Prévia do material em texto
1. The following are stages in the design thinking process, except _________. A. Production 2. What is the most important skill of a Design Thinking Leader? A. Confidence in one's judgment 3. Design Thinking is a _______ centered way of solving a problem. A. Human 4. The following are qualities of a good Design Thinking Leader, except ________. A. Sticking to a single idea 5. Design thinking is a linear and traditional method of Problem Solving. A. False 6. Design thinking is a mindset. A.True 7. Trust and Empathy within the team are built by the _______ activity. A. Team Leap 8. Which is the technique used to align the team on a common goal quickly? A. Mission Countdown 9. What are the two things that the teams generally forget during idea generation? A. socializing, delivery 10. What are the two methods suggested by Edward De Bono for thinking out of the box? A. Lateral Thinking, Six thinking hats 11. UX and UI are the same. A. False 12. Concepting in Design Thinking is the ________. A. Idea to solve a user-centered problem 13. Which of these is a component of a good Customer Experience? A. Archetypes 14. What are the three key points in a Relationship Framework? A. breadth, depth, consistency 15. Which of the following best describes prototyping? A. Experiencing concepts in real life 16. A journey map is the ________. A. Customers' interaction journey 17. Which tool is used to measure the customer relationship? A. Relationship Framework 18. Prototyping should be done slowly to cover all the ideas. A. False 19. What are the two types of Prototyping? A. Low fidelity, High fidelity 20.Which type of prototypes has user interactions? A. High fidelity 21. _______ is a methodology in which each prototype is built in quick iterations by learning from the previous failure. A.fail fast 22. Knowing the needs of the team members is the responsibility of the ________. A. Team Leader 23. A good leader must know the skills of the team members. A. True 24. Justinmind is a tool used for ______ type of prototyping. A. Data driven 25. Framing the problems, allowing experimentation, communicating ideas, and collaborating with the team are the qualities of a ________? A. Team Leader 26. ______ prototypes are built using papers, stickers, or any readily available materials, and are not necessarily working. A. Low fidelity 27. Designers should design a solution based on their views and assumptions. A. False 28. For the design thinking process to evolve, Interaction designers should deepen their knowledge on Human Interactions with _______. This study source was downloaded by 100000774170107 from CourseHero.com on 09-29-2021 18:09:29 GMT -05:00 https://www.coursehero.com/file/61386928/DesignThinkingtxt/ Th is stu dy re so ur ce w as sh are d v ia Co ur se He ro .co m https://www.coursehero.com/file/61386928/DesignThinkingtxt/ A. Organizations 29. Breadth, depth, and consistency are the key points of measurement in ________. A. Relationship Framework This study source was downloaded by 100000774170107 from CourseHero.com on 09-29-2021 18:09:29 GMT -05:00 https://www.coursehero.com/file/61386928/DesignThinkingtxt/ Th is stu dy re so ur ce w as sh are d v ia Co ur se He ro .co m Powered by TCPDF (www.tcpdf.org) https://www.coursehero.com/file/61386928/DesignThinkingtxt/ http://www.tcpdf.org