com- mands are found on the Annotation tab in the Annotate com- mand group. Relocate a dimension the same way you would a View. Left-click the dimension twice. First click brings-up a mini toolbar and a right-click from that point will show the contextual menu where you can access dim properties. The second click initiates the Move Dim command against Chain Coordinate Chamfer Single Datum Long Diameter NOTE: Value, tolerance, format, text, and arrow adjustments can be made in the dimension properties dialogue box. ADDING TEXT Text can be added to drawings by man- ually creating text, importing text from a file, or using a text template. Manually add text through the Text New command in the Annotation tab under the Anno- tate group. The dialogue allows for changing style, angle, size, adjust point, ratio, slant, line space, font, fill, frame and color. Fill-in your text with the pop-up text editor and define a placement position. Import/Export text in the same Text New command using the pop-up text editor. Use the save and open options to grab or save *.txt, *.lsp, or *.rec files. Edit text with the Edit Text command through the mini toolbar, ribbon, or by right- clicking on a selected text entity and select- ing the command from the context menu. INSERTING OBJECTS You can insert pictures and OLE ob- jects through the Insert tab of the Annota- tion application. Pictures require a *.bmp, *.png, *.tif, *.jpg, *.jpeg, or *.tiff file type. You can also take a picture of a 3D or 2D viewport as your image using the Viewport dialogue box option. You can embed objects from other applications into your drawing using an OLE object. For example, you could display a Microsoft Word or Excel document. QUICK REFERENCE GUIDE 31 ANNOTATIONS: ANNOTATION APPLICATION Annotations SKETCHING GEOMETRY Creo Elements/Direct Annotation Application comes with your typical 2D geometry cre- ation tools under the Geometry tab; lines, rectangles, circles, splines, etc. It also includes the associated modification tools; copy, paste, rotate, mirror, stretch, trim, etc. Use these tools to create new 2D geometry in your drawing. The Annotation CoPilot will help guide your geometry creation. It provides incremental movement, size indication, snap lines, and 2D geometry snaps. Incremental movement can be adjusted using the Page Up or Page Down keys while creating geometry. The grid size will go from 3 decimal places up to increments of 50,000 units in 26 steps. Size indication label shows the new element size or the modifica- tion distance in a convenient X,Y format as you work. Snap lines appear when you move your cursor close enough to the catch point. By default, these snap lines are green. The catch points are added to your buffer by holding the cursor over a vertex for .5 seconds. (by default) A small plus sign will appear on the vertex. You can snap to start, end, and midpoints of lines, centers, and 2D geometry intersections. 2D geometry snaps occur whenever a constraint requirement is met. You’ll see a green symbol if the constraint is snapping to snap lines or an orange symbol if it’s snapping to geometry. A Sketch acts as a container for 2D geometry. It can be found on the Insert tab under the Sketch group. To group geometry under a sketch, you can either create the geom- etry first, and then use the Move command to change the owner of all your required geometry or you can create an empty sketch first and change owner of your geometry as you create it. You only need to set the owner dialogue of new geometry once. All subsequent geometry will default to the last owner. BOM TABLES Your Bill of Material (BoM) commands can be found under the Insert tab in the BoM command group. To place a BoM ta- ble, you must first generate or import one. Use Scan Model to grab your BoM from an existing assembly. Once you have BoM data, it can be accessed from the BoM Table command. Assign numbering using the BoM Numbering command. Draw your BoM onto the drawing using the Draw BoM command. In this dialogue, you assign the table layout and configure the growth direction, table range, and the table adjustment point. The table layout is what determines how the table is displayed and what data should be mapped. Default table layouts are Company, DIN, and ISO. Configure your own for specific columns, titles, or other requirements using the BoM Table Layout command. Place position flags using the Pos Flags command. Use dialogue option From Table to preserve your BoM Table number- ing. Use flag layouts to govern the look of yourposition flags. Select the item from the BoM table, the geometry view, then flag position. PRINTING Printing is done in two ways depending on the type of printer chosen from the print dialogue box. Find the print dialogue in File Print. If you’re using a GDI printer, the raw print data is sent to the print spooler. The spooler then produces the final output. If using one of the generic printer types, the internal print drivers will generate the output and send it to a print file. Depending on your output device(s) configured on your machine, the Print Man- ager may allow you to set several printer options in addition to those offered by Creo Elements/Direct Annotation. Typical print configurations are PDF, Clipboard, Laser (B&W), Laser (Color), Plot- ter (Ink), and Plotter (Pen). You can choose from a large list of paper sizes, select an orientation, and even preview your settings directly on your Annotation viewport. 3D SCREEN DUMPS If you want to capture your 3D viewport screen, you can create a High Resolution Print. Select the High Resolution Print from your print dialogue in the Creo Elements/ Direct Modeling Application. Alternately, right-click in your 3D viewport and select Viewport Properties. HR Print is one of the options and will bring up your printer set- tings dialogue. You can also use this dia- logue to Print the output to TIFF file rather that directly to a printer. NOTE: You can’t move a selection list of 2D geometry by selecting and double click- ing. You must either group the geometry into a sketch or use the Move command. Tip: Try using the Grid Settings under File Settings Grid ... Perpendicular Vertical Horizontal Tangent Note: You can scan an existing BoM from the 3D Documentation Application or send the data from Model Manager BoM Editor. QUICK REFERENCE GUIDE 32 ANNOTATIONS: 3D DOCUMENTATION APPLICATION Annotations APPLICATION: 3D DOCUMENTATION The goal of the 3D Documentation Application is to communicate design ideas and thoughts in the 3D environment. It provides various capabilities to attach information to your design that may not have been easily captured by the geometry itself. For example, a specific manufacturing process. Activate the application by selecting File Modules and finding the Applications submenu. Put a check in the 3D Documentation check box. Activating 3D Documentation creates three new tabs, one new envi- ronment, and opens the template browser for your use. Annotate, 3D Documentation and Insert are your new tabs, but only the Annotate tab and template browser are accessible from the main Modeling application. The Annotate tab appears to the right of your existing tabs and is high- lighted in blue. The new environment is accessed through the Applications tab. From there, you can switch back and forth between both environments. This is not a totally new session as with the Annotate Application, though. This is more like a modified Modeling environment. If you select New Session in either environment, it applies to both. They share the same memory space. In this 3D Documentation environment, the new Annotate tab becomes a command group under the 3D Documentation tab and you gain Setup and Display. Under the new Insert tab you gain BoM, Group, and Index. There are three other tabs available (Analysis, View, and Application), but these are standard fare from the Modeling application. With 3D Documentation, you can create 3D dimensions, GD&T symbols, and notes. You can construct and implement Bills of Material (BoM) and attach position flags. Finally, you can create transfer your 3D dimensions and annotations over to the Annotation Applica- tion. 3D documentation has distinct advantages, like sharing im- portant design information in the 3D environment with subsequent designers, indicating important dimensions, and describing specific manufacturing processes. Even so, you may not be able to share your 3D annotations with every manufacturer or simply want to com- plete the documentation in the traditional 2D format. Your 3D documentation work is not lost. Using docuplanes, you can lever- age your work and transfer it into the 2D Annotations Application. SETUP COMMAND GROUP A docuplane is similar to a workplane with only a few differences. A docuplane can be active at any time. A docuplane can not exist outside of a docuplane set. Also, docuplanes can not be saved individually. They are married to their own- ing part or assembly. Finally, they are different in their purpose. A docuplane only exists to transfer 3D documentation into the 2D Annotation Application. First, create a docuplane set using New Set. This combo-command asks for the name and owner of the new set and also defines and underlying reference direction with the Front Dir and Up Dir options. As soon as you accept these options, the docuplane set is created and you’re thrown into the New Docuplane dialogue. The owning DP Set is already filled-in and you’re ready to choose a type and any other positional options for your new plane. You can create plane after plane from the same dialogue by clicking Next after each one. It’s important to understand how docuplanes are used to transfer data before you begin adding 3D documentation to your design. If an annotation is not attached to a docuplane, it will not transfer. To attach an annotation to a docuplane, the annotation and docuplane must share an owner. Also, dimensions can not be transferred unless the docuplane it’s attached to is a valid display plane that is parallel to the measure direction of the dimension. Whenever you create an annotation, you’re given the option to attach it to a doc- uplane. You can also modify an annotation for attachment after it’s been created or use the Gather command to assign free 3D annotations to docuplanes. To transfer these anno- tations you must use the Transfer Docuplane from the Annotations Application and use Sync to DP to keep them up-to-date. In this relationship between docuplane and Annotation Application view, the doc- uplane is the master. Dimension positions are not synchronized, but things like scale, up direction, normal, section line, detail border, name, or component list are all controlled by the docuplane. The synchronization will override any conflicting changes made in the An- notations Application with docuplane values. If you need to alter these values more perma- nently, make your changes in the docuplane to avoid having your changes overridden with the next sync. NOTE: Annotations are seen from either side of a docuplane. The labels flip as you rotate the view to remain readable. TIP: Matching Templates in the Template browser can make it easier to trans- fer symbols between the 3D Documentation and Annotation Applications. QUICK REFERENCE GUIDE 33 ANNOTATIONS: 3D DOCUMENTATION APPLICATION Annotations ANNOTATE COMMAND GROUP Whether it be attached to a docuplane or free floating, an annotation can be created and modified through a series of commands in the Annotate com- mand group. (The Annotate command group also exists in the Modeling application once the 3D Doc- umentation application is activated.) Dimensions. Linear, circular, angular, coordinate, and datum long dimensions can be generated using the corresponding com- mands. Coordinate dimensions form series of individual dimension lines based off of a single reference. Datum long dimensions are a series of single dimensions attached to a single datum on one end. The interface for attaching them to 3D geometry is a little different than what you’re used to in a 2D environment, but not by much. When you activate a di- mension command, an elaborate dialogue box appears, but the actual dimension place-ment is intuitive. Click the element or start and end-points needed for your dimension oper- ation, then place the dimension text. The 3D Note command will ask you for an element to attach a reference line. This referenced part becomes the owner of the note and the 3D Note a feature within it. For this reason, a 3D Note can only reference one feature of the model. They are generally used to specify manufacturing processes or specifications. The dialogue will ask you for a docuplane or free placement. Then you can fill-in the actual note text using the pop-up text editor. This same editor will allow you to save and open text files. If you enter a Ref. URL, it will be displayed as a hyperlink in the feature re- port’s URL column. If you click Ref. File, the browser options and allows you to link a file. Finally, you can choose the note type from Generic, Engineering, Manufacturing, or Inspec- tion. These categories can be useful when filtering customer process features for reporting or highlighting purposes. Text objects are generally much more generic than the 3D Note. The dialogue box starts off asking for the text to be entered since reference lines are much less important to a text object. Enter or open your text as before, then add a primary reference. Optionally, add as many secondary references as you’d like. Define placement as docuplane or free, and place your text. Text generated in a dimension, 3D Note, or Text can be format- ted using the Annotation 3D Properties command. You can change color, frame, display mode, anchor point, arrow type, size, and more. Access the Annotations 3D Properties command from the mini toolbar, the More dropdown, or right-click for the context menu. Modify your anno- tations first with Orien- tation (if needed) and then with Position. The Orientation command asks for Text Dir and Up Dir. Use any 3D references you’d like. Surprisingly, these two simple commands will quickly orient your annotations exactly as required. Once you have the annotation in the correct plane, use the Position com- mand to move it In Plane (left and right, up and down, as if you were viewing it straight on a piece of paper directly in front of your eyes), or Thru Plane (closer or further away from you if viewed from the same orienta- tion). Use Ref Position and Refline to change the reference line targets and ori- entation. DISPLAY COMMAND GROUP Display has a few functions to help manage the visibility of your anno- tations. Show will drop down to several com- mands for docuplanes, groups, annotations, features, tolerances, and indexes. The Highlight drop down works for docuplanes, annotations, and features. HTML Reports can be generated to display a list of all custom features at- tached to a model, assembly, workplane, WP set, or selection list. Create filters in the dialogue box before completing the command for cleaner output. MODIFY WITH DIMENIONS You may have noticed that the Move 3D command has the option to use a dimen- sion as a transformation reference. This will allow you to guide a transfor- mation using a dimension, similar to how a parametric dimension might control geomet- ric properties. The difference is that this relationship in CED is not exclusive. You’re fully capable of making more modifications with other references. Conversely, you can guide the transformation of any geometry using any dimensional reference. It’s not fully restricted to the geometry that’s been dimensioned. However, at least one ele- ment must be directly to related to the di- mensioned reference. This is very similar to behavior you might achieve using refer- ence cones. With this method, though, there’s some sem- blance of permanency. The dimensional refer- ence remains to be used over and over if necessary. QUICK REFERENCE GUIDE 34 ANNOTATIONS: 3D DOCUMENTATION APPLICATION Annotations INSERT TAB The Insert tab contains command groups for the insertion and management of a Bill of Material (BoM) and an annotation Group. The BoM works similarly to the one in the Annota- tion Application, but you’ll not be drawing the actual BoM table from here. This BoM group is geared towards placing flags only. A Group is an organizational tool for annotations. BOM COMMAND GROUP Use Collect to grab BoM data from your assembly or data management source. Collect a flat or multi-level BoM as needed. You can then use Table to see a pop-up dialogue de- scribing your collected BoM, the new BoM table will start with empty position numbers. Placing flags will fill-in position numbers as you go. Placing flags with the New Pos Flag command will pop-up both the flag dialogue and the BoM table. You need to use them both, along with the 3D viewport for flag positioning. Double-click on a BoM table entry to fill in the BoM Entry box. The part highlights in the 3D viewport. Type a Number or go with the automatically assigned one. Choose docuplane or free. Optionally adjust your text orientation. Before you can complete the dialogue, you must choose a reference for the flag, which is some element on the geometry of the BoM Entry that your flag reference line will point to. An arrowhead will appear at the point you choose and a stretching reference line will allow you to place the label. The dialogue is set-up such that using the Next option can quickly take you through a BoM. Using Modify Pos Flag will take you to a very similar dialogue to the one used in crea- tion, but the BoM table doesn’t appear and you’re not able to change the owner of the posi- tion flag. You can, however, use Delete Pos Flag to remove ALL position flags from a given assembly. Simply use the command, click on the assembly, and confirm. If you need indi- vidual deletion, just select a flag and hit your delete key. Use the annotation positioning and property commands to make adjustments to the display of your flag. GROUP COMMAND GROUP All annotation types can be contained in groups. Groups can also contain other groups. When selected, a group will return all children directly within it and all children of any subgroups. A New Fixed group can be quickly pro- duced from a selection list. Simply define by clicking on the specific annotations you’re interested in grouping. Your selec- tions can belong to any part or assembly owned by the group’s owner or by any sub- assembly or subgroup thereof. You can create general or exclusive fixed groups. Within general fixed groups, a single annotation can belong to multiple groups. A general fixed group can be a parent or subgroup. Exclusive fixed groups can only be subgroups. They must have a parent group. Within exclusive fixed groups, an annotation can only belong to one group. That same annotation, howev- er, can belong to several owners outside of the exclusive group hierarchy. A New Variable group is created with the intention of having the group update its own membership list. Membership is con- trolled by a rule you generate from any number of annotation properties. To modify a group’s options or mem- berships, right-click the group in your struc- ture browser and choose the modify option. Use Show to highlight and traverse your annotation group hierarchies. You can also use Show to hide/show entire groups of annotations. Note: BoM data can be used by the Annotations Application using the Scan Model command. TEMPLATE BROWSER The Template browser in the 3D Docu- mentation application is identical in behav- ior to the one in the Annotation application with a few restrictions on the geometry al- lowed in your symbols. You can not use splines, hatches, dimensions, symmetry lines, centerlines, construction lines, or points. Further, your elementscan not have a line size of zero. Text can not have a ratio of 1 and slant of 0. You must also have a frame on your text. Standard templates include GD&T Da- tum and Tolerance, Surface symbols, and Welding symbols. The selection has been pruned to comply with the restrictions of being affixed to geometry in 3 dimensional space. To add a template, simply double left-click the template from your template browser or use the Create Symbol command and fill-in the dialogue box for parameters and placement. When added to a drawing, symbol templates can allow you to specify new values for named parameters. The “Smart” fields are filled-in as needed. New user-defined templates can be created and added to the template browser as needed using Define Template. Specify the default owner of any GD&T templates using GDT Owner. Any subsequently created GD&T templates will default to the specified owner. It’s located in the overflow menu More under the Annotate command group. QUICK REFERENCE GUIDE 35 MODEL MANAGER: INTRODUCTION Model Manager PRODUCT DATA MANAGEMENT SYSTEM Model Manager is the fully integrated Product Data Management (PDM) system for Creo Elements/Direct. Data management is extremely important when working with a large number of files and an extended design team. Manual file shares can be managed for a time, but quickly become more of a burden than a solution. Compare common data management concerns without and with a software solution in place. Manually managed by a CAD administrator or by each design- er. They create an elaborate system of folders to maintain data integrity. There is usually nothing to prevent a designer from operating outside the convention other than doctrine. Large numbers of files become increasingly difficult to manage as you approach the critical limit for hardware, networking, or have exhausted manual intervention options. The IT department refuses to take ownership because of the overriding engineering knowledge required to decrypt the data structure and version control conventions. Communicating data outside of the design team in a con- sistent and efficient manner becomes virtually impossible. CAD administrators usually develop a complex system of file naming to accommodate the need to maintain version history. There is usually nothing to prevent a designer from operating outside the convention other than doctrine. Versions become confused. Newer versions are overwritten due to lack of control. Older versions are duplicated across the elaborate data structure. Permissions are usually ignored beyond the need to maintain a separation between administration and design. In larger file share environments, departments are given own- ership of file structure trees or segments in their entirety. Library data is copied across each segment. Team or project based permission management is out of the question in most cases. Data reuse is normally a file copy/paste exercise. Aside from the relationship corruptions, the difficulty is in knowing what’s available for reuse. Some teams print catalogs of categorized part images with file locations that are not kept up-to-date. In larger file share environments, some have given-up on re- use in general. The best they can manage is keeping the same designers on subsequent projects so they’re knowledge- able enough to know what can be reused. WITHOUT A PDM SYSTEM Product structure and file structure are maintained separately. What makes sense for the product is kept isolated from data management concerns. File structure become irrelevant to design and is maintained automatically. File stores are still at the mercy of hardware limitations, but software solutions mitigate the impact of hardware and net- working shortcomings on the design team. Hardware and networking issues are relegated to the IT department and data integrity is maintained automatically regardless of the file size or number of files within those limits. Versions are maintained by the system. One file name is rep- resentative of the latest version and all previous versions. Default interaction assumes the latest version, but version history is always available when needed. Permissions can be left open or narrowed down to depart- ment, project, team, or individual as necessary. You can even configure external access safely; Secure in the knowledge that your external visitors only have access to what they were given access to. All objects in the system have a series of searchable attributes and notes associated with them that have been configured by your administration team to include everything your designers feel is important. Parts and assemblies have a special Save- As type function that allows the user to reuse data without corrupting relationships. DATA STRUCTURE VOLUME OF DATA VERSION CONTROL PERMISSION CONTROL DATA REUSE CONCERNS WITH A PDM SYSTEM QUICK REFERENCE GUIDE 36 MODEL MANAGER: MODEL MANAGER BREAKDOWN Model Manager INTERFACE BREAKDOWN Model Manager comes in three pieces, generally speaking. First, your interface in Creo Elements/Direct Modeling is altered to accommodate Model Manger. Second, you get a brand new Workspace window for data management. Third, there’s a centralized database and a server application on your network that manage the storage and access of all CED hosted data. This guide will cover the first two pieces of Model Manager from the user per- spective by describing, from a high level, the interface and capabilities. First, Creo Elements/Direct Modeling gains new right-click menus, file management menus, a new DB Attributes Browser, a new Model Manager tab and matching toolbar (View Toolbars), and most visibly gains bracket symbols [ ] to the right of each object in the Structure Browser. The Model Manager information is displayed in the Structure Browser as — Name [MajorRev.MinorRev] Status. Second, the interface for the workspace window of Model Manager is very similar to Creo Elements/Direct. It has a quick access toolbar, ribbon UI, and a Details Panel on the left where the Structure Browser would be. The main viewport, now Information Panel, shows information specific to each tab of the Workspace Bar rather than your 3D models. The workspace acts as your window to data management outside of Creo Elements/Direct. DATA BREAKDOWN Model Manager stores all of your files in one large repository. Think of it as a software managed network drive without subfolders. The local workspace window provides a representation of the data sored in that central repository. That view is re- freshed every 15 minutes (configurable). From Creo Elements/Direct, a refresh will show you a status message to the right of your model name. You’ll see things like New, Up-to-date, Locally modified, and Con- flict. From the right-click menu you can choose to reload, save, or resolve data differences as needed. The default method for file storage is the 3D Data format provided by Creo Ele- ments/Direct. It’s a very flexible format and offers direct access to part and assem- bly files. There is only one data source per part or assembly. All iterations of the same part or assembly are simply references to the original. (This is contrary to package files where the same source data might be found in two different files) If you have an assembly with four unique parts in it, then the CED format will produce six files. One assembly instance. *.sda One assembly contents. *.sdac Four part contents. *.sdpc ORGANIZATION BREAKDOWN The default method for data organiza- tion is through the use of save/search/ load. All data resides in one place and you must fish for what you need through the use of search stringsand attribute hooks. <EnablePackets>true</EnablePackets> Beyond save/search/load, the primary method for organizing, controlling, and sharing your data is through the use of Packets. Your administrator must turn Packets on through the XML configuration file. Packets are used to control and or- ganize data within and send data outside of your PDM system. Once implemented, Packets change the typical workflow in Model Manager. Nothing can be created, modified, or deleted unless it’s in a packet. Think of a packet as an envelope. Each user has their own envelope (or mailbox). You can’t open someone else's mail and they can’t open yours. However, for collaboration, you can send envelopes to whoever you need. <EnableProjects>false</EnableProjects> Projects and Folders offer a logical organization and permission control of data based on container ownership. These methods are provided for backwards com- patibility only. They’re off by default. One major deficiency in Projects is that you can- not assign roles or permissions directly to Folders. 1) Quick Access Toolbar 2) Ribbon UI 3) Workspace Bar 4) Quick Search 5) Details Panel 6) Info Panel Tip: Create new packets (envelopes) to organize your data into groups (mailboxes). Logically label them according to project, design phase, etc. BEST PRACTICE: Use the Refresh command to get the latest view of your data before making critical decisions with data that’s being manipulated by multiple designers. BEST PRACTICE: Model Manager is highly configurable and is rarely used for long without alteration. It excels at matching your preferences and processes. Plan on it. QUICK REFERENCE GUIDE 37 MODEL MANAGER: SEARCH AND LOAD Model Manager SEARCHING Search for information in your workspace window for Model Manager or the File Open From Model Man- ager dialogue from CED. Use the quick search function or use the main search interface. Switch to the main search interface in Model Manger by clicking the Search tab in the Workspace Bar. If you’re not using the Project, Folder, and Packet functionality, searching is your only method for finding data. There is no browsing other than any lists you’ve created; Recent List and Favorites. The quick search includes the Name, Version, and Data Class of the objects in the database. Results are presented in the Information Panel below your Workspace Bar. A full search can be executed from the Search tab in the Work- space Bar. First, choose your data type. Then, you’ll see a set of at- tributes associated with your data type. Your top 1000 search results (or fewer) will appear in the Information Panel. Search options, object preview, and details are available in the Detail Panel as you click through your results. You can run similar searches from the File Open From Model Manager dialogue from Creo Elements/Direct. LOAD OPTIONS Single select or multi-select your mod- els from the Recent List, Favorites, or Open dialogue. Load from your search results by right-click, double click, or ribbon UI. All roads lead to the same pop-up dialogue. Having chosen your files, the Load Options Dialogue allows you to more specif- ically decide which versions, structure members, and level of geometry you want to load. In most cases, you could likely forgo any further specification and simply click Load when this dialogue appears. The defaults will load your files at the highest revision with full geometry. Navigate the assembly structure by using the plus/minus icons on the left side of the table. Load Rules and Revision column. The Load rules are As Stored, Highest Revi- sions, or Highest Released Revisions. De- fault is Highest Revision. Make your rule selection to alter the entire list, but note that you can still make changes to the Revi- sion column individually as needed. Use the Filter to scrub the list for Modi- fiable Items, Non Modifiable Items, Full Geometry, Lightweight Model, or Partial (structure only). Notice that you can alter each individual item in the list by clicking the dropdown arrow next to the object icon. Masterdata is a meta-placeholder for all models, drawings, supporting docu- ments, and BoM data for a specific manu- factured instance. Masterdata is helpful when you have a part or assembly repre- sented by more than one drawing or docu- ment. It’s also helpful when you have one document that needs to be attached to many drawings. Picture a part that’s cast and molded in different colors with differ- ent logos. When more than one master data exists you can select between them from the masterdata column. This will load the geometry and attach the information stored with the alternate masterdata. The Options submenu allows you to configure the way loading takes place. Your selections are saved and will carry from session to session. TIP: You can use ? as a single character and * as a general wildcard in searches. TIP: Save your complex searches so you can run them again later. QUICK REFERENCE GUIDE 38 MODEL MANAGER: SAVE AND CONFLICT RESOLUTION Model Manager SAVING DATA You can save data from several interface options. You can use the Model Manger tab inside Creo Elements/Direct (CED) ribbon. You can use the File Save to Model Manag- er command from CED. Right-click your model in the Struc- ture Browser for model manger save options. Use the model manger toolbar (View Toolbars). All roads lead to the same pop-up dialogue. The Save Options Dialogue allows you to specify save type, name, whether or not to create thumbnails, search, and filter. In most cases, you could likely forgo any further specification and simply click Save when this dialogue appears. Understanding your op- tions will help you decide when that’s the case and when it’s not. The name value synchronizes with the Model Name attribute in Modeling. It can be set in the part properties, but if you don’t set it Model Manager will use the instance name. You’re given the opportunity to change the name in the save dialogue. This will be auto- populated if using a number generator. Toggle the binocular icon to highlight or un-highlight table entries based on their status as modified items or new entries. Use the filter capability to scrub your table for modified items or new entries. There are four different Set Save Types. They will alter the versioning method across all entries in your table. Note that you can still make individual changes even after selecting a Set Save Type. Major Rev ALL Items will assume you want to go up one major revision for everything being saved regardless of its change status. Minor Rev MODIFIED Items (the Default) will add to your version history one minor revision level for every modified item in your save table. Major Rev MODIFIED Items will do the same but bump the major revision level. Overwrite MODIFIED Items doesn’t create a new revision. It overwrites the last revi- sion with your new data. CONFLICTS Model Manager identifies potential problems before they happen. Without Model Manager these conflicts are usually left undetected until they become a major issue. The two types of conflicts are Name and SysID. A Name conflict occurs when someone attempts to save a model into Model Manager that has the same name, but different SysID of a model that already exists in Model Man- ager. If it were a historical revision of the same part, it would have the same name and the same SysID. There are several ways to resolve a name conflict through the numerous methods to rename parts and assemblies. The Auto Number Generator can even help you avoid the issue altogether. If parts are set-up to use the Auto Number Generator, no duplicates occur.When they do occur, the name conflict resolution wizard can suggest a resolution for you. You can also use the wizard to enable a renaming rule to batch resolve a collec- tion of similar conflicts. A SysID conflict occurs when you have a model in session from outside Model Manag- er that has the same SysID and name as a model already stored in Model Manager. This usually happens when you load data from the hard drive while working with Model Manag- er data. With a SysID conflict you can assign a new SysID to the object in session, replace your conflicting local data with Model Manager data, or replace Model Manager data with your local information. You should very rarely ever need to replace Model Manager data with your local information. If your session information is truly a newer revision of the existing Model Manager data, you should use the Make Version command rather than overwriting any data. Likewise, you should rarely use the Continue to Save option when you run into a con- flict during a save operation. Investigate the conflict unless you’re absolutely certain of the issue and the impact of saving into Model Manager. NOTE: If you’ve configured the number generator, use the button to get the next number. Each subsequent click will increase the number by the configured value. ALERT: If you're using Packets, you can not overwrite unless the data is in a packet you own. NOTE: You can now save a full structure by saving the highest member. Lower members are automatically saved with the parent. BEST PRACTICE: SysID conflicts can also happen when storing package file data into Model Manager for the first time and when re-using data by making a copy and renaming it. The Assign new SysID to local model command should be used any time new data is introduced into the system or copied from existing data. This will prevent corruptions and confusion down the road. QUICK REFERENCE GUIDE 39 MODEL MANAGER: BOMS, VERSIONING, AND INSEPERABLE OBJECTS Model Manager VERSIONING Versioning can be found in Creo Elements/Direct (CED) on the Structure tab under the Part & Assembly group. Companies don’t always model every component that they use internally. They’ll often send models out for revision, be contracted to work on a section of another design in progress, or themselves sub- contract a section of a design to someone who doesn’t use Creo Elements/Direct. This situation can create major disturbances in the design process as each participant revises their section of the design. The main issue being resolved for CED has to do with the Model ID. Any time you load an imported model, it’s viewed as a new model and assigned a new Model ID. Therefore, you would need to manually re-integrate the new version into your design. As far as Model Manager is concerned, two dif- ferent Model IDs means two different parts. Use Make Version to load and version the original part or assembly. This is where you might take a model from a vendor or contractor that’s done work on something you’ve already integrated into your design. INSEPARABLE OBJECTS Also in CED, you can Create Inseperable objects from the Inseperable dropdown under the Structure tab in the Part & As- sembly group. Inseperable objects are created from assemblies that need to be represented in BoMs as a single part. For exam- ple, you may have a welded assembly that is actually several parts but is purchased as and needs to be listed as a single part in the BoM. The Inseperable object will appear as a single part in subsequent BoM scans and ap- pear in the Structure Browser with a distinctive red circle next to the assembly and part icons. See the Structure Browser icons in the appendix for examples. Reverse your chang- es with the Separate command. The Bill of Material Editor in Model Manager can also flag objects as inseperable and reverse the change during the generation of a BoM report. The settings can be saved as a Configuration and reused as the BoM progresses through design. BILL OF MATERIAL EDITOR The Bill of Material (BoM) Editor is a separately licensed add-on module for Model Man- ager. It can construct a BoM from the product structures housed in Model Manager. The use of the BoM Editor doesn’t require Creo Elements/Direct (CED). You can therefore rele- gate BoM Editor responsibilities outside of design engineering. The BoM Editor uses masterdata information. Alternative masterdata entries can be used to build different BoMs so that multiple products can be made without needing to du- plicate the design. To create masterdata, right click on your assembly and select Scan from the context menu. You can also find Scan under the Structure tab in the BoM group. Once you have masterdata to work with, use the BoM Editor command from the same right click context menu. You can also find the BoM Editor command under the Structure tab in the BoM group. From the BoM editor, you can add non-modeled parts like solder, paint, or lubricants. You can add spare and documentation items. You can also add pro- cess specific tools or materials for manufacturing. The first time an item is added in this fashion, you will likely need to use the New Mas- terdata command. An item that already has masterdata can be added with the Existing Masterdata command. Compare BoMs between versions or assemblies by using the Com- pare BoMs command. Generate custom BoM reports from the Tools menu with the Generate Reports com- mand. You can create flat, consolidated, and structured BoM reports. Include, exclude, show, and hide parts as necessary for your reports. You can explode an assembly structure using the Phantom option (uses the parts but not assembly structure) or define Inseparable assembly structures that should be treated as a single part rather than an assembly. Add or remove custom fields for the report like Effectivity or Options. Save all this back to your masterdata as a Con- figuration so you don’t need to repeat the effort as things change. You can also use the Send To command to export a BoM to HTML, MS Excel, CSV, Annota- tion, Drafting, and Mod- eling. QUICK REFERENCE GUIDE 40 PLATFORM SUPPORT Appendix A: Support Operating System Windows 7 32-bit Editions: Ultimate, Enterprise, and Professional Windows 7 64-bit Editions: Ultimate, Enterprise, and Professional Windows Vista 32-bit Editions: Ultimate, Business, and Enterprise Windows Vista 64-bit Editions: Ultimate, Business, and Enterprise Windows XP Professional Windows XP Professional x64 System Memory (RAM) Minimum: 1GB Recommended: 2GB or more Very large assemblies: 64-bit processor with 6GB or more CPU Intel Pentium (III, 4, M, D) Intel Xenon Intel Celeron Intel Core AMD Athelon AMD Opteron Note: Support for single and multi-core CPUs. Video Display Minimum: 1024x768 Note: Available dual monitor support Workstations Available certified/supported workstations from different partners. http://www.ptc.com/partners/hardware/current/support.htm Optical Drive DVD Hard Disk Space During DVD Installation: 3GB Minimum: 2GB License Server At least one Create Elements/Direct License Server is required locally or within a network to host and maintain licenses for Creo Elements/Direct 18 products Virtual Machines Creo Elements/Direct Modeling 18.1 is not tested or certified on virtual machines such as Microsoft VirtualPC or VMware products. Creo Elements/Direct 18.1 Operating System Windows 7 32-bit Editions: Ultimate, Enterprise, and Professional Windows Vista 32-bit Editions: Ultimate, Business, and Enterprise Windows XP Professional System Memory (RAM) Minimum: 512MB CPU Intel Pentium (III, 4, M, D) Intel Xenon Intel Celeron Intel Core AMD Athelon AMD Opteron Note: Support for single and multi-core CPUs.Optical Drive DVD Hard Disk Space During DVD Installation: 3GB Minimum: 300MB Model Manager 18.1 Client Operating System Windows Server 2008 R2 64-bit Edition Windows Server 2008 32-bit and 64-bit Editions of Standard and Enterprise Windows Server 2003 32-bit and 64-bit Editions of Standard and Enterprise Windows 7 32-bit and 64-bit Editions of Ultimate, Enterprise, and Professional Windows Vista 32-bit and 64-bit Editions of Ultimate, Enterprise, and Business Windows XP Professional 32-bit and 64-bit Editions System Memory (RAM) Minimum: 2GB (1-20 Creo Elements/Direct Model Manager clients) Optical Drive DVD Hard Disk Space During DVD Installation: 3GB Minimum: 18GB License Server At least one Creo Elements/Direct License Server is required locally or within a network to host and maintain licenses for Creo Elements/Direct 18 products. Virtual Machines Creo Elements/Direct Model Manager client and server are not tested or certi- fied on virtual machines such as Microsoft VirtualPC or VMware products. Additional Information For specific, detailed system requirements please refer to http://www.ptc.com/partners/hardware/current/creo-elements-direct- Model Manager 18.1 Server Platform support information is kept up-to-date by PTC at http://www.ptc.com/partners/hardware/current/support.htm QUICK REFERENCE GUIDE 41 TECHNICAL SUPPORT Appendix A: Support PTC TECHNICAL SUPPORT—PHONE PTC can be contacted via the phone for technical support and license management in local time zones and local languages. Support outside of the Monday-Friday business hours is provided only in English. If you’re current on maintenance and unless you made an addi- tional investment in PTC support, you’re a Gold-level support customer. As such, you will receive phone support 24x5 during the workweek. GOLDplus customers get the addition of weekend support for critical issues. Platinum support customers receive continuous 24x7 phone support. United States and Canada Technical Support (800) 477-6435 United States and Canada Customer Care (877) ASK-4-PTC (877-275-4782) PTC TECHNICAL SUPPORT—WEB PTC provides a wealth of tools and information on the web. First, you need to have a PTC account. Once that’s in place, you may need to upgrade the account based on your customer information. PTC provides a knowledge base, case logger, case tracker, SPR Tracker, subscriptions, and more for your web based technical support needs. CREATING A PTC ACCOUNT In order to access PTC web support, users are required to create an account. This can be done by accessing the PTC website at www.ptc.com and clicking the “Login” link. From there click the “Create Basic Account” link and follow the dialogue. UPGRADING A PTC ACCOUNT Upgrade a basic account through the “Upgrade to a Customer Support Web Ac- count” link and dialogue. Upgrading ena- bles access to tools such as logging and tracking calls, software downloads, and searching the Knowledge Base. CASE LOGGER Create a new case to document a sin- gle issue through the web or phone and a case number is generated for you. Subse- quent emails, phone calls, file references, and all other records are tied to your case number. Find the Case Logger on the PTC support web site while logged-in. CASE TRACKER The Case Tracker allows customers to view the status of a case, see who’s as- signed to the case, view history, and upload additional files. This is also where you’d escalate a case if necessary. Escalation will push the call up to a technical support man- ager. SPR TRACKER A software performance report (SPR) documents an issue that requires a soft- ware correction due to a bug or problem with the current software version and date- code. An SPR can be generated if multiple call numbers or customers refer to a single issue. The SPR Tracker allows a customer to track the status and resolution of an SPR. PTC/USER SUBSCRIPTIONS PTC/User is a free, dedicated forum for the PTC user community. Share infor- mation, tips and tricks, and issues with oth- er users across the globe. It’s a great site to ask questions, receive answers, and discuss multiple PTC-related topics. http://www.ptcuser.org COCREATE USER FORUM The forum was originally sponsored by the CoCreate America’s User Group which has since dissolved. The main site hasn’t been updated since 2003, but the user forums are still active. They provide a his- torical archive and current conversations. http://www.cocreateusers.org/forum Case Logger PTC’s Support Website http://www.ptc.com/support/ NOTE: Signing up for a basic account will only give you access to basic functionality at PTC’s website. To gain access commensurate with your purchas- es, it will be necessary to upgrade the account. BEST PRACTICE: The following are required in order to successfully upgrade a basic account. 1. Customer Number 2. Service Contract Number (SCN) or Sales Order Number (SON) To find out how to obtain the customer number, SCN, and SON, refer to the Frequently Asked Questions page for Licensing on the PTC website by searching for the key word: PTC Order and License Support FAQ. QUICK REFERENCE GUIDE 42 CREO ELEMENTS/DIRECT SHORTCUTS Appendix B: Creo Elements/Direct Shortcuts KEYBOARD SHORTCUTS MOUSE BEHAVIOR VIEWPORT SHORTCUTS STRUCTURE BROWSER SHORTCUTS F1 Help on Current Context F2 Open Selection Menu F3 Toggle Global Axis F4 Toggle 3D Hidden Edges Visibility F5 Toggle 3D Geometry Visibility F6 Toggle 3D Shaded/Wireframe View F7 Toggle Workplane Borders Visibility F8 Toggle Local Workplane Axis Visibility F11 Toggle Full Screen for Current Viewport F12 Toggle Structure Browser Ctrl+Z Undo One Ctrl+Y Redo One Ctrl+Q Hide/Show Open Menus Ctrl+X Cut Selection to Clipboard Ctrl+C Copy Selection to Clipboard Ctrl+V Paste Selection Contents Ctrl+N New Session Ctrl+O Open Load Dialogue Window Ctrl+S Open Save Dialogue Window Ctrl+F Opens Search/Filter Dialogue from Structure Browser Left Click Select a single item Ctrl+Left Click Select multiple items Left Click and Hold Drag and drop Shift+Middle Click Expand or collapse select- ed object Right-Click Display context-sensitive menu Double-Click Apply selection Right-Click Apply Apply selection Space Open command specific mini toolbar Shift+Space Toggle command dialogue box Delete Delete selected 2D and 3D elements Tab Initiate or cycle to next selection method in sequence starting from initially highlighted face Shift+Tab Initiate or cycle to previous selection method in sequence starting from initially highlighted face (Boss/Pocket, Rib, Slot, Boss, and Pocket) Ctrl+Tab Activate probe selection Arrow keys Rotate view by 45° Shift+Arrow keys Rotate view by 3° Ctrl+Arrow keys Pan view R Relative measurement B Create a bend (arc) Z Undo the last 2D command Shift Suspend snapping I Ignore a snap L Toggle snap locking Delete Clear catch memory PgUp Increase adaptive grid size PgDn Decrease adaptive grid size Home Reset adaptive grid Shift+Ctrl Snap to center Left-Click Single select Start selection window (while dragging mouse) Selection list: Toggle selection list membership Middle-Click Ok/complete command (when mouse is still) Dynamic rotate (while dragging mouse) Right-Click Pop-up context sensitive menu (when mouse is still) Dynamic pan (while dragging mouse) Shift+Left-Click Select list start/resume Shift+Middle-Click Dynamic pan (while dragging mouse) Shift+Right-Click Pop-up menu with catch, select, and show options Ctrl+Left-Click Dynamic pan (while dragging mouse) Ctrl+Middle-Click Dynamic rotate (while dragging mouse) Ctrl+Right-Click Dynamic zoom (while dragging mouse) Alt+Middle-Click Over a face: New workplane on facethen start Line/Arc Shift+Alt+Middle-Click Over planar face: Move face by typed distance Shift+Alt+Left-Click Over planar face: Move face by From point and To point 2D COPILOT SHORTCUTS Length Units um, mm, cm, m, km, uin, mil, inch, foot, yard mile Angle Units deg, rad, grd Angle Degrees to Decimal Degrees:Minutes:Seconds Math +, -, *, /, sin, cos, tan, asin, acos, atan, sqrt, exp, PI floor(n), ceil(n), ^ (power) DIALOGUE BOX CONVERSIONS Ctrl+H Hide elements Ctrl+U Unhide elements Shift+F4 Toggle tangent lines Shift+F5 Toggle sketched geometry Shift+F7 Toggle vertexes Shift+F10 Toggle update colors Shift+F11 Show template browser Shift+F12 Show drawing browser ANNOTATION APPLICATION KEYBOARD SHORTCUTS QUICK REFERENCE GUIDE 43 STRUCTURE BROWSER ICONS Appendix C: Structure Browser Icons Part Assembly Container Stock/finish relation Workplane Workplane set Face part Wire frame part (3D curve) Coordinate system 3D view set of an Annotation drawing 3D view of an Annotation drawing 3D docuplane set 3D docuplane Multi-section Part loaded with the lightweight option selected Configuration OBJECTS Modified Locked Multiple versions of a part loaded Shared part Shared assembly Selective instance Untouchable—due to open references the object cannot be modified Open references Partial assembly Partial part Partial container Partial workplane Partial workplane set Inseparable assembly Inseparable container Inseparable face part Inseparable part Inseparable stock/finish relation Inseparable wire part Inseparable workplane Inseparable workplane set Feature Part group Fixed or variable 3D annota- tion group GD&T datum GD&T tolerance Applied taper feature Not applied taper feature Clipping feature Assembly which is a version of an original Part which is a version of an original Container which is a version of an original Workplane which is a version of an original Workplane set which is a version of an original Face part which is a version of an original Wire frame part which is a version of an original Partially loaded objects are displayed with the same icons shown in the partially loaded ob- Drawing Sheet View updated using Econofast mode View updated using Graphics mode View — updated View—not updated View—error Flat view—updated Flat view—not updated Flat view—error OLE object Sketch Modified Frame Shared view—updated Shared view—not updated Shared view—error Section line Detail border Cutaway border Picture Stepped Hole Countersunk Partially Toleranced Through Hole Countersunk Through Hole Counterbored Through Hole Counterbored Through Hole with Chamfers Threaded Hole Partially Threaded Through Hole Partially Threaded Blind Hole Flat Blind Hole Countersunk Partially Toleranced Flat Blind Hole Countersunk Partially Toleranced Blind Hole Countersunk Flat Blind Hole Countersunk Blind Hole Blind Hole ANNOTATION STATUS INSEPARABLE FEATURES PARTIALLY LOADED MACHINING MODULE VERSIONS Up-to-date Out-of-date Invalid Partially loaded or lightweight subject or undefined CLASH ANALYSIS QUICK REFERENCE GUIDE 44 QUICK ACCESS TOOLBAR, RIBBON, PROMPT, AND USER INPUT LINE Appendix D: Interface Breakdown Quick Access Toolbar. Located in the upper left hand corner of the interface, it provides quick access to frequently-used commands. You can customize it by adding, removing and reordering commands (buttons and groups) to it. Right-click any command from the com- mand search or ribbon UI to add them to the Quick Access Toolbar. The Ribbon UI is an interface style where a set of toolbars are placed on tabs in a tab bar at the top of the screen. Each tab in the ribbon contains icon commands that are organized into groups. This is also where you’ll see new colored tabs appear as modules and applica- tions need them. The ribbon UI provides an efficient layout for modeling commands. The most frequently used commands are displayed in large icons. Less common commands are displayed with smaller icons. Uncommonly used commands are grouped into submenus within each section of the ribbon. Prompt Bar. By default, displayed in the status bar on the bottom left corner of the interface. It provides general feedback, mes- sages, and guidance. It can be removed from the Status Bar as its own entity using the Ribbon ViewToolbarsPrompt Bar. Closely Related Command Groups Functional Areas Divided Into Tabs Utilities Command Group Is commonly located on all but the View and Application tabs. It provides quick access to several frequently used utilities. Settings. Most command groups provide a settings button that provides quick ac- cess to a dialogue for those system settings that are related to that command group. These same settings can also be accessed from the Settings menu located in the File tab. User Input Line. Several commands within Creo Elements/Direct will require keyboard input to complete without a dedicated dialogue box. Also, when drawing in 2D, you can enter coordi- nates instead of clicking on the viewport. Use the U,V syntax with each coordinate separated by a comma. To specify several coordinates, separate each with a space. Enter a command name to start that command. For exam- ple, type “LINE” to start the Line command. You can also set and retrieve variable values using setf (S E T F) and the variable name. For example, “setf a 20” will make the variable “a” equal to the number “20”. Typing the variable name into the User Input Line is the same as typing its value. Note: String values must be contained in double quotes. QUICK REFERENCE GUIDE 45 STRUCTURE BROWSER, CATCH TOOLBAR, AND STATUS BAR Appendix D: Interface Breakdown Search and Filter icons will pop-up a dialogue used to find, filter, and display items from the Structure Browser based on your criteria. Status Bar is found on the lower right hand section of the main interface. It shows the alert history, current workplane, part, and settings for Catch and Units. Also shows pre-selection focus, quick viewport settings, and a "previous application" switch. Configurable on right-click. Structure Browser lists all currently loaded 3D objects and elements and shows their interrelationships through its hierarchal structure. You can control the display of 3D objects and ele- ments using the check box next to each one. You can also expand and collapse the hierarchy as needed with the plus and minus symbols. The structure browser has a details display option toggled by the blue table icon located just below the Structure Browser tab icon. This alternate view will show a context sensitive list of properties. The browser area will also house new tabs like the Template Browser, Drawing Browser, and DB Attributes Browser as your active modules and applications that require a browser. It’s located on the left pane of the inter- face but can be undocked and moved about. Catch Toolbar can be activated from the View tab or by clicking the Catch icon on the Status Bar. It controls the settings for your 2D and 3D snaps with three unique groups of settings. Next Catch settings only apply to the very next caught entity. It returns to default settings after the next catch operation. Default 2D and Default 3D refer to the default behavior in 2D mode and 3D mode for your next catch and every subsequent opera- tion. Take care when making changes to these settings as they can have a drastic impact on the 2D and 3D modeling environments. Quick Viewport Settings. From left to right the viewport commands are Full Screen, Window, Last View, and Fit. QUICK REFERENCE GUIDE 46 FILE TAB Appendix D: Interface Breakdown File Tab is aunique tab providing the application’s most intrinsic commands. It pro- vides load and save functionality, database access, print capability, and customiza- tion. New Session will wipe all objects from your current environment and start fresh. There is no Close option so a New Session is the best way to start anew other than closing and reopening the application. Open, Save, and Print work much like you’d expect from any other Windows based application with the exceptions of CAD specific nuances such as, opening a myriad of CAD data formats with extensible translation capabilities. Also, saving data out selectively to different file formats. The interaction with different data storage methods might also be a little different than Windows users may be use to, but the concept is the same — New, Open, Save, and Print. Edit file will open the selected file in a separate text editor. The Modules sec- tion is where you’ll make adjustments to which modules, applications, and interfaces are active in your environment. Some of these options will require licenses beyond the standard, but that’s clearly indicated in the dialogue. Use Settings to tweak how your various functional areas look and operate while Customize will get into extensive toolbar, pop-up, and keyboard modifications. Op- tions is where you make modifications to the Quick Access Toolbar, Ribbon UI, and your Command Mini Toolbars. Finally, search for any command in the interface with your command finder at the bottom of the File tab. Results will be displayed in a list which replaces the rest of your File tab options while you’re searching. You can right-click results to add them to your Quick Access Toolbar or execute directly. Take note that the command finder search text looks in the command description as well as the command name. Toolbox is an empty menu that you can use to place your frequently-used com- mands. You can drag this menu item to any toolbar or to the top menu bar itself in order to get faster access to the Toolbox buttons. QUICK REFERENCE GUIDE 47 MODELING, STRUCTURE, AND FEATURE TABS Appendix D: Interface Breakdown Modeling Tab contains most of your 2D and 3D object creation and manipulation tools. You’ll need to start with a workplane and a 2D profile to create 3D geometry, so those tools are available on this tab in the New and Draw groups. The 2D CoPilot will help streamline 2D profile creation. Tweak your 2D profile with commands from the Modify 2D group. Once you Pull some geometry, shape it with your intuitive 3D CoPilot and/or use the Model and Modify 3D commands. Round or Chamfer your edges or put your final Tapers in place with the Engineering group. Structure Tab. Through the use of different types of containers, the Structure Tab offers faster assembly manipulation, complex feature intelligence storage, helper object creation, and even a special container to store different assembly positions for your process drawings. Everything you would need to organize and prepare for assembly management and documentation. The Struc- ture Tab also introduces the concepts of part and assembly sharing and instancing to capitalize on reuse. Your more advanced workplane commands are found here too. Some of the com- mands in the Modeling tab and 3D Geometry tabs may require you to use the more advanced workplane tools found here. Feature Tab. The Feature tab organizes your parts. While Creo Elements/Direct is history free, it may become necessary, and it’s even recommended in some cases, to organize part history or design specific elements into containers for future reference. These commands allow you to group faces and other elements together into their own containers. The New Pattern command can only be executed against certain containers fashioned in this way. Part Group extends beyond the standard feature capability and can contain full parts, assemblies, and other containers. This tab is also where you’ll find the Machining operations if you’ve activated the Machining module. Finally, you have 3D dimensional annotations that can be added to your designs. These basic Annotation 3D commands are representative of the functionality you see extended in the 3D Documentation Application and can provide dimension features that can also be used as a modifica- tion reference by the Move 3D command. QUICK REFERENCE GUIDE 48 3D GEOMETRY, ANALYSIS, AND VIEW TABS Appendix D: Interface Breakdown 3D Geometry Tab contains your basic surfacing commands. You can add 3D curves, splines, and points. Use these to create and modify Face Parts for complex freeform surfaces. This is also where you’d gain access to the Wire Editor if you’ve activated the Parametrics Application. Analysis Tab provides Check Part to troubleshoot corrupt parts, Compare Parts to compare geometric and topologic information, and Clash/Interference reports and single evaluations. You’ll also find a comprehensive set of measurement tools here, some of which are repeated in the Utilities command group. Run color coded Draft analyses on your parts and Curve analyses on your 2D and 3D curves. This is also where you’d gain access to Angle and Surface analysis tools if you’ve activated the Surfacing Module. View Tab. Many of the view commands are built-in to the interface through the use of shortcut commands. Many, like isometric positioning and center selection, are exclusive to the Viewing group. Store custom camera views with Edit Camera and cycle through the list with the Next camera and Previous Camera commands. Create custom lighting, create, modify, and cycle through new viewports, and adjust model shading modes from the View tab. From here you can open or close current and legacy toolbars. The Clipping group provides invaluable visualization tools by adding methods to cut away model visibility with real-time editing capability. This is also where you’d gain access to the Render command if you have the Rendering module active. QUICK REFERENCE GUIDE 49 APPLICATIONS TAB Appendix D: Interface Breakdown Applications Tab comes fully loaded with all of the application icons available for Creo Elements/Direct Modeling. If the application is not active, the icon will be grayed out. You can activate/deactivate the applications, if you have access to the proper licenses, from the Modules dialogue box shown below. You can get to the Modules dialogue box from any of the three settings but- tons under the Applications tab groups or from File Modules. There’s also an Previous Application function that switches between your current application and the previously used application. The icon is located on the bottom right hand corner of your interface in the Status Bar. The Previous Application function is not a recognized command that can be found using the command search, but it can be added elsewhere in the interface using File Options. QUICK REFERENCE GUIDE 50 Glossary Creo Elements/Direct (CED) PTC’s direct modeling me- chanical CAD software. Purchased in 2007 as CoCreate. Re-branded to Creo Elements/Direct in 2010 as one of the three core elements that make-up the Creo software framework. CED Integration Kit A Creo Elements/Direct tools and doc- umentation collection provided for the purposes of custom- izing Creo Elements/Direct and programming add-on appli- cations on top of Creo Elements/Direct. Creo Direct (CD) PTC’s new stand-alone Direct modeling software released under the Creo software framework in 2011. Creo Parametric (CP) PTC’s mechanical CAD software re- leased under the Creo software framework in 2011. His- torically referred to as Pro/E. Creo Simulate (CP) PTC’s FEA software package released under the Creo software framework in 2011. Available as an extension to Creo Parametric or as a standalone appli-cation. Historically referred to as Mechanica. Creo View (CV) PTC’s viewing and interrogation software suite released under the Creo software framework in 2011. Historically referred to as ProductView. Direct Modeling is the history free method of CAD where objects are manipulated based on existing geometry only; without conforming to a rigidly controlled design con- straints system. (see Parametric) Drawing Browser Creo Elements/Direct Annotations inter- face element located on the left pane. The drawing brows- er provides a hierarchical display of object, container, and relationship information about drawing elements in ses- sion memory. Drawlist In Creo Elements/Direct, refers to the list of ob- jects and elements to be drawn in the 3D viewport. Its contents can be edited through the use of the check boxes in the Structure Browser. A separate drawlist is also stored with each Configuration feature. Drawing File (*.mi) Creo Elements/Direct Annotation standard file type for 2D drawings. The files maintain rela- tionship information about the 3D models referred to by the associated 2D views in the drawing. The relationship is maintained on both ends and therefore both files must be saved after edits to maintain the relationship. Docuplanes Creo Elements/Direct 3D Documentation feature represented as a plane in the 3D viewport. Doc- uplanes provide a position reference for annotations and a medium for the transfer of annotations from 3D to 2D. Dynamic Modeling Term originally coined by Hewlett Pack- ard to describe their method for history free 3D CAD mod- eling. Later referred to as Direct Modeling. Environment File (*.env) Creo Elements/Direct standard file type for the storage of user specific environmental da- ta. The environment file contains information such as units, color of 2D geometry, and part and workplane ap- pearance settings. Face Part A 3D part that is made-up of individual faces that do not form a solid body. In Creo Elements/Direct Modeling, a Face Part becomes a solid body automatically once the faces converge into a closed shell. Finite Element Analysis (FEA) The process of generating a computer model that then has theoretical stresses applied to it for the purposes of deriving the most likely physical results. Flexible Modeling Extension (FMX) Refers to a break- through extension for Creo Parametric that allows a user to apply Direct modeling modification techniques to geometry in conjunction with the native parametric environment. Fluid UI PTC’s terminology for the interface of their Creo suite. Includes a Ribbon UI and Quick Access Toolbar simi- 2D Copilot Refers to the automated toolset which provides the functionality and feedback for creating all 2D geometry in Creo Elements/Direct Modeling. 3D Copilot Refers to the 3D widgets and functionality pro- vided by Creo Elements/Direct Modeling to facilitate the creation of all 3D elements. Access Control List (ACL) Describes a list of permissions for a given object or set of objects in a computer file sys- tem. The ACL dictates who has access as well as what operations can be executed against an object. Bill of Material (BoM) In Creo Elements/Direct, a list of sub assemblies, parts, and the quantities of each as derived from a given assembly. A final production level BoM may include additional reference designators, attributes, and documentation. CED provides tools to derive, modify, and maintain production level BoMs. Bundle File (*.bdl) Creo Elements/Direct file type that ideally includes a 3D model and associated drawing that have been saved together from the Creo Elements/Direct Annotation application. Computer Aided Design (CAD) The use of computer sys- tems to assist in the creation, modification, analysis, or optimization of a design. Camera Position In Creo Elements/Direct, refers to the position and orientation of the viewing perspective in a 3D viewport. Content File (*.sd*c) Creo Elements/Direct standard file type that contains the master workplane, part, or assembly properties, geometry, and topology information. Creo PTC’s newest line of CAD software applications fea- turing a common data model, common user interface, and common application framework. The name Creo repre- sents the software framework along with PTC’s develop- ment path and vision for the future of CAD. GLOSSARY QUICK REFERENCE GUIDE 51 Glossary ing design intent and enabling the easy modification of the design within those constraints. Parametric Technology Corporation (PTC) As one of the world’s largest and fastest-growing technology companies, PTC works with over 27,000 businesses worldwide in a wide array of manufacturing industries. They help manu- facturers address the biggest business challenges they face. PTC provides software solutions for Product Lifecycle Management (PLM), Computer-Aided Design (CAD), Appli- cation Lifecycle Management (ALM), Supply Chain Manage- ment (SCM), and Service Lifecycle Management (SLM). Pro/Engineer (Pro/E) PTC’s parametric mechanical CAD software. Re-branded to Creo Elements/Pro in 2010 as one of the three core elements that make-up the Creo soft- ware framework. Re-branded to Creo Parametric in 2011 and released under the Creo framework. Product Data Management (PDM) Refers to the use of software to track and control file data related to product development. In CAD, a PDM also maintains the integrity of CAD specific file relationships, version control, and ac- cess control. Product Lifecycle Management (PLM) Refers to the use of software to manage a single source of product information through its entire lifecycle; from inception to obsolescence. A PLM integrates people, data, process, and business sys- tems to provide a software backbone for product develop- ment companies. PLM systems typically have a wide range of functionality that’s uniquely configured to meet the indi- vidual needs of each production environment they support. A PLM system is generally defined as providing multi-CAD product data management, varying degrees of embedded visualization, distributed collaboration capabilities, docu- ment management, BoM management, configurable pro- cess workflows, change management, and configuration management. Many PLM systems start with these capabil- ities and scale well beyond them as needed. ProductView PTC’s viewing and interrogation software suite. Re-branded to Creo Elements/View in 2010 as one of the three core elements that make-up the Creo software framework. Re-branded to Creo View in 2011 and re- leased under the Creo framework. Quick Access Toolbar Coined by Microsoft to refer to one of their user interface elements, the phrase refers to a customizable toolbar on the upper left corner of an applica- tion that houses frequently used command icons and groups of the same. Ribbon UI Describes a major software interface element where virtually all toolbars and menus are placed in a se- ries of narrow tabs that span the top of the window. Each tab in the ribbon contains command icons that are orga- nized into functional groups and arranged according to frequency of use. These command groupings are fully con- figurable in most environments. The Ribbon UI element is commonly recognized as part of Microsoft’s Fluent UI re- leased with their Office suite. Session FIle (*.ses) Creo Elements/Direct file type meant for a fast and easy saving of all current data. They’re used for temporary storage of projects in progress typically out- side of a PDM system. The session file saves all parts, assemblies, workplanes, workplane sets, and all environ- ment settings. Structure Browser Creo Elements/Direct Modeling inter- face element located on the left pane. The structure browser providesa hierarchical display of object, contain- er, and relationship information for 3D elements in session memory. Template Browser Creo Elements/Direct interface element located on the left pane. The template browser provides clear display of stored templates of design symbols, regis- tered sketches, and registered texts that can be added as 3D and 2D annotation elements within the active session. lar to the Microsoft Office Fluent UI, unique mouse naviga- tion, and a fluid look and feel to the overall colors, layout, and interface behaviors. Formations Goodie Creo Elements/Direct Modeling depre- ciated add-on package provided to create assembly pro- cess views. Replaced by Configuration features. GDI Printer Refers to a printer that has built-in support for the Windows Graphical Device Interface (GDI). GRANITE Refers to PTC’s feature-based interoperability, 3D surface, and 3D solid modeling kernel. Specifically built to support a robust parametric modeling environment and data transitions between related software packages. HP Precision Engineering (HP PE) Hewlett-Packard’s suite of mechanical engineering centric CAD software. HP PE/ME30 Hewlett-Packard’s mechanical CAD package introduced in 1986 and transitioned away from in 1995. Instance File (*.sd*i) Creo Elements/Direct standard file type for a workplane, part, or assembly that works in con- junction with a parent Content File. The Instance File con- tains additional property and position data unique to the instance, but is dependent upon the Content File for base information. Package File (*.pkg) Creo Elements/Direct file type that potentially stores an entire design; assemblies, parts, and drawings. Typically used by solo engineers, design groups using file system storage, and designers who need to cre- ate a complete design package to be sent to a partner. The package format is slower to update and comes with the intrinsic danger of creating multiple copies of data originally intended to be unique. Parametric Refers to the concept of a design being com- pletely value driven; using dimensions and parameters to rigidly define and control the size and location of features and components. This is done for the purposes of captur- GLOSSARY Table of Contents Creo Elements/Direct Introduction Historical Overview Direct Modeling in Creo Creo Elements/Direct New Feature Highlights Modeling Interface Introduction Interface Summary Files, Ribbons, and Toolbars Right-Hand Rule Dialogue Boxes Calculator Workplanes Real and Construction Geometry Basic Modeling Catch, 2D CoPilot, Lock and Keyboard Modify 2D and Relative Measurement Putting it all Together Selecting Regions 3D Copilot and Reference Cones Pull Selection Blends and Chamfers Moving and Pulling Faces Stretch Face, Edge, and Offset Taper Faces Cut, Copy, and Paste Faces Punch, Stamp, and Section Shell Imprint Boolean Operations Mirror, Scale, Align, and Merge Advanced Modeling Freeform Modeling Splines, 3D Curves and Points Projected Profiles 3D Surfacing Tools Features and Patterns Modules Machining Surfacing Basic Sheets Assemblies Building Assembly Structures Containers Copy, Share, and Instancing Advanced Assemblies Clipping Planes Stock/Finish Coordinate Systems Configurations Explosions Clash Analysis Annotations Annotation Application Introduction Drawing Structure Template Browser Starting Drawing and Views Placing and Updating Views Adding Dimensions, Text, and Objects Sketing Geometry BoM Tables Printing 3D Documentation Application Introduction Setup Annotate Display Modify with Dimensions BoM Group Template Browser Model Manager Introduction Model Manager Breakdown Search and Load Save Conflict Resolution Bill of Materials Editor Versions and Inseparable Appendix A - Support Platform Support Technical Support Appendix B - Shortcuts Creo Elements/Direct Shortcuts Appendix C - Structure Browser Icons Structure Browser Icons Appendix D - Interface Breakdown Quick Access Toolbar, Ribbon, Prompt, and User Input Structure Browser, Catch Toolbar, and Status Bar File Tab Modeling, Structure, and Feature Tabs 3D Geometry, Analysis, and View Tabs Applications Tab Glossary Glossary Back to Table of Contents: TOC pg ii: TOC pg iii: TOC pg iv: TOC pg: TOC pg 1: TOC pg 2: TOC pg 3: TOC pg 4: TOC pg 5: TOC pg 6: TOC pg 7: TOC pg 8: TOC pg 9: TOC pg 10: TOC pg 11: TOC pg 12: TOC pg 13: TOC pg 14: TOC pg 15: TOC pg 16: TOC pg 17: TOC pg 18: TOC pg 19: TOC pg 20: TOC pg 21: TOC pg 22: TOC pg 23: TOC pg 24: TOC pg 25: TOC pg 26: TOC pg 27: TOC pg 28: TOC pg 29: TOC pg 30: TOC pg 31: TOC pg 32: TOC pg 33: TOC pg 34: TOC pg 35: TOC pg 36: TOC pg 37: TOC pg 38: TOC pg 39: TOC pg 40: TOC pg 41: TOC pg 42: TOC pg 43: TOC pg 44: TOC pg 45: TOC pg 46: TOC pg 47: TOC pg 48: TOC pg 49: TOC pg 50: