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1. The following are stages in the design thinking process, except _________.
A. Production
2. What is the most important skill of a Design Thinking Leader?
A. Confidence in one's judgment
3. Design Thinking is a _______ centered way of solving a problem.
A. Human
4. The following are qualities of a good Design Thinking Leader, except 
________.
A. Sticking to a single idea
5. Design thinking is a linear and traditional method of Problem Solving.
A. False
6. Design thinking is a mindset.
A.True
7. Trust and Empathy within the team are built by the _______ activity.
A. Team Leap
8. Which is the technique used to align the team on a common goal quickly?
A. Mission Countdown
9. What are the two things that the teams generally forget during idea 
generation?
A. socializing, delivery
10. What are the two methods suggested by Edward De Bono for thinking out of the
box?
A. Lateral Thinking, Six thinking hats
11. UX and UI are the same.
A. False
12. Concepting in Design Thinking is the ________.
A. Idea to solve a user-centered problem
13. Which of these is a component of a good Customer Experience?
A. Archetypes
14. What are the three key points in a Relationship Framework?
A. breadth, depth, consistency
15. Which of the following best describes prototyping?
A. Experiencing concepts in real life
16. A journey map is the ________.
A. Customers' interaction journey
17. Which tool is used to measure the customer relationship?
A. Relationship Framework
18. Prototyping should be done slowly to cover all the ideas.
A. False
19. What are the two types of Prototyping?
A. Low fidelity, High fidelity
20.Which type of prototypes has user interactions?
A. High fidelity
21. _______ is a methodology in which each prototype is built in quick 
iterations by learning from the previous failure.
A.fail fast
22. Knowing the needs of the team members is the responsibility of the ________.
A. Team Leader
23. A good leader must know the skills of the team members.
A. True
24. Justinmind is a tool used for ______ type of prototyping.
A. Data driven
25. Framing the problems, allowing experimentation, communicating ideas, and 
collaborating with the team are the qualities of a ________?
A. Team Leader
26. ______ prototypes are built using papers, stickers, or any readily available
materials, and are not necessarily working.
A. Low fidelity
27. Designers should design a solution based on their views and assumptions.
A. False
28. For the design thinking process to evolve, Interaction designers should 
deepen their knowledge on Human Interactions with _______.
This study source was downloaded by 100000774170107 from CourseHero.com on 09-29-2021 18:09:29 GMT -05:00
https://www.coursehero.com/file/61386928/DesignThinkingtxt/
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https://www.coursehero.com/file/61386928/DesignThinkingtxt/
A. Organizations
29. Breadth, depth, and consistency are the key points of measurement in 
________.
A. Relationship Framework
This study source was downloaded by 100000774170107 from CourseHero.com on 09-29-2021 18:09:29 GMT -05:00
https://www.coursehero.com/file/61386928/DesignThinkingtxt/
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