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<p>v1.1 — © 2021 Gavin Norman — necroticgnome.com</p><p>C H A R A C T E R R E C O R D S H E E T</p><p>1st Level Spells</p><p>Cure light wounds (D Instant, R Touch, 1d6+1hp / cure paralysis)</p><p>Detect evil (D 6 turns, R 120’, Evil objects / evil intentions glow)</p><p>Detect magic (D 2 turns, R 60’, Magic glows)</p><p>Light (D 12 turns, R 120’, 15’ radius light / blind / dispel dark)</p><p>Protection from evil (D 12 turns, R Caster, +1 save/AC)</p><p>Purify food and water (D Perm., R 10’, 6 qts / 1 ration / food for 12)</p><p>Remove fear (D 2 turns, R Touch, Magical: save vs spells +1 / level)</p><p>Create water (D Permanent, R Touch, 50 gallons + 50/level above 8)</p><p>Cure serious wounds (D Instant, R Touch, 2d6+2hp)</p><p>Neutralize poison (D Instant, R Touch, Revive within 10 rounds)</p><p>Protection from evil 10’ rad. (D 12 turns, R 10’ around caster)</p><p>Speak with plants (D 3 turns, R 30’, Choose normal or monstrous)</p><p>2nd Level Spells</p><p>Bless (D 6 turns, R 60’, Allies in 20’ sq: +1 attack, damage, morale)</p><p>Find traps (D 2 turns, R 30’, Trapped objects / areas glow blue)</p><p>Hold person (D 9 turns, R 180’, Single (SV –2) or 1d4, SV Neg.)</p><p>Know alignment (D 1 round, R 10’, 1 creature / object / location)</p><p>Resist fire (D 2 turns, R 30’, 1 target: save +2, –1 damage per die)</p><p>Silence 15’ radius (D 12 turns, R 180’, Cast on creature: SV Neg.)</p><p>Snake charm (D 1d4+1 rounds/turns, R 60’, HD: level, Hostile: rds) 5th Level Spells</p><p>Commune (D 3 turns, R Caster, 3 yes/no questions, 6 once a year)</p><p>Create food (D Perm., R Caster’s pres., 12+ humans and mounts)</p><p>Dispel evil (D Conc. (max 1 turn), R 30’, SV Destroy or flee)</p><p>Insect plague (D Conc. (max 1 day), R 480’, 60’ diam., 20’/round)</p><p>Quest (D Until completed, R 30’, SV Neg., Curse if quest refused)</p><p>Per day: 2nd level: 1, 3rd–7th level:</p><p>2, 8th–9th level: 3, 10th–11th level: 4,</p><p>12th–13th level: 5, 14th level: 6</p><p>Per day: 4th level: 1, 5th–7th level: 2,</p><p>8th–9th level: 3, 10th–11th level: 4,</p><p>12th–14th level: 5</p><p>4th Level Spells</p><p>Per day: 6th–7th level: 1, 8th–9th</p><p>level: 2, 10th–11th level: 3, 12th–13th</p><p>level: 4, 14th level: 5</p><p>Per day: 7th–8th level: 1, 9th–10th</p><p>level: 2, 11th–12th level: 3, 13th–14th</p><p>level: 4</p><p>Class Level</p><p>PC</p><p>Cleric Spell Reference</p><p>Resist cold (D 6 turns, R 30’, All in range: save +2, –1 damage per die)</p><p>Speak with animals (D 6 turns, R 30’, 1 type, Reaction unaffected)</p><p>3rd Level Spells</p><p>Continual light (D Perm., R 120’, 30’ rad. light / blind / dispel dark)</p><p>Cure disease (D Instant, R 30’, Cure disease / kill green slime)</p><p>Growth of animal (D 12 turns, R 120’, Size/damage/max load × 2)</p><p>Locate object (D 6 turns, R 120’, Sense dir. not distance)</p><p>Per day: 6th level: 1, 7th–8th level: 2,</p><p>9th–10th level: 3, 11th–12th level: 4,</p><p>13th–14th level: 5</p><p>Remove curse (D Instant, R Touch)</p><p>Striking (D 1 turn, R 30’, 1 weapon: +1d6 damage, treated as magic)</p><p>Sticks to snakes (D 6 turns, R 120’, 2d8 sticks, 50% poisonous)</p><p>Raise dead (D Instant, R 120’, Max 4 days/level above 7th, Weakness)</p><p>Tick spells memorized. Normal / reversed version chosen at time of casting.</p><p>v1.1 — © 2021 Gavin Norman — necroticgnome.com</p><p>C H A R A C T E R R E C O R D S H E E T</p><p>1st Level Spells</p><p>Charm person (D 1+ days, R 120’, See caster as friend, SV Negates)</p><p>Detect magic (D 2 turns, R 60’, Magic glows)</p><p>Floating disc (D 6 turns, R 6’, Disc 3’ wide, holds up to 5,000cn)</p><p>Hold portal (D 2d6 turns, R 10’, Holds door/gate/portal shut)</p><p>Light (D 6 turns +1/level, R 120’, 15’ radius light / blind / dispel dark)</p><p>Magic missile (D 1 turn, R 150’, 1d6+1 damage, 6th level+: extra)</p><p>Protection from evil (D 6 turns, R Caster, +1 save/AC)</p><p>Read languages (D 2 turns, R Caster, Languages/codes/maps)</p><p>Read magic (D 1 turn, R Caster, Decipher scrolls, spell books, etc.)</p><p>Shield (D 2 turns, R Caster, AC 2 [17] vs missiles, 4 [15] vs other)</p><p>Sleep (D 4d4 turns, R 240’, Single 4+1HD or 2d8 HD of lesser)</p><p>Ventriloquism (D 2 turns, R 60’, Voice from any source in range)</p><p>Charm monster (D 1+ days, R 120’, 1×>3HD / 3d6<, SV Negates)</p><p>Confusion (D 12 rounds, R 120’, 3d6 subj. within 60’, SV Negates)</p><p>Dimension door (D 1 round, R 10’, Location within 360’)</p><p>Growth of plants (D Permanent, R 120’, Up to 3,000 sq ft)</p><p>Hallucinatory terrain (D Until touched, R 240’, Fit in range)</p><p>Massmorph (D Permanent, R 240’, All within area)</p><p>Polymorph others (D Permanent, R 60’, Max 2×HD, SV Negates)</p><p>Polymorph self (D 6 turns +1/level, R Caster, Max HD = level)</p><p>Remove curse (D Instant, R Touch)</p><p>Wall of fire (D Concentration, R 60’, Up to 1,200 sq ft)</p><p>Wall of ice (D 12 turns, R 120’, Up to 1,200 sq ft)</p><p>Wizard eye (D 6 turns, R 240’, Mv. 120’ / turn, Normal + infravision)</p><p>2nd Level Spells</p><p>Continual light (D Perm., R 120’, 30’ rad. light / blind / dispel dark)</p><p>Detect evil (D 2 turns, R 60’, Evil objects / evil intentions glow)</p><p>Detect invisible (D 6 turns, R 10’/level, Revealed to caster)</p><p>ESP (D 12 turns, R 60’, Understand thoughts, Focus direction 1 turn)</p><p>Invisibility (D Perm. until broken, R 240’, Attack/cast spell ends)</p><p>Knock (D 1 round, R 60’, Opens stuck/barred/locked portals)</p><p>Levitate (D 6 turns +1/ level, R Caster, Move 20’ vertical per round)</p><p>Locate object (D 2 turns, R 60’+10’/level, Sense dir. not distance)</p><p>Mirror image (D 6 turns, R Caster, 1d4 dups., Attacks cancel one)</p><p>Phantasmal force (D Concentration, R 240’, Concentrate, 20’ cube)</p><p>Web (D 48 turns, R 10’, 10’ cube, Escape: 2d4 turns / burn: 1d6 dmg.)</p><p>Wizard lock (D Permanent, R 10’, Any portal, Caster can bypass)</p><p>5th Level Spells</p><p>Animate dead (D Permanent, R 60’, Max HD = level)</p><p>Cloudkill (D 6 turns, R 30’, Per rd.: 1 dmg. + <5HD SV or die)</p><p>Conjure elemental (D Perm. until broken, R 240’, 16HD)</p><p>Contact higher plane (D 1 conversation, R Caster, 3–12 questions)</p><p>Feeblemind (D Permanent, R 240’, Arcane spell caster)</p><p>Hold monster (D 6 turns +1/lvl., R 120’, Single / 1d4, SV Negates)</p><p>Magic jar (D Special, R Caster, Jar within 30’, Victim 120’)</p><p>Pass-wall (D 3 turns, R 30’, Hole 5’ diameter, 10’ deep)</p><p>Telekinesis (D Conc. (max 6 rds), R 120’, 200cn/level, 20’/rd.)</p><p>Teleport (D Instant, R 10’)</p><p>Transmute rock to mud (D 3d6 days, R 120’, Up to 3,000 sq ft)</p><p>Wall of stone (D Permanent, R 60’, 1,000 cu ft)</p><p>3rd Level Spells</p><p>Clairvoyance (D 12 turns, R 60’, See thru other’s eyes, Focus 1 turn)</p><p>Dispel magic (D Instant, R 120’, End non-instant spells in 20’ cube)</p><p>Fire ball (D Instant, R 240’, 20’ radius sphere, 1d6 dmg./level, SV ½)</p><p>Fly (D 1d6 t. +1/level, R Touch, Movement rate 360’ (120’))</p><p>Haste (D 3 turns, R 240’, 30’ rad., 24 creatures, 2× speed and attacks)</p><p>Hold person (D 1 turn/level, R 120’, Single (SV –2) or 1d4, SV Neg.)</p><p>Infravision (D 1 day, R Touch, 60’ infravision)</p><p>Invisibility 10’ radius (D Perm. until broken, R 120’, Att./spell ends)</p><p>Lightning bolt (D Instant, R 180’, 60’×5’, 1d6 dmg./level, SV ½)</p><p>Protection from evil 10’ rad. (D 12 turns, R 10’ around caster)</p><p>Protection f. normal missiles (D 12 turns, R 30’, Complete imm.)</p><p>Water breathing (D 1 day, R 30’, Single subject)</p><p>6th Level Spells</p><p>Anti-magic shell (D 12 turns, R Caster, Blocks magic in both dir.)</p><p>Control weather (D Concentration, R 240 yards, One weather type)</p><p>Death spell (D Instant, R 240’, 4d8 HD in 60’ cube, SV Negates)</p><p>Disintegrate (D Instant, R 60’, SV Negates)</p><p>Geas (D Permanent, R 30’, SV Neg., Penalties if geas not followed)</p><p>Invisible stalker (D 1 mission, R Caster’s pres., Follows to the letter)</p><p>Lower water (D 10 turns, R 240’, Half depth, Up to 10,000 sq ft)</p><p>Move earth (D 6 turns, R 240’, 60’/turn)</p><p>Part water (D 6 turns, R 120’, 10’ wide, 120’ long path)</p><p>Projected image (D 6 turns, R 240’, Touch reveals)</p><p>Reincarnation (D Permanent, R Caster’s pres.)</p><p>Stone to flesh (D Permanent, R 120’)</p><p>Per day/in spell book: 1st level: 1,</p><p>2nd–6th level: 2, 7th–10th level: 3,</p><p>11th–14th level: 4</p><p>Per day/in spell book: 3rd level: 1,</p><p>4th–7th level: 2, 8th–11th level: 3,</p><p>12th–14th level: 4</p><p>Per day/in spell book: 5th level: 1,</p><p>6th–8th level: 2, 9th–12th level: 3,</p><p>13th–14th level: 4</p><p>4th Level Spells</p><p>Per day/in spell book: 7th level: 1,</p><p>8th–9th level: 2, 10th–13th level: 3,</p><p>14th level: 4</p><p>Per day/in spell book: 9th level: 1,</p><p>10th–11th level: 2, 12th–14th level: 3</p><p>Per day/in spell book:</p><p>11th level: 1,</p><p>12th level: 2, 13th–14th level: 3</p><p>Class Level</p><p>PC</p><p>Magic-User Spell Reference</p><p>Tick spells in spell book / spells memorized. Note if the reversed version of a spell is</p><p>memorized.</p><p>Commune: Off</p><p>Create Food: Off</p><p>Dispel Evil: Off</p><p>Insect Plague: Off</p><p>Quest: Off</p><p>Raise Dead: Off</p><p>Create Water: Off</p><p>Cure Serious Wounds: Off</p><p>Neutralize Poison: Off</p><p>Protection From Evil 10' Radius: Off</p><p>Speak With Plants: Off</p><p>Sticks to Snakes: Off</p><p>Continual Light: Off</p><p>Cure Disease: Off</p><p>Growth of Animal: Off</p><p>Locate Object: Off</p><p>Remove Curse: Off</p><p>Striking: Off</p><p>Bless: Off</p><p>Find Traps: Off</p><p>Hold Person: Off</p><p>Know Alignment: Off</p><p>Resist Fire: Off</p><p>Silence 15' Radius: Off</p><p>Snake Charm: Off</p><p>Speak With Animals: Off</p><p>Cure Light Wounds: Off</p><p>Detect Evil: Off</p><p>Detect Magic: Off</p><p>Light: Off</p><p>Protection From Evil: Off</p><p>Purify Food and Water: Off</p><p>Remove Fear: Off</p><p>Resist Cold: Off</p><p>Anti-Magic Shell: In Book: Off</p><p>Anti-Magic Shell: Memorized: Off</p><p>Control Weather: In Book: Off</p><p>Control Weather: Memorized: Off</p><p>Death Spell: In Book: Off</p><p>Death Spell: Memorized: Off</p><p>Disintegrate: In Book: Off</p><p>Disintegrate: Memorized: Off</p><p>Geas: In Book: Off</p><p>Geas: Memorized: Off</p><p>Invisible Stalker: In Book: Off</p><p>Invisible Stalker: Memorized: Off</p><p>Lower Water: In Book: Off</p><p>Lower Water: Memorized: Off</p><p>Move Earth: In Book: Off</p><p>Move Earth: Memorized: Off</p><p>Part Water: In Book: Off</p><p>Part Water: Memorized: Off</p><p>Projected Image: In Book: Off</p><p>Projected Image: Memorized: Off</p><p>Reincarnation: In Book: Off</p><p>Reincarnation: Memorized: Off</p><p>Stone to Flesh: In Book: Off</p><p>Stone to Flesh: Memorized: Off</p><p>Animate Dead: In Book: Off</p><p>Animate Dead: Memorized: Off</p><p>Cloudkill: In Book: Off</p><p>Cloudkill: Memorized: Off</p><p>Conjure Elemental: In Book: Off</p><p>Conjure Elemental: Memorized: Off</p><p>Contact Other Plane: In Book: Off</p><p>Contact Other Plane: Memorized: Off</p><p>Feeblemind: In Book: Off</p><p>Feeblemind: Memorized: Off</p><p>Hold Monster: In Book: Off</p><p>Hold Monster: Memorized: Off</p><p>Magic Jar: In Book: Off</p><p>Magic Jar: Memorized: Off</p><p>Pass-Wall: In Book: Off</p><p>Pass-Wall: Memorized: Off</p><p>Telekinesis: In Book: Off</p><p>Telekinesis: Memorized: Off</p><p>Teleport: In Book: Off</p><p>Teleport: Memorized: Off</p><p>Transmute Rock to Mud: In Book: Off</p><p>Transmute Rock to Mud: Memorized: Off</p><p>Wall of Stone: In Book: Off</p><p>Wall of Stone: Memorized: Off</p><p>Charm Monster: In Book: Off</p><p>Charm Monster: Memorized: Off</p><p>Confusion: In Book: Off</p><p>Confusion: Memorized: Off</p><p>Dimension Door: In Book: Off</p><p>Dimension Door: Memorized: Off</p><p>Growth of Plants: In Book: Off</p><p>Growth of Plants: Memorized: Off</p><p>Hallucinatory Terrain: In Book: Off</p><p>Hallucinatory Terrain: Memorized: Off</p><p>Massmorph: In Book: Off</p><p>Massmorph: Memorized: Off</p><p>Polymorph Others: In Book: Off</p><p>Polymorph Others: Memorized: Off</p><p>Polymorph Self: In Book: Off</p><p>Polymorph Self: Memorized: Off</p><p>Remove Curse: In Book: Off</p><p>Remove Curse: Memorized: Off</p><p>Wall of Fire: In Book: Off</p><p>Wall of Fire: Memorized: Off</p><p>Wall of Ice: In Book: Off</p><p>Wall of Ice: Memorized: Off</p><p>Wizard Eye: In Book: Off</p><p>Wizard Eye: Memorized: Off</p><p>Clairvoyance: In Book: Off</p><p>Clairvoyance: Memorized: Off</p><p>Dispel Magic: In Book: Off</p><p>Dispel Magic: Memorized: Off</p><p>Fire Ball: In Book: Off</p><p>Fire Ball: Memorized: Off</p><p>Fly: In Book: Off</p><p>Fly: Memorized: Off</p><p>Haste: In Book: Off</p><p>Haste: Memorized: Off</p><p>Hold Person: In Book: Off</p><p>Hold Person: Memorized: Off</p><p>Infravision: In Book: Off</p><p>Infravision: Memorized: Off</p><p>Lightning Bolt: In Book: Off</p><p>Lightning Bolt: Memorized: Off</p><p>Protection From Evil 10' Radius: In Book: Off</p><p>Protection From Evil 10' Radius: Memorized: Off</p><p>Protection From Normal Missiles: In Book: Off</p><p>Protection From Normal Missiles: Memorized: Off</p><p>Water Breathing: In Book: Off</p><p>Water Breathing: Memorized: Off</p><p>Continual Light: In Book: Off</p><p>Continual Light: Memorized: Off</p><p>Detect Evil: In Book: Off</p><p>Detect Evil: Memorized: Off</p><p>Detect Invisible: In Book: Off</p><p>Detect Invisible: Memorized: Off</p><p>ESP: In Book: Off</p><p>ESP: Memorized: Off</p><p>Invisibility: In Book: Off</p><p>Invisibility: Memorized: Off</p><p>Knock: In Book: Off</p><p>Knock: Memorized: Off</p><p>Levitate: In Book: Off</p><p>Levitate: Memorized: Off</p><p>Locate Object: In Book: Off</p><p>Locate Object: Memorized: Off</p><p>Mirror Image: In Book: Off</p><p>Mirror Image: Memorized: Off</p><p>Phantasmal Force: In Book: Off</p><p>Phantasmal Force: Memorized: Off</p><p>Web: In Book: Off</p><p>Web: Memorized: Off</p><p>Wizard Lock: In Book: Off</p><p>Wizard Lock: Memorized: Off</p><p>Charm Person: In Book: Off</p><p>Charm Person: Memorized: Off</p><p>Detect Magic: In Book: Off</p><p>Detect Magic: Memorized: Off</p><p>Floating Disc: In Book: Off</p><p>Floating Disc: Memorized: Off</p><p>Hold Portal: In Book: Off</p><p>Hold Portal: Memorized: Off</p><p>Light: In Book: Off</p><p>Light: Memorized: Off</p><p>Magic Missile: In Book: Off</p><p>Magic Missile: Memorized: Off</p><p>Protection From Evil: In Book: Off</p><p>Protection From Evil: Memorized: Off</p><p>Read Languages: In Book: Off</p><p>Read Languages: Memorized: Off</p><p>Read Magic: In Book: Off</p><p>Read Magic: Memorized: Off</p><p>Shield: In Book: Off</p><p>Shield: Memorized: Off</p><p>Sleep: In Book: Off</p><p>Sleep: Memorized: Off</p><p>Ventriloquism: In Book: Off</p><p>Ventriloquism: Memorized: Off</p><p>Level:</p><p>Class:</p><p>Name:</p>

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